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Birds of a Feather
:
Best Practices for Using Game Engines in Traditional Linear Content Production (TV, film, etc.) Pipelines
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Session TimeMonday, 29 July 201910am - 12pm
LocationRoom 505
DescriptionGame engines impact how we structure teams, workflows, assets, and tools. Pipeline Leads and CG sups are at the forefront of these changes. Come share, learn and define best practices.
Organizers
David Lassonde
Imaginary Spaces
Martin Barrette
Imaginary Spaces
Interest Areas
Production & Animation
Primary Interest Areas
Production & Animation
Registration Levels
EX
XP
F
FP
S
B
E

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