Village

Village, Virtual, Augmented, and Mixed Reality: Experience Hall: Immersive Pavilion - Village
Event TypeVillage, Virtual, Augmented, and Mixed Reality
Photography and Recording Policies
P/V Maybe
Interest Areas
New Technologies
Registration Levels
XP
F
FP
S
B
E
TimeSunday, 28 July 20191:30pm - 5:30pm
LocationSouth Hall K
Village
Virtual, Augmented, and Mixed Reality
:
AIR: Augmented Intersection of Realities
Contributors
Christian Vazquez
Benjamin Reynolds
Anna Fuste
Hisham Bedri
Valentin Heun
Event Type
Village
Virtual, Augmented, and Mixed Reality
Photography and Recording Policies
P/V Maybe
P/V Yes
Interest Areas
Gaming & Interactive
New Technologies
Registration Levels
XP
F
FP
S
B
E
TimeSunday, 28 July 20191:30pm - 5:30pm
LocationSouth Hall K
DescriptionAn interactive presentation of AR research on the augmentation of the interfaces between computing systems, leveraging physical space as the medium to interact, transfer, and actuate digital content.
Contributors
Christian Vazquez
PTC Reality Lab
Benjamin Reynolds
PTC Reality Lab
Anna Fuste
PTC Reality Lab
Hisham Bedri
PTC Reality Lab
Valentin Heun
PTC Reality Lab
Village
Virtual, Augmented, and Mixed Reality
:
Autism XR
Contributors
Marc Petz
Mary Musto
Laura Robinson
Keith Takens
Event Type
Village
Virtual, Augmented, and Mixed Reality
Photography and Recording Policies
P/V Maybe
P/V Yes
Interest Areas
Gaming & Interactive
New Technologies
Adaptive Technology
Registration Levels
XP
F
FP
S
B
E
TimeSunday, 28 July 20191:30pm - 5:30pm
LocationSouth Hall K
DescriptionStudents with ASD often struggle with social communication and behaviors. Autism XR provides a safe web-based augmented reality (WebXR) environment that allows the user to privately practice their social skills and behaviors on a mobile device.
Contributors
Marc Petz
Kent Career Tech Center
Mary Musto
Kent Career Tech Center
Laura Robinson
Kent Career Tech Center
Keith Takens
Kent Career Tech Center
Village
Virtual, Augmented, and Mixed Reality
:
Being Henry
Contributor
Sarah Berkovich
Event Type
Village
Virtual, Augmented, and Mixed Reality
Photography and Recording Policies
P/V Maybe
P/V Yes
Interest Areas
Gaming & Interactive
New Technologies
Adaptive Technology
Registration Levels
XP
F
FP
S
B
E
TimeSunday, 28 July 20191:30pm - 5:30pm
LocationSouth Hall K
DescriptionAfter experiencing a stroke that left him paralyzed, Henry Evans uses cutting-edge technology to keep him connected to the things he loves. In this first-person interactive documentary, see the world through Henry’s eyes — and the eyes of his robots.
Contributor
Sarah Berkovich
Self/Oculus Launch Pad
Village
Virtual, Augmented, and Mixed Reality
:
Deep Reality: An Underwater VR Experience to Promote Relaxation by Unconscious HR, EDA, and Brain Activity Biofeedback
Contributors
Judith Amores Fernandez
Anna Fuste Lleixa
Robert Richer
Pattie Maes
Event Type
Village
Virtual, Augmented, and Mixed Reality
Photography and Recording Policies
P/V Maybe
P/V Yes
Interest Areas
Gaming & Interactive
New Technologies
Registration Levels
XP
F
FP
S
B
E
TimeSunday, 28 July 20191:30pm - 5:30pm
LocationSouth Hall K
DescriptionDeepReality uses biometric information for reflection and relaxation. We monitor real-time brain activity, heart rate, and electrodermal activity to decrease heart rate and respiration by subtle, almost imperceptible light flickering, sound pulsations, and slow movements of underwater 3D creatures that reflect the internal state of the viewer.
Contributors
Judith Amores Fernandez
MIT Media Lab
Anna Fuste Lleixa
MIT Media Lab
Robert Richer
FAU
Pattie Maes
MIT Media Lab
Village
Virtual, Augmented, and Mixed Reality
:
Drawing Sound in MR Space
Contributors
Ryu Nakagawa
Ryo Komatsubara
Taku Ota
Ken Sonobe
Takahisa Mitsumori
Katsutoshi Hata
Hidefumi Ohmura
Event Type
Village
Virtual, Augmented, and Mixed Reality
Photography and Recording Policies
P/V No
P/V Maybe
Interest Areas
Gaming & Interactive
New Technologies
Registration Levels
XP
F
FP
S
B
E
TimeSunday, 28 July 20191:30pm - 5:30pm
LocationSouth Hall K
DescriptionWhat if we can draw sound in mid-air? We propose a multi-participant, interactive, audiovisual art experience using mixed reality (MR). In the MR space, participants can draw virtual lines in mid-air to create audiovisual effects.
