Adaptive Technology

Accessibility is an integral part of the exciting, inclusive future SIGGRAPH has always helped facilitate. Every day, virtual, augmented, and mixed reality, as well as other new technologies or applications, inform the field with new possibilities that transform and enhance lives. See what’s new!

Program Content

Technology is being utilized in powerful new ways.

From VR to 3D, there has been great advancement in technology that aims to assist people in their daily struggles. At SIGGRAPH, we have witnessed not only further development of existing ideas and equipment, but also a broadening of uses for it. Many programs across SIGGRAPH, like Courses, Emerging Technologies, Panels, Studio, Talks, and Virtual, Augmented, and Mixed Reality, have created a foundation for new ways computer graphics and interactive techniques can help alternatively abled people in their day-to-day lives. We invite all to see how technology can help people with different abilities thrive. Likewise, attendees are encouraged to join the discussion, sharing how their fields can assist in the development of adaptive technology.

Adaptive Technology Co-Chair

Dylan Moore

Adaptive Technology Co-Chair

Natalie Rountree

All Days
Saturday
Sunday
Monday
Tuesday
Wednesday
Thursday
Saturday, 27 July 2019
Time Type Session / Presentation Contributors Location Tag Plan
2:30pm - 2:45pm
Business Symposium
Business Symposium
Opening Remarks and Welcome
Adele Newton
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
B
P/V Yes
2:45pm - 3:30pm
Business Symposium
Business Symposium
Opening Keynote: Think Like a (f)uturist
Philip Lelyveld
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
B
P/V Yes
3:35pm - 4:40pm
Business Symposium
Business Symposium
5G and the Impending Consumer Revolution - How Connectivity Will Reshape Content Production, Delivery, and Consumption
Joshua Ness
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
B
P/V Yes
4:45pm - 5:30pm
Business Symposium
Business Symposium
Fireside Chat: Diversity and Equity as Business Imperatives
Adele Newton
Lauren McCallum
Sarah Juma
Natalie Rountree
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
B
P/V Yes
5:30pm - 7pm Business Symposium
Business Symposium Reception
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
B
Sunday, 28 July 2019 expand all · collapse all
Time Type Session / Presentation Contributors Location Tag Plan
8am - 8:45am
ACM SIGGRAPH Frontiers
Frontiers Talk
ACM SIGGRAPH Frontiers
Frontiers Talk
Talk: Speculative Futures
Joe Tankersley
Research & Education
New Technologies
Research & Education
EX
XP
F
FP
S
B
E
P/V Yes
8:40am - 5:30pm ACM SIGGRAPH Diversity Summit
ACM SIGGRAPH Diversity Summit ACM SIGGRAPH Diversity and Inclusion Summit
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
9am - 12:15pm
Course
Course
Are We Done With Ray Tracing?
Alexander Keller
Timo Viitanen
Colin Barré-Brisebois
Christoph Schied
Morgan McGuire
New Technologies
New Technologies
Research & Education
F
FP
P/V Yes
9am - 10:30am Talk
Talk Building Character
Production & Animation
Gaming & Interactive
Production & Animation
F
FP
P/V Maybe
9am - 12:15pm
Course
Course
Computational Fabrication
Wojciech Matusik
Adriana Schulz
Wojciech Matusik
Adriana Schulz
Research & Education
Research & Education
F
FP
P/V Yes
9am - 12:15pm
Course
Course
Deep Learning: A Crash Course
Andrew Glassner
Andrew Glassner
Gaming & Interactive
Arts & Design
Gaming & Interactive
F
FP
P/V Yes
9am - 10:30am
Course
Course
OpenVDB
Ken Museth
Ken Museth
Nick Avramoussis
Dan Bailey
Production & Animation
Production & Animation
Research & Education
Adaptive Technology
F
FP
P/V No
9am - 5pm ACM SIGGRAPH Frontiers, Frontiers Workshop
ACM SIGGRAPH Frontiers, Frontiers Workshop Workshop – Cybersickness: Causes and Solutions
Gaming & Interactive
Gaming & Interactive
New Technologies
Research & Education
EX
XP
F
FP
S
B
E
9am - 5pm ACM SIGGRAPH Frontiers, Frontiers Workshop
ACM SIGGRAPH Frontiers, Frontiers Workshop Workshop – Sim-to-Real: From Skilled Virtual Agents to Real-World Robots
Research & Education
Gaming & Interactive
New Technologies
Research & Education
EX
XP
F
FP
S
B
E
9am - 5pm ACM SIGGRAPH Frontiers, Frontiers Workshop
ACM SIGGRAPH Frontiers, Frontiers Workshop Workshop – Textiles: Virtual to Actual
Research & Education
Arts & Design
Research & Education
EX
XP
F
FP
S
B
E
9am - 5pm ACM SIGGRAPH Frontiers, Frontiers Workshop
ACM SIGGRAPH Frontiers, Frontiers Workshop Workshop: Computer Graphics for Autonomous Vehicles
Research & Education
New Technologies
Research & Education
EX
XP
F
FP
S
B
E
9am - 5pm ACM SIGGRAPH Frontiers, Frontiers Workshop
ACM SIGGRAPH Frontiers, Frontiers Workshop Workshop: Content Generation for Workforce Training
Research & Education
Research & Education
EX
XP
F
FP
S
B
E
9am - 5pm ACM SIGGRAPH Frontiers, Frontiers Workshop
ACM SIGGRAPH Frontiers, Frontiers Workshop Workshop: Immersive Visualization
Research & Education
Research & Education
EX
XP
F
FP
S
B
E
10am - 11am
Birds of a Feather
Birds of a Feather
International Collegiate Virtual Reality Contest (IVRC)
Akihiko SHIRAI
Gaming & Interactive
Gaming & Interactive
New Technologies
EX
XP
F
FP
S
B
E
10am - 11am ACM SIGGRAPH Theater
ACM SIGGRAPH Theater The International Collegiate Virtual Reality Contest (IVRC)
Gaming & Interactive
Gaming & Interactive
New Technologies
EX
XP
F
FP
S
B
E
10am - 10:15am
Business Symposium
Business Symposium
Welcome and Summary of Day 1
Adele Newton
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
B
P/V Yes
10:15am - 11am
Business Symposium
Business Symposium
Virtual Medicine: Interactive Technology and Healthcare Delivery
Thierry Frey
Frances A. Ayalasomayajula
Diane Gromala
Dirk Reiners
Howard Rose
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
B
P/V Yes
10:45am - 12:15pm Talk
Talk IEEE TVCG Session on Advances in Data Visualization
Research & Education
Research & Education
F
FP
P/V Yes
10:45am - 12:15pm Talk
Talk Making Faces
Gaming & Interactive
Gaming & Interactive
Production & Animation
Research & Education
F
FP
P/V Maybe
10:45am - 12:15pm Talk
Talk VR/AR Real Magic
Gaming & Interactive
Gaming & Interactive
New Technologies
F
FP
P/V Maybe
11:05am - 11:50am
Business Symposium
Business Symposium
Cybersecurity – Threats to Business from Emerging Technologies
JoAnne Green
Vlad Gheorghiu
Veronica Wendt
Brian Romansky
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
B
P/V Yes
11:30am - 12:30pm ACM SIGGRAPH Theater
ACM SIGGRAPH Theater CG in Asia
Production & Animation
Production & Animation
EX
XP
F
FP
S
B
E
11:30am - 12pm Production Gallery, Production Session
Production Gallery, Production Session Production Gallery Opening Reception
Production & Animation
Production & Animation
XP
F
FP
S
B
E
12:30pm - 1:30pm ACM SIGGRAPH Theater
ACM SIGGRAPH Theater SIGGRAPH for Beginners – General View
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
1pm - 2pm
Birds of a Feather
Birds of a Feather
Sharing Ideas in Teaching 3D Animation
Richard Lapidus
Research & Education
Research & Education
EX
XP
F
FP
S
B
E
1:15pm - 2pm
Business Symposium
Business Symposium
Closing Keynote: Clash! How to Make Diversity Your Superpower
Alana Conner
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
B
P/V Yes
1:15pm - 2:30pm VR Theater
VR Theater VR Theater
Production & Animation
Gaming & Interactive
Production & Animation
FP
P/V No
1:30pm - 5:30pm Poster
Poster Adaptive/Assistive Technology
Arts & Design
New Technologies
Research & Education
XP
F
FP
S
B
E
P/V Maybe
1:30pm - 5:30pm Poster
Poster Art & Design
Arts & Design
XP
F
FP
S
B
E
P/V Maybe
1:30pm - 5:30pm Poster
Poster Augmented & Virtual Realities
New Technologies
XP
F
FP
S
B
E
P/V Yes
1:30pm - 5:30pm Poster
Poster Display & Rendering
Research & Education
XP
F
FP
S
B
E
P/V Maybe
1:30pm - 5:30pm Art Gallery
Art Gallery Experience Hall: Art Gallery
Arts & Design
Arts & Design
XP
F
FP
S
B
E
P/V Maybe
1:30pm - 5:30pm Emerging Technologies
Emerging Technologies Experience Hall: Emerging Technologies
New Technologies
New Technologies
Research & Education
XP
F
FP
S
B
E
P/V Maybe
1:30pm - 5:30pm Arcade, Virtual, Augmented, and Mixed Reality
Arcade, Virtual, Augmented, and Mixed Reality Experience Hall: Immersive Pavilion - Arcade
Gaming & Interactive
Gaming & Interactive
XP
F
FP
S
B
E
P/V Yes
1:30pm - 5:30pm Museum, Virtual, Augmented, and Mixed Reality
Museum, Virtual, Augmented, and Mixed Reality Experience Hall: Immersive Pavilion - Museum
Gaming & Interactive
New Technologies
XP
F
FP
S
B
E
P/V Maybe
1:30pm - 5:30pm Village, Virtual, Augmented, and Mixed Reality
Village, Virtual, Augmented, and Mixed Reality Experience Hall: Immersive Pavilion - Village
New Technologies
XP
F
FP
S
B
E
P/V Maybe
1:30pm - 5:30pm Studio, Studio Installation
Studio, Studio Installation Experience Hall: Studio
Arts & Design
Arts & Design
XP
F
FP
S
B
E
P/V Yes
1:30pm - 5:30pm VR Theater
VR Theater Experience Hall: VR Theater Kiosks
Production & Animation
Gaming & Interactive
Production & Animation
XP
F
FP
S
B
E
P/V No
1:30pm - 5:30pm Poster
Poster Hardware Interfaces
Research & Education
XP
F
FP
S
B
E
P/V Yes
1:30pm - 5:30pm Poster
Poster Production
Production & Animation
XP
F
FP
S
B
E
P/V Maybe
1:30pm - 5:30pm Poster
Poster Research
Research & Education
XP
F
FP
S
B
E
P/V Yes
1:30pm - 3pm ACM SIGGRAPH Theater
ACM SIGGRAPH Theater SIGGRAPH in Japanese + Japan CG Showcase
Production & Animation
Production & Animation
EX
XP
F
FP
S
B
E
1:30pm - 5:30pm Studio, Studio Projects
Studio, Studio Projects Studio Projects
Arts & Design
Arts & Design
Production & Animation
XP
F
FP
S
B
E
2pm - 5:15pm
Course
Course
A Deep Dive Into Universal Scene Description and Hydra
George ElKoura
Sebastian Grassia
Sunya Boonyatera
Pol Jeremias-Vila
Matt Kuruc
Alex Mohr
Production & Animation
Production & Animation
F
FP
P/V No
2pm - 3:30pm Talk
Talk Classic Art, Cutting Edge
Production & Animation
Arts & Design
Gaming & Interactive
Production & Animation
Adaptive Technology
F
FP
P/V Maybe
2pm - 3pm
Birds of a Feather
Birds of a Feather
Complete Your SIGGRAPH Lapel Pin Collection
Leona Caffey
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
2pm - 5:15pm
Course
Course
Introduction to Real-Time Ray Tracing
Morgan McGuire
Peter Shirley
Chris Wyman
Morgan McGuire
New Technologies
Gaming & Interactive
New Technologies
F
FP
P/V Yes
2pm - 3:30pm
Studio
Studio Workshop
Studio
Studio Workshop
LEDs as Sensors
Paul Dietz
Ginger Alford
Paul Dietz
Ginger Alford
New Technologies
New Technologies
Adaptive Technology
XP
F
FP
S
B
E
P/V Yes
2pm - 3:30pm Experience Presentation
Experience Presentation Making Differently - Unique, Digital Approaches to Traditional Art
Arts & Design
Arts & Design
XP
F
FP
S
B
E
P/V Yes
