Studio Workshops

2pm-3:30pm South Hall K
Studio
Studio Workshop
:
LEDs as Sensors
Moderators
Paul Dietz
Ginger Alford
Lecturers
Paul Dietz
Ginger Alford
Event Type
Studio
Studio Workshop
Photography and Recording Policies
P/V Yes
Interest Areas
New Technologies
Adaptive Technology
Primary Interest Areas
New Technologies
Registration Levels
XP
F
FP
S
B
E
TimeSunday, 28 July 20192pm - 3:30pm
LocationSouth Hall K
DescriptionImagine an LED that turns itself on and off in response to light levels, or one that you can blow out like a candle. In this workshop, we use Arduino, resistors, an LED and a little code to examine some surprising properties of LEDs to sense light, temperature and wind.
Moderators
Paul Dietz
Misapplied Sciences, Inc.
Ginger Alford
Southern Methodist University
Lecturers
Paul Dietz
Misapplied Sciences, Inc.
Ginger Alford
Trinity Valley School
3:45pm-5:15pm South Hall K
Studio
Studio Workshop
:
Sequencer Cinematography with Unreal Engine
Moderator
Luis Cataldi
Lecturer
Luis Cataldi
Event Type
Studio
Studio Workshop
Photography and Recording Policies
P/V Yes
Interest Areas
Gaming & Interactive
Production & Animation
Primary Interest Areas
Production & Animation
Registration Levels
XP
F
FP
S
B
E
TimeSunday, 28 July 20193:45pm - 5:15pm
LocationSouth Hall K
DescriptionUtilizing Unreal Engine's amazing Sequencer tool-set, we will establish a real-time linear animation with various shot tracks, blended character animations, cinematic camera cuts, and visual effect elements within the powerful multi-track editing interface to construct a dynamic cinematic experiences.
Moderator
Luis Cataldi
Epic Games
Lecturer
Luis Cataldi
Epic Games
12pm-1:30pm South Hall K
Studio
Studio Workshop
:
IMVERSE LiveMaker - Create and Combine Volumetric Models Into a Complete 3D Interactive Scene Inside VR
Moderator
Javier Bello Ruiz
Lecturers
Javier Bello Ruiz
Robin Mange
Benoit Perrin
Event Type
Studio
Studio Workshop
Photography and Recording Policies
P/V Yes
Interest Areas
Gaming & Interactive
New Technologies
Primary Interest Areas
Gaming & Interactive
Registration Levels
XP
F
FP
S
B
E
TimeMonday, 29 July 201912pm - 1:30pm
LocationSouth Hall K
DescriptionAt SIGGRAPH 2019, Imverse will introduce LiveMaker, a tool that allows artists, designers, and other creative people to quickly and easily create photorealistic, volumetric content. The attendees will be able to reconstruct a complete 3D scene in VR and learn how to integrate volumetric holograms captured with Imverse LiveStage.
Moderator
Javier Bello Ruiz
Imverse SA
Lecturers
Javier Bello Ruiz
Imverse SA
Robin Mange
Imverse SA
Benoit Perrin
Imverse SA
3:45pm-5:15pm South Hall K
Studio
Studio Workshop
:
Code Crafting with TurtleStitch
Moderator
Ursula Wolz
Lecturers
Michael Aschauer
Andrea Mayr-Stalder
Arlene Marin
Susan Ettenheim
Event Type
Studio
Studio Workshop
Photography and Recording Policies
P/V Yes
Interest Areas
Arts & Design
New Technologies
Primary Interest Areas
Arts & Design
Registration Levels
XP
F
FP
S
B
E
TimeMonday, 29 July 20193:45pm - 5:15pm
LocationSouth Hall K
DescriptionMachine embroidery is a robotic process that has a rich heritage of textile crafting. Textile crafts including embroidery inform computational foundations. TurtleStitch (turtlestitch.org), a web-based platform for programming embroidery will be demonstrated. Participants will design a small ‘patch’ that may be incorporated into a tapestry-quilt to be raffled off.
Moderator
Ursula Wolz
RiverSound Solutions, LLC
Lecturers
Michael Aschauer
turtlestitch.org
Andrea Mayr-Stalder
turtlestitch.org
Arlene Marin
RiverSound Solutions
Susan Ettenheim
Turtlestitch.org
10am-11:30am South Hall K
Studio
Studio Workshop
:
Creative Brainstorming in After Effects
Moderator
Candice Weber
Lecturer
Candice Weber
Event Type
Studio
Studio Workshop
Photography and Recording Policies
P/V Yes
Interest Areas
Gaming & Interactive
Production & Animation
Primary Interest Areas
Production & Animation
Registration Levels
XP
F
FP
S
B
E
TimeTuesday, 30 July 201910am - 11:30am
LocationSouth Hall K
DescriptionCreative Brainstorming in AE is intended as a workshop to shift from thinking about using software as a tool to using it as a medium. It is focuses on sharping technical abilities and generating ideas for achieving unique style.