Contributors
Ryu Nakagawa
Nagoya City University
Ryo Komatsubara
Nagoya City University
Taku Ota
Nagoya City University
Ken Sonobe
Nagoya City University
Takahisa Mitsumori
moph records
Katsutoshi Hata
Nangok R/Studios Co.,Ltd
Hidefumi Ohmura
Tokyo University of Science
Village
Virtual, Augmented, and Mixed Reality
:
Eclipse
Contributors
Jonathan Astruc
Aymeric Favre
Frederic Cussey
Frederic Lecompte
Jonathan Tamene
Frederic Plantard
Flavien Galliot
Paul Etienne Duclos
Darrin Taylor
Event Type
Village
Virtual, Augmented, and Mixed Reality
Photography and Recording Policies
P/V Maybe
P/V Yes
Interest Areas
Gaming & Interactive
New Technologies
Registration Levels
XP
F
FP
S
B
E
TimeSunday, 28 July 20191:30pm - 5:30pm
LocationSouth Hall K
DescriptionEclipse is a glimpse into the future of entertainment. A hyperreality experience, Eclipse provides a complete free roaming experience on a limited footprint with unique features, such as full body awareness and haptic floors. A collaborative sci-fi experience for two to four players.
Contributors
Jonathan Astruc
BackLight
Aymeric Favre
BackLight
Frederic Cussey
BackLight
Frederic Lecompte
BackLight
Jonathan Tamene
BackLight
Frederic Plantard
BackLight
Flavien Galliot
BackLight
Paul Etienne Duclos
BackLight
Darrin Taylor
BackLight
Village
Virtual, Augmented, and Mixed Reality
:
LiquidMask: Utilizing Liquid-based Haptic for Multiple Tactile Sensation in Immersive Virtual Reality
Contributors
Yi-Ya Liao
Ya-Fang Hong
Ping-Hsuan Han
Ju-Chun Ko
Event Type
Village
Virtual, Augmented, and Mixed Reality
Photography and Recording Policies
P/V Maybe
P/V Yes
Interest Areas
Gaming & Interactive
New Technologies
Registration Levels
XP
F
FP
S
B
E
TimeSunday, 28 July 20191:30pm - 5:30pm
LocationSouth Hall K
DescriptionWe present LiquidMask, a liquid-based haptic device which can simultaneously produce thermal changes and vibration responses by filling liquid into the mask. To demonstrate our device, we also design a diving game to show the utility of LiquidMask.
Contributors
Yi-Ya Liao
National Taipei University of Technology
Ya-Fang Hong
National Taipei University of Technology
Ping-Hsuan Han
National Taipei University of Technology
Ju-Chun Ko
National Taipei University of Technology
Village
Virtual, Augmented, and Mixed Reality
:
Mary and the Monster: Chapter One
Contributors
Kris Layng
Ken Perlin
Sebastian Herscher
Gabe Zetter
Event Type
Village
Virtual, Augmented, and Mixed Reality
Photography and Recording Policies
P/V Maybe
P/V Yes
Interest Areas
Gaming & Interactive
New Technologies
Production & Animation
Registration Levels
XP
F
FP
S
B
E
TimeSunday, 28 July 20191:30pm - 5:30pm
LocationSouth Hall K
DescriptionMary and the Monster: Chapter One is a shared AR experience that brings to life “Frankenstein” through the eyes of a young Mary Shelley. Using Parallux technology and the Magic Leap One, audiences are immersed in the author’s world as she conjures the most famous gothic tale of all time.
Contributors
Kris Layng
Parallux
NYU Future Reality Lab
Ken Perlin
Parallux
NYU Future Reality Lab
Sebastian Herscher
Parallux
NYU Future Reality Lab
Gabe Zetter
Parallux
Village
Virtual, Augmented, and Mixed Reality
:
Neural AR: Immersive Augmented Reality With Real-Time Neural Style Transfer
Contributor
Daiki Taniguchi
Event Type
Village
Virtual, Augmented, and Mixed Reality
Photography and Recording Policies
P/V Maybe
P/V Yes
Interest Areas
Gaming & Interactive
New Technologies
Registration Levels
XP
F
FP
S
B
E
TimeSunday, 28 July 20191:30pm - 5:30pm
LocationSouth Hall K
DescriptionIn this project, we propose a method of rendering on a neural network base that enables high-immersion AR and implement that method in demonstrating an AR game that runs interactively in real-time.