2pm - 5:15pm Exhibitor Sessions
Exhibitor Sessions NVIDIA Presents: Deep Learning for Content Creation and Real-Time Rendering
Gaming & Interactive
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
2pm - 5:15pm
Course
Course
Path Guiding in Production
Jiří Vorba
Johannes Hanika
Sebastian Herholz
Jaroslav Křivánek
Alexander Keller
Thomas Müller
Production & Animation
Production & Animation
F
FP
P/V No
2pm - 3:30pm
Course
Course
Perception of Virtual Characters
Rachel McDonnell
Eduard Zell
Katja Zibrek
Production & Animation
Gaming & Interactive
New Technologies
Production & Animation
F
FP
P/V Yes
2pm - 3:30pm Talk
Talk Serious VR
Gaming & Interactive
Gaming & Interactive
Adaptive Technology
F
FP
P/V Yes
2:15pm - 3:30pm VR Theater
VR Theater VR Theater
Production & Animation
Gaming & Interactive
Production & Animation
FP
P/V No
3pm - 4:30pm ACM SIGGRAPH Theater
ACM SIGGRAPH Theater Open Forum of the ACM SIGGRAPH Digital Arts Community
Arts & Design
Arts & Design
EX
XP
F
FP
S
B
E
3:15pm - 4:30pm VR Theater
VR Theater VR Theater
Production & Animation
Gaming & Interactive
Production & Animation
FP
P/V No
3:30pm - 5pm Educators Forum
Educators Forum Educator's Forum Meet & Greet Reception
Research & Education
Research & Education
XP
F
FP
S
B
E
3:45pm - 4:25pm
Talk
Talk
Childish Gambino’s Pharos – Real-time Dome Projection for Live Concert
Keith Miller
Alejandro Crawford
Production & Animation
Production & Animation
F
FP
P/V No
3:45pm - 5:15pm Talk
Talk IEEE TVCG Session on Virtual and Augmented Reality
Research & Education
Gaming & Interactive
Research & Education
F
FP
P/V Yes
3:45pm - 5:15pm
Panel
Panel
Predictive and Proactive Pipelines: Approaches to Monitoring and Optimizing CG Film Production
Claudia Chung Sanii
Sean Palmer
Kaori Ogino
Aidan Sarsfield
Munira Tayabji
Mark Hills
Renee Tam
Pavani Rao Boddapati
Production & Animation
Production & Animation
F
FP
P/V No
3:45pm - 5:15pm
Studio
Studio Workshop
Studio
Studio Workshop
Sequencer Cinematography with Unreal Engine
Luis Cataldi
Luis Cataldi
Production & Animation
Gaming & Interactive
Production & Animation
XP
F
FP
S
B
E
P/V Yes
3:45pm - 5:15pm Experience Presentation
Experience Presentation Virtual Art
Gaming & Interactive
Arts & Design
Gaming & Interactive
XP
F
FP
S
B
E
P/V Maybe
4:15pm - 5:30pm VR Theater
VR Theater VR Theater
Production & Animation
Gaming & Interactive
Production & Animation
FP
P/V No
5pm - 6pm
Birds of a Feather
Birds of a Feather
Demoscene Underground Real-time Art Worldwide
Tomasz Bednarz
Arts & Design
Arts & Design
EX
XP
F
FP
S
B
E
5pm - 6pm ACM SIGGRAPH Theater
ACM SIGGRAPH Theater Demoscene Worldwide
Production & Animation
Production & Animation
EX
XP
F
FP
S
B
E
6pm - 8pm Technical Papers, Technical Papers Fast Forward
Technical Papers, Technical Papers Fast Forward Technical Papers Fast Forward
Research & Education
Gaming & Interactive
New Technologies
Research & Education
F
FP
8pm - 11pm
Birds of a Feather
Birds of a Feather
Taipei ACM SIGGRAPH Chapter Reunion (a.k.a. Taiwan Night)
Bing-Yu Chen
Ju-Chun Ko
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
8:30pm - 10:30pm
Birds of a Feather
Birds of a Feather
Beijing Film Academy Reception / Future Visual Entertainment
Baoquan Chen
Charles Wang
Liuchao Yan
New Technologies
New Technologies
EX
XP
F
FP
S
B
E
Monday, 29 July 2019 expand all · collapse all
Time Type Session / Presentation Contributors Location Tag Plan
8am - 8:45am
ACM SIGGRAPH Frontiers
Frontiers Talk
ACM SIGGRAPH Frontiers
Frontiers Talk
Talk: VR Rx: Things you Don’t Know About Patients
Diane Gromala
New Technologies
Gaming & Interactive
New Technologies
Research & Education
EX
XP
F
FP
S
B
E
P/V No
8:30am - 9am Educators Forum
Educators Forum Educator's Forum Morning Coffee and Welcome
Research & Education
Research & Education
XP
F
FP
S
B
E
8:45am - 10am VR Theater
VR Theater [SOLD OUT] VR Theater
Production & Animation
Gaming & Interactive
Production & Animation
F
FP
P/V No
9am - 12:15pm
Course
Course
Advances in Real-Time Rendering in Games: Part 1
Natalya Tatarchuk
Natalya Tatarchuk
Steve McAuley
Anis Benyoub
Sebastian Tafuri
Yury Uralsky
Gaming & Interactive
Gaming & Interactive
New Technologies
F
FP
P/V No
9am - 10am
Birds of a Feather
Birds of a Feather
Assisting the world's aging and disabled population through computational methods
Bektur Ryskeldiev
Yoichi Ochiai
Keisuke Shimakage
New Technologies
Adaptive Technology
EX
XP
F
FP
S
B
E
9am - 10am Exhibitor Sessions
Exhibitor Sessions Autodesk Exhibitor Session: An Intro to Shotgun
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
9am - 12:15pm
Course
Course
CreativeAI: Deep Learning for Computer Graphics
Niloy J. Mitra
Niloy J. Mitra
Iasonas Kokkinos
Paul Guerrero
Nils Thuerey
Vladimir Kim
Leonidas Guibas
Gaming & Interactive
Gaming & Interactive
New Technologies
Adaptive Technology
F
FP
P/V No
9am - 10:30am ACM SIGGRAPH Awards, Opening Ceremony
ACM SIGGRAPH Awards, Opening Ceremony Opening Ceremony & Awards Presentations
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
P/V Yes
9am - 10:30am
Educators Forum
Educator's Forum Panel
Educators Forum
Preparing Students to Take the Next Step: School to Work Transition (Demo Reels and Beyond)
Glenn Goldman
Jimmy Ockey
Javier Romero
Sylvie Tehbelian
Elizabeth Zavitsanos
Research & Education
Research & Education
XP
F
FP
S
B
E
P/V Yes
9:15am - 10am Exhibitor Sessions
Exhibitor Sessions NVIDIA Presents: Real Time Ray Tracing and the Demand of Architectural Visualization
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
9:45am - 11am VR Theater
VR Theater [SOLD OUT] VR Theater
Production & Animation
Gaming & Interactive
Production & Animation
F
FP
P/V No
10am - 11am Exhibitor Sessions
Exhibitor Sessions Autodesk Exhibitor Session: Accelerating Creative Teams with Shotgun Create
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
10am - 12pm
Birds of a Feather
Birds of a Feather
Best Practices for Using Game Engines in Traditional Linear Content Production (TV, film, etc.) Pipelines
David Lassonde
Martin Barrette
Production & Animation
Production & Animation
EX
XP
F
FP
S
B
E
10am - 5:30pm Art Gallery
Art Gallery Experience Hall: Art Gallery
Arts & Design
XP
F
FP
S
B
E
P/V Maybe
10am - 5:30pm Emerging Technologies
Emerging Technologies Experience Hall: Emerging Technologies
New Technologies
XP
F
FP
S
B
E
P/V Maybe
10am - 5:30pm Arcade, Virtual, Augmented, and Mixed Reality
Arcade, Virtual, Augmented, and Mixed Reality Experience Hall: Immersive Pavilion - Arcade
Gaming & Interactive
New Technologies
XP
F
FP
S
B
E
P/V Yes
10am - 5:30pm Museum, Virtual, Augmented, and Mixed Reality
Museum, Virtual, Augmented, and Mixed Reality Experience Hall: Immersive Pavilion - Museum
Gaming & Interactive
New Technologies
XP
F
FP
S
B
E
P/V Maybe
10am - 5:30pm Village, Virtual, Augmented, and Mixed Reality
Village, Virtual, Augmented, and Mixed Reality Experience Hall: Immersive Pavilion - Village
New Technologies
XP
F
FP
S
B
E
P/V Maybe
10am - 5:30pm Studio, Studio Installation
Studio, Studio Installation Experience Hall: Studio
Arts & Design
XP
F
FP
S
B
E
P/V Yes
10am - 12pm
Birds of a Feather
Birds of a Feather
How to Make a Planet: Visualizing Space at NASA/JPL
Rebecca Perry
Peter Lish
Production & Animation
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
10am - 11am Exhibitor Sessions
Exhibitor Sessions NVIDIA Presents: Sharing Physically Based Materials Between Renderers with MDL
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
10am - 5:30pm Studio, Studio Projects
Studio, Studio Projects Studio Projects
Arts & Design
XP
F
FP
S
B
E
10am - 6pm Exhibitor Sessions
Exhibitor Sessions Substance by Adobe Exhibitor Session: Substance day at SIGGRAPH
Arts & Design
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
10:30am - 12pm
Birds of a Feather
Birds of a Feather
State of Rigging in the Industry
Valerie Bernard
Production & Animation
Production & Animation
EX
XP
F
FP
S
B
E
10:45am - 12:35pm Technical Papers
Technical Papers 1. Image Science
Research & Education
Research & Education
F
FP
P/V Yes
10:45am - 12:35pm Technical Papers
Technical Papers 2. Shape Science
Research & Education
Research & Education
F
FP
P/V Yes
10:45am - 12:35pm Technical Papers
Technical Papers 3. Light Science
Research & Education
Research & Education
F
FP
P/V Maybe
10:45am - 12pm VR Theater
VR Theater [SOLD OUT] VR Theater
Production & Animation
Gaming & Interactive
Production & Animation
F
FP
P/V No
10:45am - 12:15pm ACM SIGGRAPH Town Halls, Birds of a Feather, Town Hall
ACM SIGGRAPH Town Halls, Birds of a Feather, Town Hall ACM SIGGRAPH Technical Papers Town Hall: The Future: Shaping our Field for 2030
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
10:45am - 12:15pm Experience Presentation
Experience Presentation Artificial Intelligence and Emboded Experiences
Arts & Design
Arts & Design
Gaming & Interactive
New Technologies
XP
F
FP
S
B
E
P/V Maybe
10:45am - 12:15pm Educators Forum
Educators Forum Educator's Forum Groovy Graphics Assignments Talks
Research & Education
Research & Education
XP
F
FP
S
B
E
P/V Yes
10:45am - 12:15pm
Panel
Panel
The Ethical and Privacy Implications of Mixed Reality
Kent Bye
Diane Hosfelt
Matt Miesnieks
Samantha Mathews Chase
Taylor Beck
New Technologies
Gaming & Interactive
New Technologies
F
FP
P/V Yes
11am - 12pm Exhibitor Sessions
Exhibitor Sessions Autodesk Exhibitor Session: The Future of Shotgun Platform
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
11am - 12pm ACM SIGGRAPH Theater
ACM SIGGRAPH Theater CG in Australasia
Research & Education
Research & Education
EX
XP
F
FP
S
B
E
11am - 12:15pm Exhibitor Sessions
Exhibitor Sessions NVIDIA Presents: Progress Toward Real-Time, Photo-Realistic Digital Humans
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
11am - 12pm
Birds of a Feather
Birds of a Feather
Renderfarming
Mark Hills
Production & Animation
Production & Animation
EX
XP
F
FP
S
B
E
11:45am - 1pm VR Theater
VR Theater [SOLD OUT] VR Theater
Production & Animation
Gaming & Interactive
Production & Animation
F
FP
P/V No
12pm - 1:30pm ACM SIGGRAPH Theater
ACM SIGGRAPH Theater ACM SIGGRAPH Cartographic Visualization
Research & Education
Research & Education
EX
XP
F
FP
S
B
E
12pm - 1:30pm
Birds of a Feather
Birds of a Feather
ACM SIGGRAPH Cartographic Visualization (Carto) Birds of a Feather
Theresa-Marie Rhyne
Research & Education
Research & Education
EX
XP
F
FP
S
B
E
12pm - 1:30pm Exhibitor Sessions
Exhibitor Sessions Foundry Exhibitor Session: Education Summit
Research & Education
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
12pm - 1:30pm
Studio
Studio Workshop
Studio
Studio Workshop
IMVERSE LiveMaker - Create and Combine Volumetric Models Into a Complete 3D Interactive Scene Inside VR