Moderator
Candice Weber
Titmouse Animation
Lecturer
Candice Weber
Titmouse Animation
12pm-1:30pm South Hall K
Studio
Studio Workshop
:
Hands-On: Rapid Interactive Application Prototyping for Media and Performing Arts in Illimitable Space
Moderator
Serguei Mokhov
Lecturers
Serguei Mokhov
Sudhir Mudur
Miao Song
Peter Grogono
Event Type
Studio
Studio Workshop
Photography and Recording Policies
P/V Yes
Interest Areas
Arts & Design
Primary Interest Areas
Arts & Design
Registration Levels
XP
F
FP
S
B
E
TimeTuesday, 30 July 201912pm - 1:30pm
LocationSouth Hall K
DescriptionParticipants will use the OpenISS framework for rapid prototyping of interactive graphical applications for stage and beyond using Jitter/Max and Processing with OpenGL, shaders, and featuring connectivity with various sensing devices. The course covers rapid development of entertainment computing applications and live performances by artists using real-time interactive graphics.
Moderator
Serguei Mokhov
Concordia University
mDreams Pictures, Inc; CCIFF.ca
Lecturers
Serguei Mokhov
Concordia University
mDreams Pictures, Inc; CCIFF.ca
Sudhir Mudur
Concordia University
Miao Song
Concordia University
CCAT.io; CCIFF.ca
Peter Grogono
Concordia University
2pm-3:30pm South Hall K
Studio
Studio Workshop
:
Space as Interface: Creating Interactive Street Art
Moderator
BC Biermann
Lecturer
BC Biermann
Event Type
Studio
Studio Workshop
Photography and Recording Policies
P/V Yes
Interest Areas
Arts & Design
Primary Interest Areas
Arts & Design
Registration Levels
XP
F
FP
S
B
E
TimeTuesday, 30 July 20192pm - 3:30pm
LocationSouth Hall K
DescriptionThis medium has moved from guerrilla-style AR street art to interactive, large, public space murals. Gain a general insight into the progression of AR art, learn best practices for digital artists to create interactive works, gain insight into a practical workflow of how to create works in this new medium.
Moderator
BC Biermann
Heavy and Sons
https://www.vxdlab.com/
Lecturer
BC Biermann
Heavy and Sons
https://www.vxdlab.com/
3:45pm-5:15pm South Hall K
Studio
Studio Workshop
:
3d Printing on Fabric
Moderator
David Shorey
Lecturer
David Shorey
Event Type
Studio
Studio Workshop
Photography and Recording Policies
P/V Yes
Interest Areas
Arts & Design
New Technologies
Primary Interest Areas
Arts & Design
Registration Levels
XP
F
FP
S
B
E
TimeTuesday, 30 July 20193:45pm - 5:15pm
LocationSouth Hall K
DescriptionI will show how 3d printing with embedded fabric can be used for Cosplay & Fashion.
Hopefully, my projects will inspire others to push the boundaries of how we use 3D printing.
Moderator
David Shorey
Shorey Designs
Lecturer
David Shorey
Shorey Designs
10am-11:30am South Hall K
Studio
Studio Workshop
:
Advanced Use Cases for Animation Rigging in Unity
Moderator
David Hunt
Lecturers
Olivier Dionne
Simon Bouvier-Zappa
Event Type
Studio
Studio Workshop
Photography and Recording Policies
P/V Yes
Interest Areas
Gaming & Interactive
Production & Animation
Primary Interest Areas
Production & Animation
Registration Levels
XP
F
FP
S
B
E
TimeWednesday, 31 July 201910am - 11:30am
LocationSouth Hall K
DescriptionThe Animation Rigging package for Unity enables users to setup rigs to procedurally control skeletal animations as a post-process. Attendees of this Studio Workshop will get hands-on experience working with this system in step-by-step tutorials. We will also show how to extend the package functionalities using C#.