Contributor
Daiki Taniguchi
Akatsuki Inc.
Village
Virtual, Augmented, and Mixed Reality
:
Nitro Sandbox
Contributors
Greg J. Tamargo
Marc Huet
JJ Castillo
Event Type
Village
Virtual, Augmented, and Mixed Reality
Photography and Recording Policies
P/V Maybe
P/V Yes
Interest Areas
Gaming & Interactive
New Technologies
Registration Levels
XP
F
FP
S
B
E
TimeSunday, 28 July 20191:30pm - 5:30pm
LocationSouth Hall K
DescriptionNitro is a mixed reality game for the Magic Leap that lets users drive a small remote control car around a virtual obstacle course using motion controls and hand gestures. They can steer by line of sight or by using a screen attached to their controller showing the car's perspective.
Contributors
Greg J. Tamargo
Viewer Ready
Marc Huet
Viewer Ready
JJ Castillo
Viewer Ready
Village
Virtual, Augmented, and Mixed Reality
:
Ollie
Contributors
Sagar Ramesh
Drew Okenfuss
Zachary Flores
Annie Oh
Carson Hall
David Deedwania
Event Type
Village
Virtual, Augmented, and Mixed Reality
Photography and Recording Policies
P/V Maybe
P/V Yes
Interest Areas
Gaming & Interactive
New Technologies
Production & Animation
Registration Levels
XP
F
FP
S
B
E
TimeSunday, 28 July 20191:30pm - 5:30pm
LocationSouth Hall K
DescriptionOllie is a VR animation tool designed for beginners in 3D animation. Ollie introduces key concepts in animation (timing, easing, squash and stretch, and more) to new animators in a highly visual way, making the animation process feel playful, approachable, and encouraging.
Contributors
Sagar Ramesh
University of Southern California
Drew Okenfuss
University of Southern California
Zachary Flores
University of Southern California
Annie Oh
University of Southern California
Carson Hall
SCAD
David Deedwania
N/A
Village
Virtual, Augmented, and Mixed Reality
:
OVS+Tumor: A Tool for Enhanced Lung Tumor Annotation in VR for Machine Learning Training and Analysis
Contributors
Santiago Lombeyda
Ashish Mahabal
Daniel Crichton
Heather Kincaid
George Djorgovski
Christos Patriotis
Sudhir Srivastava
Event Type
Village
Virtual, Augmented, and Mixed Reality
Photography and Recording Policies
P/V Maybe
P/V Yes
Interest Areas
Gaming & Interactive
New Technologies
Research & Education
Registration Levels
XP
F
FP
S
B
E
TimeSunday, 28 July 20191:30pm - 5:30pm
LocationSouth Hall K
DescriptionOVS+Tumor creates a seamless VR environment designed for intuitive interaction aiding in the complex task of parsing through 3D CT-scans and annotating candidate tumors. Through interactive subsetting and on-the-fly iso-cloud generation, a wider range of users beyond just domain experts (radiologists/surgeons) can generate a viable machine-learning training dataset.
Contributors
Santiago Lombeyda
California Institute of Technology
Art Center College of Design
Ashish Mahabal
California Institute of Technology
Daniel Crichton
JPL
Heather Kincaid
JPL
George Djorgovski
California Institute of Technology
Christos Patriotis
National Cancer Institute
Sudhir Srivastava
National Cancer Institute
Village
Virtual, Augmented, and Mixed Reality
:
Remote Spatial Programming and Collaboration Using a Real-Time Volumetric Capture Space
Contributors
Hisham Bedri
Ben Reynolds
Valentin Heun
Christian Vazquez
Anna Fuste
Event Type
Village
Virtual, Augmented, and Mixed Reality
Photography and Recording Policies
P/V Maybe
P/V Yes
Interest Areas
New Technologies
Registration Levels
XP
F
FP
S
B
E
TimeSunday, 28 July 20191:30pm - 5:30pm
LocationSouth Hall K
DescriptionCollaboratively program a machine through a spatial drag-and-drop interface while being captured real-time in volumetric-video. We explore the future of industrial programming by using AR to build a drag-and-drop spatial interface. One person programs a machine using their phone while another can collaborate remotely through a volumetric-video
Contributors
Hisham Bedri
PTC
Ben Reynolds
PTC
Valentin Heun
PTC
Christian Vazquez
PTC
Anna Fuste
PTC
Village
Virtual, Augmented, and Mixed Reality
:
SkateVR
Contributors
Dima Gangaliuc
Chris Doni
Tony Tampei
Radu Cius
Event Type
Village
Virtual, Augmented, and Mixed Reality
Photography and Recording Policies
P/V Maybe
P/V Yes
Interest Areas
Gaming & Interactive
New Technologies
Registration Levels
XP
F
FP
S
B
E
TimeSunday, 28 July 20191:30pm - 5:30pm
LocationSouth Hall K
DescriptionAn installation for those who are ready to jump on a skateboard and collect the maximum points in a virtual world, even if they know to control a real skate or not.