Javier Bello Ruiz
Javier Bello Ruiz
Robin Mange
Benoit Perrin
Gaming & Interactive
Gaming & Interactive
New Technologies
XP
F
FP
S
B
E
P/V Yes
12:15pm - 1pm
ACM SIGGRAPH Town Halls
Birds of a Feather
Town Hall
ACM SIGGRAPH Town Halls
Birds of a Feather
Town Hall
ACM SIGGRAPH Town Hall: US Federal Funding
Adam Bargteil
Research & Education
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Adaptive Technology
EX
XP
F
FP
S
B
E
12:15pm - 1:15pm Poster Session
Poster Session Poster Session
Research & Education
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Adaptive Technology
XP
F
FP
S
B
E
12:30pm - 1:30pm
Birds of a Feather
Birds of a Feather
DAC: ACM SIGGRAPH Digital Arts Community Online Exhibitions: Overview and Opportunities
Victoria Szabo
Arts & Design
Arts & Design
EX
XP
F
FP
S
B
E
12:30pm - 1:30pm Exhibitor Sessions
Exhibitor Sessions Intel Exhibitor Session: Using Variable Rate Shading to Improve the User Experience in Real-time Game Engines
Gaming & Interactive
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
12:30pm - 2pm
Birds of a Feather
Birds of a Feather
Living in a Virtual World
Jeremy Smith
Joel Sloss
Doug Sherman
Joe Sanginario
Ian Main
Omer Farooq
Research & Education
Research & Education
EX
XP
F
FP
S
B
E
1pm - 2pm
Birds of a Feather
Birds of a Feather
3D Graphics Enhancements for the RISC-V Processor Architecture
Atif Zafar
Grant Jennings
Ted Marena
New Technologies
New Technologies
EX
XP
F
FP
S
B
1pm - 2:30pm Exhibitor Sessions
Exhibitor Sessions Autodesk Exhibitor Session: An Intro to Developing for Shotgun
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
1pm - 2pm
Birds of a Feather
Birds of a Feather
Meshroom: An Open Source 3D Reconstruction Software
Fabien CASTAN
Benoit MAUJEAN
Production & Animation
Production & Animation
EX
XP
F
FP
S
B
E
1:45pm - 3pm VR Theater
VR Theater [SOLD OUT] VR Theater
Production & Animation
Gaming & Interactive
Production & Animation
F
FP
P/V No
2pm - 5:15pm
Course
Course
Advances in Real-Time Rendering in Games: Part 2
Natalya Tatarchuk
Natalya Tatarchuk
Sean Feeley
Huw Bowles
Fabian Bauer
Gaming & Interactive
Gaming & Interactive
F
FP
P/V No
2pm - 5pm Exhibitor Sessions
Exhibitor Sessions Exhibitor Session: Women In Animation Summit
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
2pm - 3:15pm Keynote Session
Keynote Session Keynote Session
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
F
FP
S
B
P/V Yes
2pm - 5:15pm Exhibitor Sessions
Exhibitor Sessions NVIDIA Presents: GPU Ray Tracing for Film and Design
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
2pm - 6pm
Birds of a Feather
Birds of a Feather
Web3D Korea Chapter Standardization Meeting
Anita Havele
Research & Education
Research & Education
EX
XP
F
FP
S
B
E
2:30pm - 4pm Exhibitor Sessions
Exhibitor Sessions Autodesk Exhibitor Session: Advanced Development for Shotgun
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
2:45pm - 4pm VR Theater
VR Theater [SOLD OUT] VR Theater
Production & Animation
Gaming & Interactive
Production & Animation
F
FP
P/V No
3pm - 4:30pm
Birds of a Feather
Birds of a Feather
Shenzhen & Los Angeles Chapters Meetup
Ed Lantz
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
3:30pm - 4:30pm
Birds of a Feather
Birds of a Feather
Blender Foundation - community meeting
Ton Roosendaal
Production & Animation
Production & Animation
EX
XP
F
FP
S
B
E
3:30pm - 4:30pm Exhibitor Sessions
Exhibitor Sessions Intel Exhibitor Session: Advanced SIMD Programming with Intel ISPC
Research & Education
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
3:45pm - 5pm VR Theater
VR Theater [SOLD OUT] VR Theater
Production & Animation
Gaming & Interactive
Production & Animation
F
FP
P/V No
3:45pm - 5:30pm ACM SIGGRAPH Award Talks
ACM SIGGRAPH Award Talks ACM SIGGRAPH Award Talks
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
XP
F
FP
S
B
E
P/V Yes
3:45pm - 5:15pm Talk
Talk Adapting to Working Together
Production & Animation
Production & Animation
F
FP
P/V Maybe
3:45pm - 5:15pm
Panel
Panel
Branding & Marketing: Strategies for Global Talent Acquisition in Today's Digital Media Production Market
Stan Szymanski
Rachelle Lewis
Kim Mackey
Dorothy Montgomery
Brian Hemsworth
Fiona Cherbak
Production & Animation
Production & Animation
F
FP
P/V Yes
3:45pm - 5:15pm
Studio
Studio Workshop
Studio
Studio Workshop
Code Crafting with TurtleStitch
Ursula Wolz
Michael Aschauer
Andrea Mayr-Stalder
Arlene Marin
Susan Ettenheim
Arts & Design
Arts & Design
New Technologies
XP
F
FP
S
B
E
P/V Yes
3:45pm - 5:15pm
Course
Course
Lighting Design for Stylized Animation
Dave Walvoord
Dave Walvoord
Production & Animation
Production & Animation
F
FP
P/V No
3:45pm - 5:15pm
Educators Forum
Educator's Forum Course
Educators Forum
Procedural Organic Modeling
David Bachman
Research & Education
Research & Education
XP
F
FP
S
B
E
P/V Yes
3:45pm - 5:15pm
Production Session
Production Session
The Making of Marvel Studios’ ‘Avengers: Endgame’
Victoria Alonso
Dan DeLeeuw
Jen Underdahl
Kelly Port
Russell Earl
Matt Aitken
Gerardo Ramirez
Production & Animation
Production & Animation
F
FP
S
P/V No
3:45pm - 5:15pm Talk
Talk This is A-noise-ing
Production & Animation
Production & Animation
F
FP
P/V No
3:45pm - 5:15pm Experience Presentation
Experience Presentation Under Water Environments
Arts & Design
Arts & Design
XP
F
FP
S
B
E
P/V Yes
4pm - 5pm Exhibitor Sessions
Exhibitor Sessions Autodesk Exhibitor Session: Shotgun Developer and TD Roundtable
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
4pm - 6pm Exhibitor Sessions
Exhibitor Sessions Foundry Exhibitor Session: Look Development and Lighting Meet-up
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
4pm - 5pm
Birds of a Feather
Birds of a Feather
LGBTQI in Graphics Meetup (formerly SIG-GIG)
Jeffrey Weekley
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
XP
F
FP
S
B
E
4pm - 6pm ACM SIGGRAPH Theater
ACM SIGGRAPH Theater Virtual Beings World
New Technologies
Gaming & Interactive
New Technologies
EX
XP
F
FP
S
B
E
4:30pm - 6pm
Birds of a Feather
Birds of a Feather
Virtual Beings World
Akihiko SHIRAI
Scott Broock
June Kim
Gaming & Interactive
Gaming & Interactive
EX
XP
F
FP
S
B
E
5pm - 7pm
Birds of a Feather
Birds of a Feather
Global VFX Pipelines
Alex Schworer
Ray Forziati
Fran Zandonella Benjamin
Andry Jong
Production & Animation
Production & Animation
EX
XP
F
FP
S
B
E
5pm - 6:30pm
Birds of a Feather
Birds of a Feather
Kawaguchi's Sake Party and CG Show
Yoichiro Kawaguchi
Arts & Design
Arts & Design
EX
XP
F
FP
S
B
E
5pm - 6pm
Birds of a Feather
Birds of a Feather
Using Blender and Open Source in Studio Pipelines
Ton Roosendaal
Jeff Bell
Production & Animation
Production & Animation
EX
XP
F
FP
S
B
E
5:30pm - 8:30pm
Birds of a Feather
Birds of a Feather
UW CSE Reunion Gathering
David Kessler
Research & Education
Research & Education
EX
XP
F
FP
S
B
E
6:30pm - 8:30pm Computer Animation Festival, Electronic Theater
Computer Animation Festival, Electronic Theater Electronic Theater
Production & Animation
Arts & Design
Gaming & Interactive
Production & Animation
F
FP
P/V No
8pm - 10pm Reception
Reception Reception
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
F
FP
9pm - 11:59pm ACM SIGGRAPH Events
ACM SIGGRAPH Events ACM SIGGRAPH Chapters Party (until 2 am)
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
Tuesday, 30 July 2019 expand all · collapse all
Time Type Session / Presentation Contributors Location Tag Plan
8am - 9am
Birds of a Feather
Birds of a Feather
Academy Software Foundation
David Morin
Rob Bredow
Daniel Heckenberg
Production & Animation
Production & Animation
EX
XP
F
FP
S
B
E
8am - 8:45am
ACM SIGGRAPH Frontiers
Frontiers Talk
ACM SIGGRAPH Frontiers
Frontiers Talk
Talk: How Computer Graphics Expertise Will Further the State of the Art in Machine Learning
Martin Wicke
New Technologies
New Technologies
EX
XP
F
FP
S
B
E
P/V Yes
8am - 8:45am
ACM SIGGRAPH Frontiers
Frontiers Talk
ACM SIGGRAPH Frontiers
Frontiers Talk
Talk: Visual Strategy
Dan Goods
Research & Education
New Technologies
Research & Education
EX
XP
F
FP
S
B
E
P/V Yes
8:30am - 9am Educators Forum
Educators Forum Educator's Forum Morning Coffee and Welcome
Research & Education
Research & Education
XP
F
FP
S
B
E
8:45am - 10am VR Theater
VR Theater [SOLD OUT] VR Theater
Production & Animation
Gaming & Interactive
Production & Animation
F
FP
P/V No
9am - 10:30am Technical Papers
Technical Papers 4. Capture Control
Research & Education
Gaming & Interactive
New Technologies
Research & Education
F
FP
P/V Yes
9am - 10:30am Technical Papers
Technical Papers 5. Advanced Volume Rendering
Research & Education
Research & Education
F
FP
P/V Yes
9am - 10:30am Experience Presentation
Experience Presentation Activating the Body
Arts & Design
Arts & Design
Gaming & Interactive
XP
F
FP
S
B
E
P/V Yes
9am - 10:30am
Educators Forum
Educator's Forum Panel
Educators Forum
Approaches for Immersive Media Curriculum Implementation
Andrew Duchowski
Nick Jushchyshyn
Timothy McLaughlin
Morgan Woolverton
Research & Education
Research & Education
XP
F
FP
S
B
E
P/V Yes
9am - 10:30am
Panel
Panel
FACS at 40
Mike Seymour
Erika Rosenberg
Vladimir Mastilovic
Mark Sagar
John Peter Lewis
Research & Education
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
F
FP
P/V Yes
9am - 10:30am Talk
Talk How to Make a World
Production & Animation
Production & Animation
F
FP
P/V Maybe
9am - 10am Exhibitor Sessions
Exhibitor Sessions Intel Exhibitor Session: Bringing the Future of Entertainment to Your Living Room – MPEG-I Immersive Video
Gaming & Interactive
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
9am - 10am Exhibitor Sessions
Exhibitor Sessions NVIDIA Presents: Applications of Mesh Shading with DX12
Gaming & Interactive
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
9am - 10am
Birds of a Feather
Birds of a Feather
OpenVDB
Ken Museth
Production & Animation
Production & Animation
EX
XP
F
FP
S
B
E
9am - 10:30am
Course
Course
Practical Course on Computing Derivatives in Code
Craig Schroeder
Craig Schroeder
Research & Education
Research & Education
F
FP
P/V Yes
9am - 5pm Exhibitor Sessions
Exhibitor Sessions SideFX Exhibitor Session: Houdini Hive
Gaming & Interactive
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
9am - 10:30am Talk
Talk Winning at Game Production
Gaming & Interactive
Gaming & Interactive
F
FP
P/V Yes
9:30am - 10:30am ACM SIGGRAPH Theater
ACM SIGGRAPH Theater Across the Metaverse
New Technologies
New Technologies
EX
XP
F
FP
S
B
E
9:30am - 10:30am
Birds of a Feather
Birds of a Feather
Across the Metaverse
Tina Lipscomb
New Technologies
New Technologies
EX
XP
F
FP
S
B
E
9:30am - 10am Exhibitor Sessions
Exhibitor Sessions Autodesk Exhibitor Session: Autodesk Forge – Automate Unique, Web-based 3D Data Experiences
