Check out what’s in store for SIGGRAPH 2020, 19-23 July 2020 in Washington, D.C.!

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Exhibitor Sessions: NVIDIA Presents: Advanced Real-time Ray Tracing Tutorial
Event TypeExhibitor Sessions
Interest Areas
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Primary Interest Areas
Gaming & Interactive
Registration Levels
EX
XP
F
FP
S
B
E
TimeWednesday, 31 July 201910:45am - 12:15pm
LocationRoom 501AB
DescriptionSpeakers: Pawel Kowslowski, Devtech Engineer (NVIDIA); Aurelio Reis, Software Engineering Director, Graphics (NVIDIA); Evan Hart, Principal Engineer (NVIDIA); Alex Dunn, Principal Devtech Engineer (NVIDIA)

Talk Description: The Developer Technology team at NVIDIA will share their experience from integrating, debugging, and profiling ray tracing while working with commercial engines and their content pipelines. This session is a good fit for anyone interested in our latest learnings (and how we got to diagnose them) from working on various demos, games, and publicly available engines like Unreal Engine 4 and Unity.

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