Moderator
David Hunt
Unity Technologies
Lecturers
Olivier Dionne
Unity Technologies
Simon Bouvier-Zappa
Unity Technologies
12pm-1:30pm South Hall K
Studio
Studio Workshop
:
Troubleshooting and Cleanup Techniques for 3D Printing
Level Beginner
Moderator
Lance Winkel
Lecturer
Lance Winkel
Event Type
Studio
Studio Workshop
Photography and Recording Policies
P/V Yes
Interest Areas
Arts & Design
New Technologies
Primary Interest Areas
New Technologies
Registration Levels
XP
F
FP
S
B
E
TimeWednesday, 31 July 201912pm - 1:30pm
LocationSouth Hall K
DescriptionLearn hands-on techniques for identifying and cleaning up geometry for 3D printing. Explore the most commonly encountered topological problems encountered when preparing a model to print. Discover how they are created, how to identify and fix them, and develop a fluent understanding of the best practices to avoid them. Suitable for all skill levels.
Prerequisites There are no prerequisites, but knowledge of a 3D modeling or CAD software will be useful.
Intended Audience Anyone regardless of software preference or skill level who wants to get better results when 3D printing their projects.
Moderator
Lance Winkel
University of Southern California
Lecturer
Lance Winkel
University of Southern California
2pm-3:30pm South Hall K
Studio
Studio Workshop
:
Physics-Based Character Animation With Cascadeur
Moderator
Alexander Grishanin
Lecturers
Evgeniy Khapugin
Alexey Silantiev
Event Type
Studio
Studio Workshop
Photography and Recording Policies
P/V Yes
Interest Areas
Gaming & Interactive
Production & Animation
Primary Interest Areas
Production & Animation
Registration Levels
XP
F
FP
S
B
E
TimeWednesday, 31 July 20192pm - 3:30pm
LocationSouth Hall K
DescriptionIn this workshop we will create a realistic 3D fighting acrobatic animation using the animation software Cascadeur. We will learn the key features of physics-based character animation and will immediately apply the learned knowledge by creating an action sequence.
Moderator
Alexander Grishanin
Nekki Limited
Banzai Games
Lecturers
Evgeniy Khapugin
Nekki Limited
Banzai Games
Alexey Silantiev
Nekki Limited
Banzai Games
3:45pm-5:15pm South Hall K
Studio
Studio Workshop
:
Volumetric Lighting and Effects in Unreal Engine 4
Moderator
Tom Shannon
Event Type
Studio
Studio Workshop
Photography and Recording Policies
P/V Yes
Interest Areas
Gaming & Interactive
Production & Animation
Primary Interest Areas
Gaming & Interactive
Registration Levels
XP
F
FP
S
B
E
TimeWednesday, 31 July 20193:45pm - 5:15pm
LocationSouth Hall K
DescriptionIn this session, attendees will be introduced to Unreal Engine 4's volumetric lighting and materials systems. Volumetric effects enhance realism and lighting and are a powerful tool for creating unique effects and scenes. Unreal Engine 4 puts these advanced effects at your fingertips and the results are stunning. In this session, you will learn how to harness volumetrics in Unreal Engine; creating your own lighting environments and using particle systems and materials to refine the look and feel of your creations.
Moderator
Tom Shannon
Epic Games
10am-11:30am South Hall K
Studio
Studio Workshop
:
High-Fidelity Lighting with Unity's High-Definition Render Pipeline
Lecturer
Laurent Harduin
Event Type
Studio
Studio Workshop
Photography and Recording Policies
P/V Yes
Interest Areas
Gaming & Interactive
Primary Interest Areas
Gaming & Interactive
Registration Levels
XP
F
FP
S
B
E
TimeThursday, 1 August 201910am - 11:30am
LocationSouth Hall K
DescriptionDuring this workshop, the attendees will be given a Unity high-definition rendering project with a pre-built scene and we will build the lighting for that scene step by step to learn how to author lighting in a high-fidelity scene.
Lecturer
Laurent Harduin
Unity Technologies
12pm-1:30pm South Hall K
Studio
Studio Workshop
:
Fusion360 and Sketchbook as Partners for Concept Developement
Moderator
Jeffrey Smith
Lecturer
Jeffrey Smith
Event Type
Studio
Studio Workshop
Photography and Recording Policies
P/V Yes
Interest Areas
Arts & Design
Primary Interest Areas
Arts & Design
Registration Levels
XP
F
FP
S
B
E
TimeThursday, 1 August 201912pm - 1:30pm
LocationSouth Hall K
DescriptionFusion 360 and Sketchbook are powerful teammates for Concept Creation. The ability to combine 2D digital sketching and rapid 3D modeling can speed up the process. A lot of people split 3D CAD and 2D Artwork into two distinctive skill sets. In reality, pulling them together forms a symbiotic relationship.
Moderator
Jeffrey Smith
Autodesk
Lecturer
Jeffrey Smith
Autodesk