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
9:30am - 10:30am
Birds of a Feather
Birds of a Feather
Best Practices for Using and Contributing to the Vulkan Validation Layers
Karen Ghavam
New Technologies
New Technologies
EX
XP
F
FP
S
B
E
9:30am - 6pm Exhibition Hours
Exhibition Hours Exhibition
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
9:30am - 6pm Job Fair
Job Fair Job Fair
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
9:30am - 10:30am Exhibitor Sessions
Exhibitor Sessions Unity Technologies Exhibitor Session: Getting Started with Unity's New Lightweight Render Pipeline
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
9:45am - 11am VR Theater
VR Theater [SOLD OUT] VR Theater
Production & Animation
Gaming & Interactive
Production & Animation
F
FP
P/V No
10am - 11am Exhibitor Sessions
Exhibitor Sessions Chaos Group Exhibitor Session: Total Chaos @ SIGGRAPH – The Visual Architectural Design Process (KPF)
Arts & Design
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
10am - 11:30am
Studio
Studio Workshop
Studio
Studio Workshop
Creative Brainstorming in After Effects
Candice Weber
Candice Weber
Production & Animation
Gaming & Interactive
Production & Animation
XP
F
FP
S
B
E
P/V Yes
10am - 11am Exhibitor Sessions
Exhibitor Sessions Dreamworks Exhibitor Session: A Day in the Life at DreamWorks (Student Volunteers Only)
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
10am - 5:30pm Art Gallery
Art Gallery Experience Hall: Art Gallery
Arts & Design
XP
F
FP
S
B
E
P/V Maybe
10am - 5:30pm Emerging Technologies
Emerging Technologies Experience Hall: Emerging Technologies
New Technologies
XP
F
FP
S
B
E
P/V Maybe
10am - 5:30pm Arcade, Virtual, Augmented, and Mixed Reality
Arcade, Virtual, Augmented, and Mixed Reality Experience Hall: Immersive Pavilion - Arcade
Gaming & Interactive
New Technologies
XP
F
FP
S
B
E
P/V Yes
10am - 5:30pm Museum, Virtual, Augmented, and Mixed Reality
Museum, Virtual, Augmented, and Mixed Reality Experience Hall: Immersive Pavilion - Museum
Gaming & Interactive
New Technologies
XP
F
FP
S
B
E
P/V Maybe
10am - 5:30pm Village, Virtual, Augmented, and Mixed Reality
Village, Virtual, Augmented, and Mixed Reality Experience Hall: Immersive Pavilion - Village
New Technologies
XP
F
FP
S
B
E
P/V Maybe
10am - 5:30pm Studio, Studio Installation
Studio, Studio Installation Experience Hall: Studio
Arts & Design
XP
F
FP
S
B
E
P/V Yes
10am - 11:30am Exhibitor Sessions
Exhibitor Sessions Foundry Exhibitor Session: Plotting Your VFX Studio's Journey Into The Cloud
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
10am - 10:30am Exhibitor Sessions
Exhibitor Sessions Microsoft Corporation Exhibitor Session: Jellyfish Studios - Journey to a Production Cloud
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
10am - 10:30am Exhibitor Sessions
Exhibitor Sessions NVIDIA Presents: Interactive and Cinematic Ray Tracing of Cellular and Molecular Biology with OptiX and RTX Acceleration
Research & Education
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
10am - 11am
Birds of a Feather
Birds of a Feather
OpenCue
Todd Prives
Production & Animation
Production & Animation
Research & Education
10am - 5:30pm Studio, Studio Projects
Studio, Studio Projects Studio Projects
Arts & Design
Arts & Design
Production & Animation
XP
F
FP
S
B
E
10:15am - 11am Exhibitor Sessions
Exhibitor Sessions Autodesk Exhibitor Session: Bifrost – It’s Here!
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
10:30am - 11:30am Exhibitor Sessions
Exhibitor Sessions CGTrader Exhibitor Session: Leveraging Stock 3D Content to Accelerate Time to Market and Reduce Costs
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
10:30am - 12pm
Birds of a Feather
Birds of a Feather
Massive Collaborative Animation Projects
William J. Joel
Research & Education
Research & Education
EX
XP
F
FP
S
B
E
10:30am - 12pm ACM SIGGRAPH Theater
ACM SIGGRAPH Theater Massive Collaborative Project
Research & Education
Research & Education
EX
XP
F
FP
S
B
E
10:30am - 11am Exhibitor Sessions
Exhibitor Sessions Microsoft Corporation Exhibitor Session: Render More with Azure and Avere
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
10:30am - 11am Exhibitor Sessions
Exhibitor Sessions NVIDIA Presents: Adding RTX Acceleration to Iray With OptiX
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
10:30am - 11am Exhibitor Sessions
Exhibitor Sessions Unity Technologies Exhibitor Session: XR Graphics in Unity: Ensuring the Best AR/VR Experiences
Gaming & Interactive
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
10:30am - 12pm
Birds of a Feather
Birds of a Feather
Women in Technology: Knocking Down Barriers
Megha Davalath
Production & Animation
Production & Animation
EX
XP
F
FP
S
B
E
10:45am - 12:35pm Technical Papers
Technical Papers 6. Human Capture and Modeling
Research & Education
Gaming & Interactive
Research & Education
F
FP
P/V Maybe
10:45am - 12:35pm Technical Papers
Technical Papers 7. Meshing
Research & Education
Research & Education
F
FP
P/V Yes
10:45am - 12:35pm Technical Papers
Technical Papers 8. High Performance Rendering
Research & Education
Research & Education
F
FP
P/V Maybe
10:45am - 12pm VR Theater
VR Theater [SOLD OUT] VR Theater
Production & Animation
Gaming & Interactive
Production & Animation
F
FP
P/V No
10:45am - 12:15pm
ACM SIGGRAPH Town Halls
Birds of a Feather
Town Hall
ACM SIGGRAPH Town Halls
Birds of a Feather
Town Hall
ACM SIGGRAPH Town Hall: What Can ACM SIGGRAPH Do For You?
Jessica Hodgins
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Adaptive Technology
EX
XP
F
FP
S
B
E
10:45am - 12:15pm Educators Forum
Educators Forum Educator's Forum SIGCSE Reprise Talks
Research & Education
Research & Education
XP
F
FP
S
B
E
P/V Yes
10:45am - 12:15pm Experience Presentation
Experience Presentation Hardwearbles
New Technologies
New Technologies
Adaptive Technology
XP
F
FP
S
B
E
P/V Yes
10:45am - 12:15pm Talk
Talk Kaleidoscope Eyes - Displays and Tricks
Gaming & Interactive
Gaming & Interactive
New Technologies
Adaptive Technology
F
FP
P/V Yes
10:45am - 12:15pm Art Papers
Art Papers Spaces, Territories, Perception
Arts & Design
Arts & Design
Gaming & Interactive
New Technologies
Research & Education
XP
F
FP
S
P/V Yes
10:45am - 12:15pm Talk
Talk THRIVE: A Special Talk With Epic Games' Tim Sweeney
Gaming & Interactive
Gaming & Interactive
F
FP
P/V Yes
11am - 12pm
Birds of a Feather
Birds of a Feather
Bringing Animation into STEM Schools
Evonne Zhu
Research & Education
Research & Education
EX
XP
F
FP
S
B
E
11am - 12pm Exhibitor Sessions
Exhibitor Sessions Chaos Group Exhibitor Session: Total Chaos @ SIGGRAPH Vlado in Renderland 2019
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
11am - 11:30am Exhibitor Sessions
Exhibitor Sessions Dreamworks Exhibitor Session: Students Networking (Student Volunteers Only)
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
11am - 12pm Exhibitor Sessions
Exhibitor Sessions Intel Exhibitor Session: From RenderMan 22.0® to Next Gen RenderMan XPU and Beyond: Role of Open Shading Language (OSL) with Intel® AVX512.
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
11am - 11:30am Exhibitor Sessions
Exhibitor Sessions Microsoft Corporation Exhibitor Session: Large Scale Rendering on Azure
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
11am - 12:15pm Exhibitor Sessions
Exhibitor Sessions NVIDIA Presents: NVIDIA Omniverse - An Open, USD Based Collaboration Platform for Constructing and Simulating Virtual Worlds
Gaming & Interactive
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
11am - 12pm
Birds of a Feather
Birds of a Feather
OpenEXR
Cary Phillips
Production & Animation
Production & Animation
EX
XP
F
FP
S
B
E
11am - 12pm Exhibitor Sessions
Exhibitor Sessions Pixar Animation Studios Exhibitor Session: Bo is Back!
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
11am - 12pm
Birds of a Feather
Birds of a Feather
Ray Tracing Roundtable
Eric Haines
Production & Animation
Production & Animation
EX
XP
F
FP
S
B
E
11am - 11:30am Exhibitor Sessions
Exhibitor Sessions Unity Technologies Exhibitor Session: Modifying the Unity Experience on Every Device, Everywhere
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
11am - 5pm Exhibitor Sessions
Exhibitor Sessions Walt Disney Animation Studios Exhibitor Session: The Walt Disney Company Suite – Open Hours
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
11:30am - 12:15pm Exhibitor Sessions
Exhibitor Sessions Autodesk Exhibitor Session: What’s new with Arnold GPU
Gaming & Interactive
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
11:30am - 12:15pm Exhibitor Sessions
Exhibitor Sessions Dreamworks Exhibitor Session: Embracing PBR Workflows to Enhance Look-Dev in How To Train Your Dragon: Hidden World
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
11:30am - 12pm Exhibitor Sessions
Exhibitor Sessions Microsoft Corporation Exhibitor Session: Teradici – Wacom Tablets with Virtual Workstations
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
11:30am - 12:15pm Exhibitor Sessions
Exhibitor Sessions Unity Technologies Exhibitor Session: Creating Explosive Real-Time Visuals with the Visual Effect Graph
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
11:45am - 1pm VR Theater
VR Theater [SOLD OUT] VR Theater
Production & Animation
Gaming & Interactive
Production & Animation
F
FP
P/V No
12pm - 1pm
Birds of a Feather
Birds of a Feather
3rd Annual Bridging the Gap: Disciplined Render Farm Practices from On-prem to Cloud
Joe &. Johanna D'Amato
Production & Animation
Production & Animation
EX
XP
F
FP
S
B
E
12pm - 1pm ACM SIGGRAPH Theater
ACM SIGGRAPH Theater CG in Europe
Gaming & Interactive
Gaming & Interactive
Production & Animation
EX
XP
F
FP
S
B
E
12pm - 1:30pm Exhibitor Sessions
Exhibitor Sessions Foundry Exhibitor Session: Solving Creative Challenges Through Development in Nuke
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
12pm - 1:30pm
Studio
Studio Workshop
Studio
Studio Workshop
Hands-On: Rapid Interactive Application Prototyping for Media and Performing Arts in Illimitable Space
Serguei Mokhov
Serguei Mokhov
Sudhir Mudur
Miao Song
Peter Grogono
Arts & Design
Arts & Design
XP
F
FP
S
B
E
P/V Yes
12pm - 12:30pm Exhibitor Sessions
Exhibitor Sessions Microsoft Corporation Exhibitor Session: Support Partners – Building Media Workflows in Azure
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
12pm - 1pm
Birds of a Feather
Birds of a Feather
Rez in Production, and Development Goals
Allan Johns
Stephen Mackenzie
Production & Animation
Production & Animation
EX
XP
F
FP
S
B
E
12pm - 1pm
Birds of a Feather
Birds of a Feather
Technology and Ideas That Break Through Barriers!
