Technical Papers
Hear from a wide range of scientists and researchers who drive the industry, inspire new work, and ignite memorable discussions. This is the kind of content you’ll reflect on, and refer to, all year.
Program ContentHear from a wide range of scientists and researchers who drive the industry, inspire new work, and ignite memorable discussions. This is the kind of content you’ll reflect on, and refer to, all year.
Program ContentWitness the most visionary, innovative, and inspiring submissions for Technical Papers presentation at SIGGRAPH. At the conference, authors offer snack-sized summaries of their work in Technical Papers Fast Forward, and present complete papers during the Technical Papers sessions, which conclude with an audience Q&A.
Technical Papers is the premier venue for disseminating and discussing new scholarly work in computer graphics technology and interactive techniques. The papers themselves are published as a special issue of ACM Transactions on Graphics.
In addition to papers selected by the SIGGRAPH 2019 Technical Papers Committee, the conference presents papers that have been published in ACM Transactions on Graphics during the past year.
Technical Papers First Pages
The first pages of all Technical Papers presented at SIGGRAPH 2019.
Time | Type | Session / Presentation | Contributors | Location | Tag | Plan | |
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6pm - 8pm | Technical Papers, Technical Papers Fast Forward |
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Research & Education
Gaming & Interactive
New Technologies
Research & Education
F
FP
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Time | Type | Session / Presentation | Contributors | Location | Tag | Plan | ||||||||||||||||||||||||||
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10:45am - 12:35pm | Technical Papers |
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Research & Education
Research & Education
F
FP
P/V Yes
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Presentations
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10:45am - 12:35pm | Technical Papers |
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Research & Education
Research & Education
F
FP
P/V Yes
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Presentations
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10:45am - 12:35pm | Technical Papers |
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Research & Education
Research & Education
F
FP
P/V Maybe
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Presentations
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Time | Type | Session / Presentation | Contributors | Location | Tag | Plan | ||||||||||||||||||||||||||
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9am - 10:30am | Technical Papers |
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Research & Education
Gaming & Interactive
New Technologies
Research & Education
F
FP
P/V Yes
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Presentations
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9am - 10:30am | Technical Papers |
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Research & Education
Research & Education
F
FP
P/V Yes
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Presentations
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10:45am - 12:35pm | Technical Papers |
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Research & Education
Gaming & Interactive
Research & Education
F
FP
P/V Maybe
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Presentations
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10:45am - 12:35pm | Technical Papers |
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Research & Education
Research & Education
F
FP
P/V Yes
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Presentations
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10:45am - 12:35pm | Technical Papers |
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Research & Education
Research & Education
F
FP
P/V Maybe
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Presentations
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2pm - 3:30pm | Technical Papers |
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Research & Education
Research & Education
F
FP
P/V Yes
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Presentations
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2pm - 3:30pm | Technical Papers |
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Research & Education
Research & Education
F
FP
P/V Yes
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Presentations
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3:45pm - 5:35pm | Technical Papers |
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Research & Education
Gaming & Interactive
Research & Education
F
FP
P/V Yes
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Presentations
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3:45pm - 5:35pm | Technical Papers |
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Research & Education
Research & Education
F
FP
P/V Maybe
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Presentations
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Time | Type | Session / Presentation | Contributors | Location | Tag | Plan | ||||||||||||||||||||||||||
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9am - 10:30am | Technical Papers |
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Research & Education
Research & Education
F
FP
P/V Yes
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Presentations
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9am - 10:30am | Technical Papers |
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Research & Education
Research & Education
F
FP
P/V Yes
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Presentations
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10:45am - 12:35pm | Technical Papers |
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Research & Education
Research & Education
F
FP
P/V Yes
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Presentations
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10:45am - 12:35pm | Technical Papers |
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Research & Education
Research & Education
F
FP
P/V Yes
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Presentations
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10:45am - 12:35pm | Technical Papers |
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Research & Education
Research & Education
F
FP
P/V Yes
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Presentations
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2pm - 3:30pm | Technical Papers |
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Research & Education
Research & Education
F
FP
P/V Yes
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Presentations
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2pm - 3:30pm | Technical Papers |
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Research & Education
Research & Education
F
FP
P/V Yes
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Presentations
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3:45pm - 5:35pm | Technical Papers |
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Research & Education
Gaming & Interactive
New Technologies
Research & Education
F
FP
P/V Yes
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Presentations
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3:45pm - 5:35pm | Technical Papers |
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Research & Education
Research & Education
F
FP
P/V Maybe
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Presentations
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3:45pm - 5:35pm | Technical Papers |
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Research & Education
Research & Education
F
FP
P/V Yes
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Presentations
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Time | Type | Session / Presentation | Contributors | Location | Tag | Plan | |||||||||||||||||||||
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9am - 10:30am | Technical Papers |
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Research & Education
Research & Education
F
FP
P/V Yes
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Presentations
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9am - 10:30am | Technical Papers |
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Research & Education
Research & Education
F
FP
P/V Yes
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Presentations
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9am - 10:30am | Technical Papers |
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Research & Education
Production & Animation
Research & Education
F
FP
P/V Yes
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Presentations
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10:45am - 12:15pm | Technical Papers |
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Research & Education
Research & Education
F
FP
P/V Yes
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Presentations
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10:45am - 12:15pm | Technical Papers |
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Research & Education
Research & Education
F
FP
P/V Yes
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Presentations
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10:45am - 12:15pm | Technical Papers |
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Research & Education
Research & Education
F
FP
P/V Yes
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Presentations
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2pm - 3:30pm | Technical Papers |
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Research & Education
New Technologies
Research & Education
F
FP
P/V Maybe
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Presentations
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2pm - 3:30pm | Technical Papers |
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Research & Education
Research & Education
F
FP
P/V Yes
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Presentations
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2pm - 3:30pm | Technical Papers |
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Research & Education
Arts & Design
Research & Education
F
FP
P/V Yes
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Presentations
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3:45pm - 5:15pm | Technical Papers |
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Research & Education
Research & Education
F
FP
P/V Yes
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Presentations
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5:15pm - 5:35pm | Technical Papers |
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Research & Education
Research & Education
F
FP
P/V No
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A tactile feedback device that delivered effective and expressive tactile sensations in free air, without requiring the user to wear a physical device. Combined with interactive graphics and applications, AIREAL enabled users to feel virtual objects, experience free-air textures and receive haptic feedback with free-space gestures.
Birdly was an installation that explored the experience of a bird in flight. Unlike a common flight simulator, users do not control a machine. Instead, they embody a bird, the Red Kite. To evoke this embodiment, the system relied on sensory-motor coupling. Participants controlled the simulator with hands and arms, and a head-mounted display provided a first-person perspective of a bird.
Computer Animation Festival Electronic Theater attendees created a unique, interactive pre-show experience using their devices to make a collective lighting collage.