Check out what’s in store for SIGGRAPH 2020, 19-23 July, 2020 in Washington, D.C.!

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Real-Time Live!

Real-Time Live! celebrates the top jury-reviewed interactive novelties of the year. Enjoy the excitement of a live event treating you to a sampling of what’s new in real-time.

Program Content

The best in real-time graphics come together for a live, fan-favorite competition.

We’re innovators and revelers in a world that demands—and thrives—on interactivity. Real-Time Live! showcases cutting-edge real-time technology with a captive, world-wide audience. Whether it’s games, movies, simulation, virtual reality, augmented reality, or otherwise—there is no better opportunity for creators to plant roots and make a mark in real-time history.

During the program, anything can happen as creators give live-demoed, behind-the-scenes peeks at the leading-edge techniques they use to create stunning interactive experiences.

Embark on a journey with us as we “thrive on live” and experience the innovations that are pushing the boundaries of technology, rising to meet the challenges of our increasingly connected society, and well positioned to enhance applications in our interactive world.

 

Real-Time Live! Chair

Gracie Arenas Strittmatter

6pm-6:10pm West Hall B
Real-Time Live!
:
Quixel's Rebirth: Megascans Environment Breakdown
Contributor
Galen Davis
Event Type
Real-Time Live!
Photography and Recording Policies
P/V Yes
Interest Areas
Gaming & Interactive
New Technologies
Production & Animation
Primary Interest Areas
Production & Animation
Registration Levels
F
FP
S
TimeTuesday, 30 July 20196pm - 6:10pm
LocationWest Hall B
DescriptionThe objective of Quixel's submission to Real-Time Live! is to show the power of Quixel Megascans combined with UE4. The goal is to show how easy it really is to create a realistic environment in minutes.
Contributor
Galen Davis
Quixel
6:10pm-6:21pm West Hall B
Real-Time Live!
:
Real-Time, Single Camera, Digital Human Development
Contributors
Doug Roble
Darren Hendler
Jeremy Buttell
Lonnie Iannazzo
Melissa Cell
Deer Li
Jason Briggs
Chad Reddick
Mark Williams
Lucio Moser
Cydney Wong
Dimitry Kachkovski
Jason Huang
Kai Zhang
David McLean
Rickey Cloudsdale
Dan Milling
Ron Miller
JT Lawrence
Chinyu Chien
Event Type
Real-Time Live!
Photography and Recording Policies
P/V Yes
Interest Areas
Gaming & Interactive
New Technologies
Production & Animation
Primary Interest Areas
Production & Animation
Registration Levels
F
FP
S
TimeTuesday, 30 July 20196:10pm - 6:21pm
LocationWest Hall B
DescriptionDigital Domain Virtual Human will demonstrate our state-of-the-art, real-time, live-drive, digital human technology. We will show how photo-real digital humans with realistic facial animation can change the VR/AR experience.
Contributors
Doug Roble
Digital Domain
Darren Hendler
Digital Domain
Jeremy Buttell
Digital Domain
Lonnie Iannazzo
Digital Domain
Melissa Cell
Digital Domain
Deer Li
Digital Domain
Jason Briggs
Digital Domain
Chad Reddick
Digital Domain
Mark Williams
Digital Domain
Lucio Moser
Digital Domain
Cydney Wong
Digital Domain
Dimitry Kachkovski
Digital Domain
Jason Huang
Digital Domain
Kai Zhang
Digital Domain
David McLean
Digital Domain
Rickey Cloudsdale
Digital Domain
Dan Milling
Digital Domain
Ron Miller
Digital Domain
JT Lawrence
Digital Domain
Chinyu Chien
Digital Domain
6:21pm-6:31pm West Hall B
Real-Time Live!
:
GauGAN: Semantic Image Synthesis With Spatially Adaptive Normalization
Contributors
Taesung Park
Ting-Chun Wang
Chris Hebert
Jun-Yan Zhu