Alex Porter
Timothy Porter
Asante Bradford
Sara Fenton
David Rixter
ARVR Consultants
New Technologies
New Technologies
EX
XP
F
FP
S
B
E
12:15pm - 1:45pm Exhibitor Sessions
Exhibitor Sessions Dreamworks Exhibitor Session: Open Suite - Come Connect With Us
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
12:15pm - 1:15pm Poster Session
Poster Session Poster Session
Research & Education
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Adaptive Technology
XP
F
FP
S
B
E
12:15pm - 1pm Exhibitor Sessions
Exhibitor Sessions Unity Technologies Exhibitor Session: Discover the Technology Behind 'The Heretic'
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
12:30pm - 3pm Production Gallery, Production Session
Production Gallery, Production Session Live Demonstration: Marvel Studios Visual Development
Production & Animation
Production & Animation
XP
F
FP
S
B
E
P/V No
12:30pm - 1pm Exhibitor Sessions
Exhibitor Sessions Microsoft Corporation Exhibitor Session: High Performance Computing on Azure
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
12:45pm - 1:30pm Exhibitor Sessions
Exhibitor Sessions Autodesk Exhibitor Session: Human + AI = Future of Creation and Entertainment
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
1pm - 2pm
Birds of a Feather
Birds of a Feather
A Vulkan SDK Update and Opportunity for Community Feedback
Karen Ghavam
New Technologies
New Technologies
EX
XP
F
FP
S
B
E
1pm - 2pm
Birds of a Feather
Birds of a Feather
AI in the Arts and Design: Evolution of 'Artistic Intelligence' or Rupture?
Ruth West
Victoria Szabo
Danielle Siembieda
Erkki Huhtamo
Memo Atken
Max Sims
Angus Forbes
Arts & Design
Arts & Design
EX
XP
F
FP
S
B
E
1pm - 2pm ACM SIGGRAPH Theater
ACM SIGGRAPH Theater CG in Africa + Middle East
Research & Education
Gaming & Interactive
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
1pm - 2pm
Birds of a Feather
Birds of a Feather
Cloud Rendering
Bjorn Leffler
Production & Animation
Production & Animation
EX
XP
F
FP
S
B
E
1pm - 2pm Exhibitor Sessions
Exhibitor Sessions Intel Exhibitor Session: Bringing Intelligent Motion Using Reinforcement Learning to Intel® Client Platform
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
1pm - 1:30pm Exhibitor Sessions
Exhibitor Sessions Microsoft Corporation Exhibitor Session: Microsoft Azure - Secure Burst Rendering to the Microsoft Cloud
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
1pm - 2pm
Birds of a Feather
Birds of a Feather
OpenTimelineIO: Official Open-source Meet Up
Stephan Steinbach
Joshua Minor
David Sokolosky
Production & Animation
Production & Animation
EX
XP
F
FP
S
B
E
1pm - 1:30pm Exhibitor Sessions
Exhibitor Sessions Unity Technologies Exhibitor Session: Using Unity's Lightweight Render Pipeline for AR on Magic Leap
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
1:30pm - 3pm
Birds of a Feather
Birds of a Feather
Innovative Education
Julie Lottering
Research & Education
Research & Education
EX
XP
F
FP
S
E
1:30pm - 2pm Exhibitor Sessions
Exhibitor Sessions Microsoft Corporation Exhibitor Session: Bebop – Making Life in the Cloud More Creative
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
1:30pm - 2:15pm Exhibitor Sessions
Exhibitor Sessions Unity Technologies Exhibitor Session: Cinemachine 3.0: New Features for Film and Games
Gaming & Interactive
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
1:45pm - 3pm VR Theater
VR Theater [SOLD OUT] VR Theater
Production & Animation
Gaming & Interactive
Production & Animation
F
FP
P/V No
1:45pm - 2:45pm Exhibitor Sessions
Exhibitor Sessions Dreamworks Exhibitor Session: Solutions to Lighting & Volumetric Challenges in Moonray
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
2pm - 3:30pm Technical Papers
Technical Papers 9. Photo Science
Research & Education
Research & Education
F
FP
P/V Yes
2pm - 3:30pm Technical Papers
Technical Papers 10. Textiles and Fabrication
Research & Education
Research & Education
F
FP
P/V Yes
2pm - 3:30pm
Educators Forum
Educator's Forum Course
Educators Forum
A (mostly) Platform-Agnostic Approach to Modern GPU APIs
Dave Shreiner
Research & Education
Research & Education
XP
F
FP
S
B
E
P/V Yes
2pm - 3pm
Birds of a Feather
Birds of a Feather
ACES
Annie Chang
Production & Animation
Production & Animation
EX
XP
F
FP
S
B
E
2pm - 2:45pm Exhibitor Sessions
Exhibitor Sessions Autodesk Exhibitor Session: Unity and Autodesk – Streamlining Workflows for Film/Animation/TV
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
2pm - 3pm Exhibitor Sessions
Exhibitor Sessions Chaos Group Exhibitor Session: Total Chaos @ SIGGRAPH – Creating Superheroes the V-Ray Way (Digital Domain)
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
2pm - 5:15pm
Course
Course
Cinematic Scientific Visualization: The Art of Communicating Science
Kalina Borkiewicz
AJ Christensen
Ryan Wyatt
Greg Shirah
Helen-Nicole Kostis
Arts & Design
Arts & Design
Research & Education
F
FP
P/V Yes
2pm - 3:30pm Talk
Talk Combustion
Production & Animation
Gaming & Interactive
Production & Animation
F
FP
P/V Maybe
2pm - 3:30pm Exhibitor Sessions
Exhibitor Sessions Foundry Exhibitor Session: Solving Creative Challenges with Nuke Family – The Artists' Story
Arts & Design
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
2pm - 3:30pm Experience Presentation
Experience Presentation Games in VR
Gaming & Interactive
Gaming & Interactive
New Technologies
Research & Education
XP
F
FP
S
B
E
P/V Yes
2pm - 3:30pm
Course
Course
Geometric Computing With Python
Sebastian Koch
Teseo Schneider
Francis Williams
Daniele Panozzo
Research & Education
Research & Education
F
FP
P/V Yes
2pm - 3:30pm
Birds of a Feather
Birds of a Feather
Going Cloud Native
Doug Sherman
Production & Animation
Research & Education
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
2pm - 3:30pm Art Gallery, Art Papers
Art Gallery, Art Papers Leonardo, Art Papers, and Art Gallery Reception
Arts & Design
Arts & Design
XP
F
FP
S
B
E
2pm - 2:30pm
Birds of a Feather
Birds of a Feather
Meet The Creators Society
Eric M. Miller
EX
XP
F
FP
S
B
E
2pm - 5pm Exhibitor Sessions
Exhibitor Sessions Microsoft Corporation Exhibitor Session: Microsoft Azure Training: Your Guide To Hyper Scaling Your Studio
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
2pm - 3pm Exhibitor Sessions
Exhibitor Sessions NVIDIA Presents: Optimizing and Deploying Ray-Traced Dynamic Global Illumination
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
2pm - 5:15pm
Course
Course
Open Problems in Real-Time Rendering
Aaron Lefohn
Natalya Tatarchuk
Natalya Tatarchuk
Matt Pharr
Brian Karis
Patrick Kelly
Chris Wyman
Gaming & Interactive
Gaming & Interactive
F
FP
P/V No
2pm - 3:30pm
Studio
Studio Workshop
Studio
Studio Workshop
Space as Interface: Creating Interactive Street Art
BC Biermann
BC Biermann
Arts & Design
Arts & Design
XP
F
FP
S
B
E
P/V Yes
2pm - 4pm
Birds of a Feather
Birds of a Feather
State of Animation Tools in the Industry
Paul DiLorenzo
Production & Animation
Production & Animation
EX
XP
F
FP
S
B
E
2pm - 3:30pm
Production Session
Production Session
Step Right Up, Everyone's a Winner – The Making of ‘Toy Story 4’
Bob Moyer
Bill Reeves
Derek Williams
Thomas Jordan
Steve Karski
Sajan Skaria
Amy Jones
Ariela Federov
Production & Animation
Production & Animation
F
FP
S
P/V No
2pm - 3:30pm ACM SIGGRAPH Graduate Cohorts, ACM SIGGRAPH Theater
ACM SIGGRAPH Graduate Cohorts, ACM SIGGRAPH Theater Thesis Fast Forward
Research & Education
Research & Education
EX
XP
F
FP
S
B
E
2pm - 3pm Exhibitor Sessions
Exhibitor Sessions Tobii Exhibitor Session: Learn From Industry Experts What it Took to Bring Foveated Rendering to VR and its Impact Going Forward
Gaming & Interactive
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
2pm - 4pm
Birds of a Feather
Birds of a Feather
USD, Hydra and OpenSubdiv: Official Open-source Meet Up
Jessica Tran
New Technologies
New Technologies
EX
XP
F
FP
S
B
E
2:15pm - 3pm Exhibitor Sessions
Exhibitor Sessions Unity Technologies Exhibitor Session: Synchronize Real-time Production With Unity + Glassbox
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
2:30pm - 3:30pm
Birds of a Feather
Birds of a Feather
Implementing Empathy in Project Management: A Supplementary Discussion
Claudia E. Davis
Production & Animation
Production & Animation
EX
XP
F
FP
S
B
E
2:30pm - 3:30pm Exhibitor Sessions
Exhibitor Sessions Intel Exhibitor Session: Build a Deep Learning Video Analytics Framework for Intel AI Platforms
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
2:45pm - 4pm VR Theater
VR Theater [SOLD OUT] VR Theater
Production & Animation
Gaming & Interactive
Production & Animation
F
FP
P/V No
2:45pm - 3:15pm Exhibitor Sessions
Exhibitor Sessions Dreamworks Exhibitor Session: Open Suite - Come Connect With Us
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
3pm - 4pm Exhibitor Sessions
Exhibitor Sessions Chaos Group Exhibitor Session: Total Chaos @ SIGGRAPH – Making Caustics Mainstream With Corona Renderer 4
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
3pm - 4pm Exhibitor Sessions
Exhibitor Sessions NVIDIA Presents: The Future of Filmmaking With Rob Legato and Ben Grossmann
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
3pm - 4pm
Birds of a Feather
Birds of a Feather
OpenColorIO
Michael Dolan
Doug Walker
Mark Boorer
Production & Animation
Production & Animation
EX
XP
F
FP
S
B
E
3pm - 3:45pm Exhibitor Sessions
Exhibitor Sessions Unity Technologies Exhibitor Session: VR Rendering for Human-eye Resolution With Unity
Gaming & Interactive
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
3pm - 4:30pm
Birds of a Feather
Birds of a Feather
Web Publishing with 3D in HTML5
Anita Havele
Research & Education
Research & Education
EX
XP
F
FP
S
B
E
3:15pm - 4pm Exhibitor Sessions
Exhibitor Sessions Autodesk Exhibitor Session: Maya – Faster Animation, Artist Workflows, and the Future
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
3:15pm - 4pm Exhibitor Sessions
Exhibitor Sessions Dreamworks Exhibitor Session: Enhancing the Realism of Procedural Wind on Curves
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
3:30pm - 4:30pm ACM SIGGRAPH Theater
ACM SIGGRAPH Theater CG in Latin America
Research & Education
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
3:45pm - 5:15pm
Studio
Studio Workshop
Studio
Studio Workshop
3d Printing on Fabric
David Shorey
David Shorey
Arts & Design
Arts & Design
New Technologies
XP
F
FP
S
B
E
P/V Yes
3:45pm - 5:35pm Technical Papers
Technical Papers 11. Neural Rendering
Research & Education
Gaming & Interactive
Research & Education
F
FP
P/V Yes
3:45pm - 5:35pm Technical Papers
Technical Papers 12. Deformation and FEM
Research & Education
Research & Education
F
FP
P/V Maybe
3:45pm - 5pm VR Theater
VR Theater [SOLD OUT] VR Theater
Production & Animation
Gaming & Interactive
Production & Animation
F
FP
P/V No
3:45pm - 5:15pm Art Papers
Art Papers Digital Tools, Archives, Memories
Arts & Design
Arts & Design
Research & Education
XP
F
FP
S
P/V Maybe
3:45pm - 5:15pm Experience Presentation
Experience Presentation Experience Something New
Gaming & Interactive
Gaming & Interactive
New Technologies
XP
F
FP
S
B
E
P/V Yes
3:45pm - 5:15pm Talk
Talk Here Comes the Sun
Production & Animation
Production & Animation
F
FP
P/V No
3:45pm - 4:30pm Exhibitor Sessions
Exhibitor Sessions Unity Technologies Exhibitor Session: Generating Synthetic Data at Scale to Train Autonomous Vehicles
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
3:45pm - 5:15pm
Birds of a Feather
Educators Forum
Birds of a Feather
Educators Forum
VR and Education
Barbara Mones
Research & Education
Gaming & Interactive
Research & Education
EX
XP
F
FP
S
B
E
3:45pm - 5:15pm
Production Session
Production Session
‘How to Train Your Dragon’: The Hidden What?
