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Mesh Wrap Based on Affine-Invariant Coordinates
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Session TimeSunday, 28 July 201910:45am - 12:15pm
LocationRoom 403AB
DescriptionWe present a new technique to transfer the mesh connectivity between 3D models of different shapes. We employed this tool to wrap 600 humanoid assets to a reference mesh connectivity, spanning characters modeled over the last 15 years at Pixar.
Fernando de Goes
Pixar Animation Studios
Alonso Martinez
Photography and Recording Policies
P/V No
P/V Maybe
Interest Areas
Gaming & Interactive
Production & Animation
Research & Education
Primary Interest Areas
Gaming & Interactive
Registration Levels

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