Gavriil Klimov
Ming-Yu Liu
Event Type
Real-Time Live!
Photography and Recording Policies
P/V Yes
Interest Areas
Gaming & Interactive
New Technologies
Production & Animation
Primary Interest Areas
Production & Animation
Registration Levels
F
FP
S
TimeTuesday, 30 July 20196:21pm - 6:31pm
LocationWest Hall B
DescriptionThis technology allows us to create a smart paintbrush that can take your ideas and turn them into compelling images. If you want to create a new picture, you can just draw the shape of the objects you want and the neural network can fill in all the details.
Contributors
Taesung Park
University of California Berkeley
Ting-Chun Wang
NVIDIA
Chris Hebert
NVIDIA
Jun-Yan Zhu
MIT
Gavriil Klimov
NVIDIA
Ming-Yu Liu
NVIDIA
6:31pm-6:42pm West Hall B
Real-Time Live!
:
Project Nira: Instant Interactive Real-Time Access to Multi-Gigabyte Sized 3D Assets on Any Device
Contributors
Arash Keissami
Andrew Johnson
Dario Manesku
Event Type
Real-Time Live!
Photography and Recording Policies
P/V Yes
Interest Areas
Gaming & Interactive
New Technologies
Production & Animation
Primary Interest Areas
Production & Animation
Registration Levels
F
FP
S
TimeTuesday, 30 July 20196:31pm - 6:42pm
LocationWest Hall B
DescriptionThis live demo of Project Nira shows how users can view, navigate, and collaborate on extremely large 3D models in real-time on any device, including low-powered mobile devices. Artists and production studios can collaborate remotely without the burden of having to send large, proprietary files back and forth.
Contributors
Arash Keissami
dRaster, Inc.
Nira.app
Andrew Johnson
dRaster, Inc.
Nira.app
Dario Manesku
dRaster, Inc.
Nira.app
6:42pm-6:52pm West Hall B
Real-Time Live!
:
Level Ex: Marching All Kinds of Rays…On Mobile
Contributors
Sam Glassenberg
Matthew Yeager
Andy Saia
Billy Basso
Event Type
Real-Time Live!
Photography and Recording Policies
P/V Yes
Interest Areas
Gaming & Interactive
New Technologies
Production & Animation
Primary Interest Areas
Production & Animation
Registration Levels
F
FP
S
TimeTuesday, 30 July 20196:42pm - 6:52pm
LocationWest Hall B
DescriptionHigh-end desktop raytracing hardware is the talk of the town in real-time graphics this year, augmenting popular games with shiny reflections and crisp shadows. Imagine games built entirely on raytracing. Games that trace not only visible light rays, but x-rays and ultrasonic sound waves as well. And they do so on mobile GPUs.
Contributors
Sam Glassenberg
Level Ex, Inc.
Matthew Yeager
Level Ex, Inc.
Andy Saia
Level Ex, Inc.
Billy Basso
Level Ex, Inc.
6:52pm-7:03pm West Hall B
Real-Time Live!
:
Causing Chaos: Physics and Destruction in Unreal Engine
Contributors
Michael Lentine
Jim Van Allen
Matthias Worch
Richard Ugarte
Michael Balog
Event Type
Real-Time Live!
Photography and Recording Policies
P/V Yes
Interest Areas
Gaming & Interactive
New Technologies
Production & Animation
Primary Interest Areas
Production & Animation
Registration Levels
F
FP
S
TimeTuesday, 30 July 20196:52pm - 7:03pm
LocationWest Hall B
DescriptionChaos is Unreal Engine’s new high-performance physics and destruction system coming in early access to Unreal Engine 4.23. Using Chaos, developers can achieve cinematic-quality visuals in real time in scenes with massive-scale levels of destruction with unprecedented artist control over content creation.
Contributors
Michael Lentine
Epic Games, Inc.
Jim Van Allen
Epic Games, Inc.
Matthias Worch
Epic Games, Inc.
Richard Ugarte
Epic Games, Inc.
Michael Balog
Epic Games, Inc.
7:03pm-7:13pm West Hall B
Real-Time Live!
:
VR Hair Salon for Avatars