Dave Walvoord
Lawrence Lee
Munira Tayabji
Paolo deGuzman
Pablo Valle
Chris De St. Jeor
Production & Animation
Production & Animation
F
FP
S
P/V No
4pm - 5pm Exhibitor Sessions
Exhibitor Sessions Chaos Group Exhibitor Session: Total Chaos @ SIGGRAPH – Agile Workflow Tips With V-Ray for Houdini (Ingenuity Studios)
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
4pm - 5:30pm
Birds of a Feather
Birds of a Feather
Digital Building Bricks
Julian Gomez
Gaming & Interactive
Gaming & Interactive
4pm - 6pm Exhibitor Sessions
Exhibitor Sessions Foundry Exhibitor Session: Solving Creative Challenges With Modo
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
4pm - 5pm Exhibitor Sessions
Exhibitor Sessions Intel Exhibitor Session: Using Variable Rate Shading to Improve the User Experience in Real-time Game Engines
Gaming & Interactive
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
4pm - 5pm
Birds of a Feather
Birds of a Feather
Open Shading Language (OSL)
Larry Gritz
Production & Animation
Production & Animation
XP
F
FP
S
B
E
4:30pm - 5:15pm Exhibitor Sessions
Exhibitor Sessions Autodesk Exhibitor Session: Thriving With Shotgun – Setting Creative Teams Up for Success
Arts & Design
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
4:30pm - 5pm Exhibitor Sessions
Exhibitor Sessions Unity Technologies Exhibitor Session: Leveraging Ray Tracing Hardware Acceleration in Unity
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
5pm - 6pm ACM SIGGRAPH Theater
ACM SIGGRAPH Theater ACM SIGGRAPH Town Hall: Meet the Candidates
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Adaptive Technology
EX
XP
F
FP
S
B
E
5pm - 6pm
ACM SIGGRAPH Town Halls
Birds of a Feather
Town Hall
ACM SIGGRAPH Town Halls
Birds of a Feather
Town Hall
ACM SIGGRAPH Town Hall: Meet the Candidates
Rebecca Strzelec
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
5pm - 6pm Exhibitor Sessions
Exhibitor Sessions Apple Inc. Presents: Modern Mobile Graphics on Metal
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
5pm - 6pm
Birds of a Feather
Birds of a Feather
MaterialX: An Open Standard for Network-Based CG Object Looks
Douglas Smythe
Jonathan Stone
Production & Animation
Production & Animation
EX
XP
F
FP
S
B
E
5pm - 5:30pm Exhibitor Sessions
Exhibitor Sessions Unity Technologies Exhibitor Session: Turning Large CAD Assemblies Into Real-time 3D Visualizations
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
5:30pm - 7pm
Birds of a Feather
Birds of a Feather
Dynamic Simulation in Production
Mark A. McLaughlin
Production & Animation
Production & Animation
EX
XP
F
FP
S
B
E
6pm - 7:45pm Real-Time Live!
Real-Time Live! Real-Time Live!
Production & Animation
Gaming & Interactive
New Technologies
Production & Animation
F
FP
S
P/V Yes
Wednesday, 31 July 2019 expand all · collapse all
Time Type Session / Presentation Contributors Location Tag Plan
8am - 8:45am
ACM SIGGRAPH Frontiers
Frontiers Talk
ACM SIGGRAPH Frontiers
Frontiers Talk
Talk: Imaging a Black Hole with the Event Horizon Telescope
Katherine Bouman
Research & Education
New Technologies
Research & Education
EX
XP
F
FP
S
B
E
P/V Yes
8:45am - 10am VR Theater
VR Theater [SOLD OUT] VR Theater
Production & Animation
Gaming & Interactive
Production & Animation
F
FP
P/V No
9am - 10:30am Technical Papers
Technical Papers 13. Learning to Move
Research & Education
Research & Education
F
FP
P/V Yes
9am - 10:30am Technical Papers
Technical Papers 14. Relighting and View Synthesis
Research & Education
Research & Education
F
FP
P/V Yes
9am - 11am ACM SIGGRAPH Theater
ACM SIGGRAPH Theater ACM SIGGRAPH Chapters Fast Forward and Startup Meeting
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
9am - 10:30am Experience Presentation
Experience Presentation Adaptive Technologies
Gaming & Interactive
Gaming & Interactive
New Technologies
Production & Animation
Adaptive Technology
XP
F
FP
S
B
E
P/V Yes
9am - 10:30am
Course
Course
Color Fundamentals for Digital Content Creation, Visualization, and Exploration
Theresa-Marie Rhyne
Theresa-Marie Rhyne
Arts & Design
Arts & Design
F
FP
P/V Yes
9am - 10:30am Talk
Talk Getting New Pipes
Production & Animation
Production & Animation
F
FP
P/V Maybe
9am - 10am Exhibitor Sessions
Exhibitor Sessions Intel Exhibitor Session: Ray Tracing With Intel Embree and Intel OSPRay – Use Cases and Updates
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
9am - 10am
Birds of a Feather
Birds of a Feather
Khronos Fast Forward
Blaine Kohl
New Technologies
New Technologies
EX
XP
F
FP
S
B
E
9am - 10:45am Exhibitor Sessions
Exhibitor Sessions NVIDIA Presents: Real-time Ray Tracing – Special Topics and Latest Research
Research & Education
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
9am - 12:15pm
Course
Course
Path Tracing in Production Part 1
Luca Fascione
Johannes Hanika
Marc Droske
Jorge Schwarzhaupt
Daniel Heckenberg
Christopher Kulla
Production & Animation
Production & Animation
F
FP
P/V No
9am - 5pm Exhibitor Sessions
Exhibitor Sessions SideFX Exhibitor Session: Houdini Hive
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
9am - 10:30am
Panel
Panel
Untold HERstories: An Homage to SIGGRAPH
Donna Cox
Donna Cox
Ellen Sandor
Janine Fron
Carolina Cruz-Neira
Maxine Brown
Copper Giloth
Joan Truckenbrod
Barbara Sykes
Dana Plepys
New Technologies
Research & Education
F
FP
P/V No
9am - 11am Exhibitor Sessions
Exhibitor Sessions Walt Disney Animation Studios Exhibitor Session: Walt Disney Animation Studios Educator's Forum
Research & Education
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
9:30am - 6pm Exhibition Hours
Exhibition Hours Exhibition
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
9:30am - 6pm Job Fair
Job Fair Job Fair
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
9:30am - 10am Exhibitor Sessions
Exhibitor Sessions Unity Technologies Exhibitor Session: How to Leverage the Power of Immersive Storytelling With Unity
Gaming & Interactive
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
9:45am - 11am VR Theater
VR Theater [SOLD OUT] VR Theater
Production & Animation
Gaming & Interactive
Production & Animation
F
FP
P/V No
10am - 11:30am
Studio
Studio Workshop
Studio
Studio Workshop
Advanced Use Cases for Animation Rigging in Unity
David Hunt
Olivier Dionne
Simon Bouvier-Zappa
Production & Animation
Gaming & Interactive
Production & Animation
XP
F
FP
S
B
E
P/V Yes
10am - 11am Exhibitor Sessions
Exhibitor Sessions AWS Exhibitor Session: Studio in the Cloud
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
10am - 4pm Exhibitor Sessions
Exhibitor Sessions Blue Sky Studios, Inc. Exhibitor Session: Blue Sky Studios Resume Drop Off
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
10am - 11am Exhibitor Sessions
Exhibitor Sessions Chaos Group Exhibitor Session: Total Chaos @ SIGGRAPH – Beyond Pretty Pictures, Using Rendering to Push the Boundaries of Full-color, 3D-printed Objects
Arts & Design
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
10am - 10:45am Exhibitor Sessions
Exhibitor Sessions Dreamworks Exhibitor Session: How to Fly With Dragons: DreamWorks XR Experiences
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
10am - 11am Exhibitor Sessions
Exhibitor Sessions Epic Games Exhibitor Session: Causing Chaos: The Future of Physics and Destruction in Unreal Engine
Gaming & Interactive
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
10am - 5:30pm Art Gallery
Art Gallery Experience Hall: Art Gallery
Arts & Design
XP
F
FP
S
B
E
P/V Maybe
10am - 5:30pm Emerging Technologies
Emerging Technologies Experience Hall: Emerging Technologies
New Technologies
XP
F
FP
S
B
E
P/V Maybe
10am - 5:30pm Arcade, Virtual, Augmented, and Mixed Reality
Arcade, Virtual, Augmented, and Mixed Reality Experience Hall: Immersive Pavilion - Arcade
Gaming & Interactive
New Technologies
XP
F
FP
S
B
E
P/V Yes
10am - 5:30pm Museum, Virtual, Augmented, and Mixed Reality
Museum, Virtual, Augmented, and Mixed Reality Experience Hall: Immersive Pavilion - Museum
Gaming & Interactive
New Technologies
XP
F
FP
S
B
E
P/V Maybe
10am - 5:30pm Village, Virtual, Augmented, and Mixed Reality
Village, Virtual, Augmented, and Mixed Reality Experience Hall: Immersive Pavilion - Village
New Technologies
XP
F
FP
S
B
E
P/V Maybe
10am - 5:30pm Studio, Studio Installation
Studio, Studio Installation Experience Hall: Studio
Arts & Design
XP
F
FP
S
B
E
P/V Yes
10am - 11am
Birds of a Feather
Birds of a Feather
glTF: Efficient 3D Models
Blaine Kohl
New Technologies
New Technologies
EX
XP
F
FP
S
B
E
10am - 10:30am Exhibitor Sessions
Exhibitor Sessions Intel Exhibitor Session: Intel Open Image Denoise – Optimized CPU Denoising
Gaming & Interactive
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
10am - 10:30am Exhibitor Sessions
Exhibitor Sessions Microsoft Corporation Exhibitor Session: Support Partners – Building Media Workflows in Azure
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
10am - 11am
Birds of a Feather
Birds of a Feather
OpenScenegraph
John Richardson
Research & Education
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
10am - 11am
Birds of a Feather
Birds of a Feather
Staging Public AR, MR and VR in Public Spaces
Patrick Pennefather
New Technologies
New Technologies
EX
XP
F
FP
S
B
E
10am - 12pm
Birds of a Feather
Birds of a Feather
State of Hair in the Industry
Megha Davalath
Production & Animation
Production & Animation
EX
XP
F
FP
S
B
E
10am - 5:30pm Studio, Studio Projects
Studio, Studio Projects Studio Project
Arts & Design
Arts & Design
Production & Animation
XP
F
FP
S
B
E
10am - 10:30am Exhibitor Sessions
Exhibitor Sessions Unity Technologies Exhibitor Session: Welcome to PHAROS- A story of AR with Childish Gambino
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
10:15am - 11am Exhibitor Sessions
Exhibitor Sessions Autodesk Exhibitor Session: Bifrost – It’s Here!
