Marvel Studios' Victoria Alonso Keynotes SIGGRAPH 2019

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Broaden your understanding of foundational and cutting-edge techniques in SIGGRAPH Courses. Beginners and experts alike explore the breadth of computer graphics and interactive techniques.

Courses distill concepts and ideas into lessons for all levels.

Courses offer SIGGRAPH attendees the chance to develop their understanding of CG and interactive techniques. For experts wishing to give back and share their knowledge, Courses are a unique opportunity to present material to an engaged and responsive audience.

Courses may target any level of expertise from beginner to expert and cut across all corners of computer graphics and interactive techniques. They may lie anywhere on a continuum from conceptual and theoretical, to practical and applied. In typical short courses (1.5 hours), a single lecturer covers a topic for a select audience. Long courses (3.25 hours) feature one or more presenters and explore topics in greater depth. For some subjects, a unified full-day course can be proposed or assembled from two long courses. Interactive approaches to teaching also encouraged.

We welcome all course proposals, but of particular interest are: courses on adaptive and assistive technology as related to graphics, animation, and interaction; courses on foundational techniques and mathematics; courses related to all aspects of VR/AR; and short course proposals that connect to submissions in Emerging Technologies, the Art Gallery, or the Studio.


Michael Reed

Courses Chair

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