Contributors
Hao Li
Jun Xing
Koki Nagano
Liwen Hu
Li-Yi Wei
Event Type
Real-Time Live!
Photography and Recording Policies
P/V Yes
Interest Areas
Gaming & Interactive
New Technologies
Production & Animation
Primary Interest Areas
Production & Animation
Registration Levels
F
FP
S
TimeTuesday, 30 July 20197:03pm - 7:13pm
LocationWest Hall B
DescriptionWe demo a VR system that allows modelers, even novices, to create rich hairstyles including buns, braids, strands, eyebrows, and beards within minutes/hours that would take weeks/months with other tools. Our system autocompletes sparse user gestures in real-time via a deep neural network trained from an artist-curated hair data set.
Contributors
Hao Li
Pinscreen
USC/ICT
Jun Xing
miHoYo Inc.
Koki Nagano
Pinscreen
Liwen Hu
Pinscreen
Li-Yi Wei
Adobe Research
7:13pm-7:24pm West Hall B
Real-Time Live!
:
“Reality vs. Illusion” Real-Time Ray Tracing
Contributors
Natalie Burke
Arisa Scott
Natalya Tatarchuk
Sebastien Lagarde
Event Type
Real-Time Live!
Photography and Recording Policies
P/V Yes
Interest Areas
Gaming & Interactive
New Technologies
Production & Animation
Primary Interest Areas
Production & Animation
Registration Levels
F
FP
S
TimeTuesday, 30 July 20197:13pm - 7:24pm
LocationWest Hall B
DescriptionWe seamlessly transition from the filmed real-world car to the car ray traced in real-time powered by Unity, demonstrating advanced effects of real-time ray tracing technology in a live demo – dynamic global reflections and GI, multi-layer transparency with refraction, area lights, shadows, ambient occlusion, and more.
Contributors
Natalie Burke
Unity Technologies
Arisa Scott
Unity Technologies
Natalya Tatarchuk
Unity Technologies
Sebastien Lagarde
Unity Technologies
7:24pm-7:34pm West Hall B
Real-Time Live!
:
Spooky Action at a Distance: Real-Time VR Interaction for Non-Real-Time Remote Robotics
Contributors
Pavel Savkin
Nathan Quinn
Lochlainn Wilson
Event Type
Real-Time Live!
Photography and Recording Policies
P/V Yes
Interest Areas
Gaming & Interactive
New Technologies
Production & Animation
Primary Interest Areas
Production & Animation
Registration Levels
F
FP
S
TimeTuesday, 30 July 20197:24pm - 7:34pm
LocationWest Hall B
DescriptionSE4 demonstrates a novel system achieving remote robot control over networks with any amount of latency. VR interaction with a simulated environment allows a user to direct robots who autonomously generate actions to complete tasks. This technology is widely applicable to inhabitable areas, underwater development, or maybe beyond our earth.
Contributors
Pavel Savkin
SE4 Inc
Nathan Quinn
SE4 Inc
Lochlainn Wilson
SE4 Inc
7:34pm-7:45pm West Hall B
Real-Time Live!
:
Real-Time Procedural VFX Characters in Unity’s Real-Time Short Film “The Heretic”
Contributors
Veselin Efremov
Adrian Lazar
Event Type
Real-Time Live!
Photography and Recording Policies
P/V Yes
Interest Areas
Gaming & Interactive
New Technologies
Production & Animation
Primary Interest Areas
Production & Animation
Registration Levels
F
FP
S
TimeTuesday, 30 July 20197:34pm - 7:45pm
LocationWest Hall B
DescriptionUnity’s Demo team will demonstrate the process of procedural creation and manipulation of real-time characters in their latest short film, "The Heretic." The case study will be based on the robotic bird companion “Boston," a procedural VFX character that can take various shapes and reacts dynamically to the environment.
Contributors
Veselin Efremov
Writer, Director, Creative Director
Unity Technologies
Adrian Lazar
Unity Technologies

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