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
10:30am - 11:30am Exhibitor Sessions
Exhibitor Sessions Carbon, Inc. Exhibitor Session: Computational Geometry and Software at Carbon
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
10:30am - 11am Exhibitor Sessions
Exhibitor Sessions Microsoft Corporation Exhibitor Session: Bebop – Making Life in the Cloud More Creative
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
10:30am - 11:15am Exhibitor Sessions
Exhibitor Sessions Unity Technologies Exhibitor Session: Unity for Film – Our Roadmap, Technologies, and Case Studies
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
10:45am - 12:15pm Art Papers
Art Papers 3D Print, Design, Installations
Arts & Design
Arts & Design
Research & Education
Adaptive Technology
XP
F
FP
S
P/V Maybe
10:45am - 12:35pm Technical Papers
Technical Papers 15. Fabrication
Research & Education
Research & Education
F
FP
P/V Yes
10:45am - 12:35pm Technical Papers
Technical Papers 16. Scene and Object Reconstruction
Research & Education
Research & Education
F
FP
P/V Yes
10:45am - 12:35pm Technical Papers
Technical Papers 17. Transport: Parallel and Optimal
Research & Education
Research & Education
F
FP
P/V Yes
10:45am - 12pm VR Theater
VR Theater [SOLD OUT] VR Theater
Production & Animation
Gaming & Interactive
Production & Animation
F
FP
P/V No
10:45am - 12:15pm
ACM SIGGRAPH Town Halls
Birds of a Feather
Town Hall
ACM SIGGRAPH Town Halls
Birds of a Feather
Town Hall
ACM SIGGRAPH Town Hall: ACM SIGGRAPH Frontiers
Adam Bargteil
Research & Education
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
10:45am - 12:15pm
Production Session
Production Session
Creating the Immersive World of BioWare's ‘Anthem’
Gracie Arenas Strittmatter
Jeff Vanelle
Ben Cloward
Eve Colvin
Darrin Stewart
Gaming & Interactive
Gaming & Interactive
Production & Animation
F
FP
S
P/V No
10:45am - 11:45am Exhibitor Sessions
Exhibitor Sessions Dreamworks Exhibitor Session: Open Suite - Come Connect With Us
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
10:45am - 12:15pm Exhibitor Sessions
Exhibitor Sessions NVIDIA Presents: Advanced Real-time Ray Tracing Tutorial
Gaming & Interactive
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
10:45am - 12:15pm Experience Presentation
Experience Presentation Performance Enhancing Technology
New Technologies
New Technologies
Adaptive Technology
XP
F
FP
S
B
E
P/V Maybe
10:45am - 12:15pm
Panel
Panel
VR/AR/MR for Everyone!
Jordyn MJ Curley
John Canning
Elvis Au
Stephen Phillips
Carlos Cisterna
Samuel Conlogue
New Technologies
Gaming & Interactive
New Technologies
F
FP
P/V Yes
11am - 12pm Exhibitor Sessions
Exhibitor Sessions AWS Exhibitor Session: Creating Apocalyptic VFX for Good Omens
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
11am - 12pm Exhibitor Sessions
Exhibitor Sessions Chaos Group Exhibitor Session: Total Chaos @ SIGGRAPH – Innovative Real-time Solutions, Where Tech, Art, and Film Converge (Method Studios)
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
11am - 12pm Exhibitor Sessions
Exhibitor Sessions Epic Games Exhibitor Session: Virtual Production in Unreal Engine
Gaming & Interactive
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
11am - 12pm Exhibitor Sessions
Exhibitor Sessions Intel Exhibitor Session: Enhancing and Accelerating Your AI and Machine Learning Solution Through Intel Integrated Graphics
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
11am - 11:30am Exhibitor Sessions
Exhibitor Sessions Microsoft Corporation Exhibitor Session: Large Scale Rendering on Azure
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
11am - 12pm
Birds of a Feather
Birds of a Feather
WebGL: Latest Techniques
Blaine Kohl
New Technologies
New Technologies
EX
XP
F
FP
S
B
E
11am - 12pm ACM SIGGRAPH Theater
ACM SIGGRAPH Theater Women in CG
Production & Animation
Production & Animation
EX
XP
F
FP
S
B
E
11:15am - 12pm Exhibitor Sessions
Exhibitor Sessions Unity Technologies Exhibitor Session: Unity at MPC Film – Real-time Set Dressing With Diorama
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
11:30am - 12:15pm Exhibitor Sessions
Exhibitor Sessions Autodesk Exhibitor Session: 3ds Max – Producing High-end Results at Scale Without Sacrificing Quality
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
11:30am - 12pm Exhibitor Sessions
Exhibitor Sessions Microsoft Corporation Exhibitor Session: Render More with Azure and Avere
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
11:45am - 1pm VR Theater
VR Theater [SOLD OUT] VR Theater
Production & Animation
Gaming & Interactive
Production & Animation
F
FP
P/V No
11:45am - 12:45pm Exhibitor Sessions
Exhibitor Sessions Dreamworks Exhibitor Session: The Art of Production: A Career in Animation Production Management
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
12pm - 1pm ACM SIGGRAPH Theater
ACM SIGGRAPH Theater How the Leaders in Volumetric Video Capture Work Together Today
Research & Education
Research & Education
EX
XP
F
FP
S
B
E
12pm - 12:30pm Exhibitor Sessions
Exhibitor Sessions Microsoft Corporation Exhibitor Session: Teradici – Wacom Tablets with Virtual Workstations
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
12pm - 1:30pm
Studio
Studio Workshop
Studio
Studio Workshop
Troubleshooting and Cleanup Techniques for 3D Printing
Lance Winkel
Lance Winkel
New Technologies
Arts & Design
New Technologies
XP
F
FP
S
B
E
P/V Yes
12pm - 12:45pm Exhibitor Sessions
Exhibitor Sessions Unity Technologies Exhibitor Session: Fur in Unity! Unpacking the Sherman Real-time Animation Project
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
12pm - 1pm
Birds of a Feather
Birds of a Feather
Untold HERstories: An Homage to SIGGRAPH: Question and Answer Session
Donna Cox
Kalina Borkiewicz
AJ Christensen
Arts & Design
Arts & Design
EX
XP
F
FP
S
B
E
12pm - 1pm
Birds of a Feather
Birds of a Feather
Volumetric Studios
Sven Bliedung
Sven Slazenger
Production & Animation
Production & Animation
EX
XP
F
FP
S
B
E
12:15pm - 1:15pm Poster Session
Poster Session Poster Session
Research & Education
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Adaptive Technology
XP
F
FP
S
B
E
12:30pm - 1:30pm Exhibitor Sessions
Exhibitor Sessions Apple Inc. Presents: Introduction to RealityKit
Gaming & Interactive
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
12:30pm - 2pm
Birds of a Feather
Birds of a Feather
Berthouzoz Women in Research Lunch
Anh Truong
Adriana Schulz
Research & Education
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
12:30pm - 2pm
Birds of a Feather
Birds of a Feather
Material Definition Language (MDL): Application Independent PBR Materials
Lutz Kettner
Production & Animation
Production & Animation
EX
XP
F
FP
S
B
E
12:30pm - 1:15pm Production Gallery, Production Session
Production Gallery, Production Session Meet & Greet//Signing: BioWare's ‘Anthem’ Technical Art Team
Production & Animation
Production & Animation
XP
F
FP
S
B
E
P/V No
12:30pm - 1pm Exhibitor Sessions
Exhibitor Sessions Microsoft Corporation Exhibitor Session: Nvidia – Bringing AI HPC and Graphics Visualization to Enterprises
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
12:30pm - 2pm
Birds of a Feather
Birds of a Feather
VFX Reference Platform – A Common Target for Building VFX Software
Nick Cannon
Francois Chardavoine
Production & Animation
Production & Animation
EX
XP
F
FP
S
B
E
12:45pm - 1:30pm Exhibitor Sessions
Exhibitor Sessions Autodesk Exhibitor Session: Open Source Support at Autodesk – USD focus (1 of 2)
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
12:45pm - 1:45pm Exhibitor Sessions
Exhibitor Sessions Dreamworks Exhibitor Session: Open Suite - Come Connect With Us
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
12:45pm - 1:30pm Exhibitor Sessions
Exhibitor Sessions Unity Technologies Exhibitor Session: Hero Dad Case Study – Creating Episodic TV Shows With Unity
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
1pm - 2pm Exhibitor Sessions
Exhibitor Sessions AWS Panel: The Impact of the Cloud on Production and Collaboration
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
1pm - 2:30pm
Birds of a Feather
Birds of a Feather
Computer Graphics for Simulation
John Richardson
Research & Education
Research & Education
EX
XP
F
FP
S
B
E
1pm - 2pm Exhibitor Sessions
Exhibitor Sessions Epic Games Exhibitor Session: Ray Tracing in Unreal Engine 4.23
Gaming & Interactive
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
1pm - 2pm Exhibitor Sessions
Exhibitor Sessions Intel Exhibitor Session: Creators Meet Technology
Arts & Design
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
1pm - 2pm ACM SIGGRAPH Theater
ACM SIGGRAPH Theater ISEA International – Open Forum
Arts & Design
Arts & Design
EX
XP
F
FP
S
B
E
1pm - 2pm
Birds of a Feather
Birds of a Feather
ISEA International – Open Forum
Sue Gollifer
sue gollifer
Arts & Design
Arts & Design
EX
XP
F
FP
S
B
E
1pm - 1:30pm Exhibitor Sessions
Exhibitor Sessions Microsoft Corporation Exhibitor Session: Microsoft Azure – Secure Burst Rendering to the Microsoft Cloud
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
1pm - 2pm Exhibitor Sessions
Exhibitor Sessions Pixar Animation Studios Exhibitor Session: Bo is Back!
