Check out what’s in store for SIGGRAPH 2020, 19-23 July, 2020 in Washington, D.C.!

Learn More
Course
:
Advances in Real-Time Rendering in Games: Part 2
Level
Add to Agenda
Session TimeMonday, 29 July 20192pm - 5:15pm
LocationRoom 408AB
DescriptionModern video games employ a variety of sophisticated algorithms to produce groundbreaking 3D rendering, pushing the visual boundaries and interactive experience of rich environments. This course brings state-of-the-art and production-proven rendering techniques for fast, interactive rendering of complex and engaging virtual worlds. For previous years’ advances course slides, visit http://advances.realtimerendering.com/.
Prerequisites Working knowledge of modern real-time graphics APIs like DirectX, Vulkan, or Metal and a solid basis in commonly used graphics algorithms. Familiarity with the concepts of programmable shading and shading languages. Familiarity with shipping gaming consoles hardware and software capabilities is a plus but not required.
Intended Audience Technical practitioners and developers of graphics engines for visualization, games, or effects rendering who are interested in interactive rendering.
Moderator
Natalya Tatarchuk
Unity Technologies
Lecturers
Natalya Tatarchuk
Unity Technologies
Sean Feeley
Sony Santa Monica
Huw Bowles
Electric Square
Fabian Bauer
Rockstar
Photography and Recording Policies
P/V No
Interest Areas
Gaming & Interactive
Primary Interest Areas
Gaming & Interactive
Registration Levels
F
FP

Contact Us