Contributors
Dima Gangaliuc
Riift studio
Chris Doni
Riift studio
Tony Tampei
Riift studio
Radu Cius
Riift studio
Village
Virtual, Augmented, and Mixed Reality
:
The Last Oasis
Contributors
Goro Fujita
Lilli Thompson
Angela Luo
Naomi Cornman
Event Type
Village
Virtual, Augmented, and Mixed Reality
Photography and Recording Policies
P/V No
P/V Maybe
Interest Areas
Gaming & Interactive
New Technologies
Production & Animation
Registration Levels
XP
F
FP
S
B
E
TimeSunday, 28 July 20191:30pm - 5:30pm
LocationSouth Hall K
DescriptionA man-made disaster has devastated much of the earth's ecosystem. Ogini Orog, a brilliant scientist, has built himself a safe bunker using his wits to survive the hostile environment and is looking for artifacts in order to extract and save the last remains or nature. Explore each room to uncover clues.
Contributors
Goro Fujita
Quill
Lilli Thompson
Angela Luo
Naomi Cornman
Village
Virtual, Augmented, and Mixed Reality
:
Undersea
Contributor
Dan Lehrich
Event Type
Village
Virtual, Augmented, and Mixed Reality
Photography and Recording Policies
P/V No
P/V Maybe
Interest Areas
Gaming & Interactive
New Technologies
Production & Animation
Registration Levels
XP
F
FP
S
B
E
TimeSunday, 28 July 20191:30pm - 5:30pm
LocationSouth Hall K
DescriptionUndersea is a room-scale, spatial computing experience for the Magic Leap One headset. Relax and observe underwater life in a dynamically generated, coral reef biome. Distinct vistas and creatures, presented in a photo-real art style, provide an opportunity to feel a sense of presence and connection between the creatures, the environment, and the user.
Contributor
Dan Lehrich
Magic Leap
Village
Virtual, Augmented, and Mixed Reality
:
VR Minecraft for Art
Contributors
Kyungjin Yoo
Ryan Havel
Nikhil Patel
Event Type
Village
Virtual, Augmented, and Mixed Reality
Photography and Recording Policies
P/V No
P/V Maybe
Interest Areas
Arts & Design
Gaming & Interactive
New Technologies
Registration Levels
XP
F
FP
S
B
E
TimeSunday, 28 July 20191:30pm - 5:30pm
LocationSouth Hall K
DescriptionWe have created a VR art museum within Minecraft and added features to make it more interactive and engaging. A scavenger hunt was added, and a player can build a sculpture after completing the scavenger hunt. The user is then provided with different colored blocks to create a painting of their own.
Contributors
Kyungjin Yoo
University of Maryland
Ryan Havel
University of Maryland
Nikhil Patel
University of Maryland
Village
Virtual, Augmented, and Mixed Reality
:
Wolves in the Walls: Chapter 2, It's All Over
Contributor
Peter Billington
Event Type
Village
Virtual, Augmented, and Mixed Reality
Photography and Recording Policies
P/V Maybe
P/V Yes
Interest Areas
Gaming & Interactive
New Technologies
Production & Animation
Registration Levels
XP
F
FP
S
B
E
TimeSunday, 28 July 20191:30pm - 5:30pm
LocationSouth Hall K
DescriptionNot everything is as it seems when 8-year-old Lucy’s imagination proves to be a reality. Based on the work by renowned author Neil Gaiman, Wolves in the Walls draws you into a storybook where only you can help Lucy discover what’s truly hiding inside the walls of her house.
Contributor
Peter Billington
Fable
Village
Virtual, Augmented, and Mixed Reality
:
Worldspace Painting Data Visualization
Contributors
Kyungjin Yoo
Dean Foster
Event Type
Village
Virtual, Augmented, and Mixed Reality
Photography and Recording Policies
P/V Maybe
P/V Yes
Interest Areas
Gaming & Interactive
New Technologies
Research & Education
Registration Levels
XP
F
FP
S
B
E
TimeSunday, 28 July 20191:30pm - 5:30pm
LocationSouth Hall K
DescriptionWe invented AR interaction for paintings where they have been historically static, taking greater advantage of AR’s interactive nature to providing a compact and stable mobile experience that is both engaging and minimally intrusive to the art gallery experience. We provide context-specific information on parts of each painting.
Contributors
Kyungjin Yoo
University of Maryland
Dean Foster
University of Maryland