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
1pm - 3pm Production Gallery, Production Session
Production Gallery, Production Session Signing: Marvel Studios Visual Development Artists
Production & Animation
Production & Animation
XP
F
FP
S
B
E
P/V No
1pm - 2pm
Birds of a Feather
Birds of a Feather
Standardizing All the Realities: A Look at OpenXR
Blaine Kohl
New Technologies
Gaming & Interactive
New Technologies
EX
XP
F
FP
S
B
E
1pm - 5pm Exhibitor Sessions
Exhibitor Sessions Walt Disney Animation Studios Exhibitor Session: The Walt Disney Company Suite – Open Hours
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
1:30pm - 2pm Exhibitor Sessions
Exhibitor Sessions Microsoft Corporation Exhibitor Session: High Performance Computing on Azure
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
1:30pm - 2:15pm Exhibitor Sessions
Exhibitor Sessions Unity Technologies Exhibitor Session: Insights into achieving award-winning VR experiences shared by Baobab Studios
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
1:45pm - 3pm VR Theater
VR Theater [SOLD OUT] VR Theater
Production & Animation
Gaming & Interactive
Production & Animation
F
FP
P/V No
2pm - 3:30pm Technical Papers
Technical Papers 18. Off the Deep End
Research & Education
Research & Education
F
FP
P/V Yes
2pm - 3:30pm Technical Papers
Technical Papers 19. Fluids I
Research & Education
Research & Education
F
FP
P/V Yes
2pm - 5:15pm
Course
Course
An Introduction to Physics-Based Animation
Adam Bargteil
Tamar Shinar
Production & Animation
Gaming & Interactive
Production & Animation
F
FP
P/V Yes
2pm - 2:45pm Exhibitor Sessions
Exhibitor Sessions Autodesk Exhibitor Session: Interactive and Flexible Rendering Workflows With Arnold Operators
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
2pm - 3pm Exhibitor Sessions
Exhibitor Sessions AWS Exhibitor Session: Rocket Science & Rendering – Expanding Capacity for The Expanse
Research & Education
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
2pm - 3pm Exhibitor Sessions
Exhibitor Sessions Chaos Group Exhibitor Session: Total Chaos @ SIGGRAPH – 'Game of Thrones' Main Title Design, a 10-year Journey (Elastic)
Arts & Design
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
2pm - 3pm Exhibitor Sessions
Exhibitor Sessions Crafty Apes Go to Space: The VFX of The Orville
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
2pm - 3pm
Birds of a Feather
Birds of a Feather
DCAJ Presentation: Advanced Content-related Technology in Japan
Noriko Namikoshi
New Technologies
New Technologies
EX
XP
F
FP
S
B
E
2pm - 3pm ACM SIGGRAPH Theater
ACM SIGGRAPH Theater DCAJ Presentation: Industrial Application of Content Technology in Japan
New Technologies
New Technologies
Research & Education
EX
XP
F
FP
S
B
E
2pm - 2:45pm Exhibitor Sessions
Exhibitor Sessions Dreamworks Exhibitor Session: Student Speed Networking Events (Student Volunteers Only)
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
2pm - 3:30pm Talk
Talk Eleanor "Rigging"-By
Production & Animation
Production & Animation
F
FP
P/V Maybe
2pm - 3pm Exhibitor Sessions
Exhibitor Sessions Epic Games Exhibitor Session: In-Camera VFX with Unreal Engine
Gaming & Interactive
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
2pm - 3:30pm
Course
Course
Geometric Algebra for Computer Graphics
Charles Gunn
Steven De Keninck
Research & Education
Gaming & Interactive
Research & Education
F
FP
P/V Yes
2pm - 5pm Exhibitor Sessions
Exhibitor Sessions Microsoft Corporation Exhibitor Session: Microsoft Azure Training – Your Guide to Hyperscaling Your Studio
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
2pm - 5:15pm Exhibitor Sessions
Exhibitor Sessions NVIDIA Presents: Ray Tracing Gems 1.1
Gaming & Interactive
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
FP
S
B
E
2pm - 5:15pm
Course
Course
PathTracing in Production Part 2
Luca Fascione
Johannes Hanika
Wenzel Jakob
Andrea Weidlich
Rob Pieké
Hanzhi Tang
Production & Animation
Production & Animation
F
FP
P/V No
2pm - 3:30pm
Studio
Studio Workshop
Studio
Studio Workshop
Physics-Based Character Animation With Cascadeur
Alexander Grishanin
Evgeniy Khapugin
Alexey Silantiev
Production & Animation
Gaming & Interactive
Production & Animation
XP
F
FP
S
B
E
P/V Yes
2pm - 3pm
Birds of a Feather
Birds of a Feather
Python in Production
Jim Price
Production & Animation
Production & Animation
EX
XP
F
FP
S
B
E
2pm - 3:30pm Experience Presentation
Experience Presentation Social Art - Art and Social Interaction in the Digital Age
Arts & Design
Arts & Design
XP
F
FP
S
B
E
P/V Yes
2pm - 4pm
Birds of a Feather
Birds of a Feather
Volumetric Video Creators
Hannah Bianchini
New Technologies
New Technologies
EX
XP
F
FP
S
B
E
2pm - 2:30pm
Birds of a Feather
Birds of a Feather
Vulkan Update
Blaine Kohl
Gaming & Interactive
Gaming & Interactive
EX
XP
F
FP
S
B
E
2pm - 3:30pm
Production Session
Production Session
‘Space Explorers: Life in Orbit’ - Filming VR In Microgravity
Sebastian Sylwan
Michael Interbartolo
Rachel Barry
Florent Cohen
Laura Gouillon
Production & Animation
Gaming & Interactive
Production & Animation
F
FP
S
P/V Yes
2:15pm - 2:45pm Exhibitor Sessions
Exhibitor Sessions Unity Technologies Exhibitor Session: Learn How to Do Stylized Shading With Shader Graph
Arts & Design
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
2:30pm - 3:30pm Exhibitor Sessions
Exhibitor Sessions Intel Exhibitor Session: AnyFace – A Solution for Creating Film-industry Quality Facial Rendering and Animation Using Mainstream PCs
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
2:30pm - 4pm
Birds of a Feather
Birds of a Feather
Visualizing the Future Demand for Real-time 3D Skills
Linda Sellheim
Rebecca Perry
Research & Education
Research & Education
EX
XP
F
FP
S
B
E
2:30pm - 2:50pm
Birds of a Feather
Birds of a Feather
Vulkan Timeline Semaphores
Blaine Kohl
Gaming & Interactive
Gaming & Interactive
EX
XP
F
FP
S
B
E
2:45pm - 4pm VR Theater
VR Theater [SOLD OUT] VR Theater
Production & Animation
Gaming & Interactive
Production & Animation
F
FP
P/V No
2:45pm - 3:30pm Exhibitor Sessions
Exhibitor Sessions Unity Technologies Exhibitor Session: Terrain Tools and the Road Ahead
Gaming & Interactive
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
2:50pm - 3:15pm
Birds of a Feather
Birds of a Feather
OctaneRender on Vulkan
Blaine Kohl
Gaming & Interactive
Gaming & Interactive
EX
XP
F
FP
S
B
E
3pm - 4pm Exhibitor Sessions
Exhibitor Sessions AWS Panel: Producer Perspective – Scheduling, Iterations, Rendering, and Delivering
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
3pm - 4pm Exhibitor Sessions
Exhibitor Sessions Chaos Group Exhibitor Session: Total Chaos @ SIGGRAPH – Women in Technology: Carve Your Niche in the Industry With Tips From the Pros
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
3pm - 4pm Exhibitor Sessions
Exhibitor Sessions Pixar Animation Studios Exhibitor Session: Core Engineering @ Pixar
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
3pm - 4:30pm ACM SIGGRAPH Theater
ACM SIGGRAPH Theater The History of SIGGRAPH Art Shows: Interconnections, Innovations, and Insight
Arts & Design
Arts & Design
EX
XP
F
FP
S
B
E
3:15pm - 4pm Exhibitor Sessions
Exhibitor Sessions Autodesk Exhibitor Session: Open Source Support at Autodesk – MaterialX (2 of 2)
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
3:15pm - 3:40pm
Birds of a Feather
Birds of a Feather
DXC Update: HLSL to SPIR-V for Vulkan
Blaine Kohl
Gaming & Interactive
Gaming & Interactive
EX
XP
F
FP
S
B
E
3:30pm - 4:30pm Exhibitor Sessions
Exhibitor Sessions Dexta Robotics Exhibitor Session: What Makes Force Feedback Gloves the Most Intuitive Interaction Method
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
3:30pm - 4:30pm Exhibitor Sessions
Exhibitor Sessions Dreamworks Exhibitor Session: Women of DreamWorks Panel
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
3:30pm - 4pm Exhibitor Sessions
Exhibitor Sessions Unity Technologies Exhibitor Session: Intro to Animation Rigging for Unity 2019.2
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
3:45pm - 5:35pm Technical Papers
Technical Papers 20. VR and AR
Research & Education
Gaming & Interactive
New Technologies
Research & Education
F
FP
P/V Yes
3:45pm - 5:35pm Technical Papers
Technical Papers 21. Motion is in Control
Research & Education
Research & Education
F
FP
P/V Maybe
3:45pm - 5:35pm Technical Papers
Technical Papers 22. Maps and Operators
Research & Education
Research & Education
F
FP
P/V Yes
3:45pm - 5pm VR Theater
VR Theater [SOLD OUT] VR Theater
Production & Animation
Gaming & Interactive
Production & Animation
F
FP
P/V No
3:45pm - 5:15pm Student Research Competition
Student Research Competition ACM Student Research Competition
Research & Education
Research & Education
XP
F
FP
S
B
E
3:45pm - 5:15pm
Production Session
Production Session
The VFX of Netflix Series
Sean Santiago
Chris White
Aladino Debert
Yvon Jardel
Paul Graff
Sue Rowe
Everett Burrell
Production & Animation
Production & Animation
F
FP
S
P/V Yes
3:45pm - 5:15pm
Studio
Studio Workshop
Studio
Studio Workshop
Volumetric Lighting and Effects in Unreal Engine 4
Tom Shannon
Gaming & Interactive
Gaming & Interactive
Production & Animation
XP
F
FP
S
B
E
P/V Yes
4pm - 6pm
Birds of a Feather
Birds of a Feather
ASIFA Hollywood's Animation Educators Forum Asks: How Does the Approach to Animation Education Differ Around the World?
Tom Sito
Chris Oakley
Research & Education
Research & Education
EX
XP
F
FP
S
B
E
4pm - 5pm Exhibitor Sessions
Exhibitor Sessions AWS Exhibitor Session: Conjuring On-Demand Scalable Rendering…Over the Weekend
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
4pm - 5pm Exhibitor Sessions
Exhibitor Sessions Chaos Group Exhibitor Session: Total Chaos @ SIGGRAPH Choreographiing Chaos – The Orville's Epic Space Battle (Pixomindo)
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
4pm - 4:30pm Exhibitor Sessions
Exhibitor Sessions Unity Technologies Exhibitor Session: Extending the Animation Rigging Package with C#
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
4:05pm - 4:30pm
Birds of a Feather
Birds of a Feather
Ecosystem Advancements to Aid Vulkan Developers
Blaine Kohl
Gaming & Interactive
Gaming & Interactive
EX
XP
F
FP
S
B
E
4:30pm - 5:30pm ACM SIGGRAPH Theater
ACM SIGGRAPH Theater ACM SIGGRAPH External Relations: Meet the Partners
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
4:30pm - 5:15pm Exhibitor Sessions
Exhibitor Sessions Autodesk Exhibitor Session: Autodesk Flame – AI Revolutionizes Common Tasks for VFX Compositing and Color Finishing
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
4:30pm - 5pm
Birds of a Feather
Birds of a Feather
OpenGL/OpenGL ES Update + Zink - OpenGL on Vulkan
Blaine Kohl
Gaming & Interactive
Gaming & Interactive
EX
XP
F
FP
S
B
E
4:30pm - 5:15pm Exhibitor Sessions
Exhibitor Sessions Unity Technologies Exhibitor Session: Unity AI and Machine Learning Tools for Behavior Generation
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
5pm - 5:20pm
Birds of a Feather
Birds of a Feather
ANGLE on Vulkan: Portable OpenGL and SwiftShader Vulkan
Blaine Kohl
Gaming & Interactive
Gaming & Interactive
EX
XP
F
FP
S
B
E
5pm - 7pm Appy Hour
Appy Hour Appy Hour
New Technologies
Gaming & Interactive
New Technologies
XP
F
FP
S
B
E
P/V Yes
5pm - 6pm Exhibitor Sessions
Exhibitor Sessions Qumulo Exhibitor Session: Overcoming the Storage Challenges of Producing Large-format Dome Media
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
5:15pm - 6pm Exhibitor Sessions
Exhibitor Sessions Unity Technologies Exhibitor Session: Discover the Technology Behind 'The Heretic'
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
6pm - 7pm
Birds of a Feather
Birds of a Feather
SIGGRAPH Musicians
Andrew Duchowski
Erik Brunvand
Arts & Design
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
6:30pm - 8pm
Production Session
Production Session
For the Throne - The Making of ‘Game of Thrones’: Season 8
Zorianna Kit
Martin Hill
Thomas Schelesny
Ryo Sakaguchi
Sven Martin
Production & Animation
Production & Animation
F
FP
S
P/V No
Thursday, 1 August 2019 expand all · collapse all
Time Type Session / Presentation Contributors Location Tag Plan
8am - 8:45am
ACM SIGGRAPH Frontiers
Frontiers Talk
ACM SIGGRAPH Frontiers
Frontiers Talk
Talk: Metric Telepresence
Yaser Sheikh
Arts & Design
Arts & Design
New Technologies
Research & Education
EX
XP
F
FP
S
B
E
P/V Yes
8:45am - 10am VR Theater
VR Theater VR Theater
Production & Animation
Gaming & Interactive
Production & Animation
F
FP
P/V No
9am - 10:30am Technical Papers
Technical Papers 23. Video
Research & Education
Research & Education
F
FP
P/V Yes
9am - 10:30am Technical Papers
Technical Papers 24. Fabricated Results
Research & Education
Research & Education
F
FP
P/V Yes
9am - 10:30am Technical Papers
Technical Papers 25. Animation and Skinning
Research & Education
Production & Animation
Research & Education
F
FP
P/V Yes
9am - 10am ACM SIGGRAPH Theater
ACM SIGGRAPH Theater ACM SIGGRAPH Digital Art Community Online Exhibitions: Overview and Opportunities
Arts & Design
Arts & Design
EX
XP
F
FP
S
B
E
9am - 12:15pm
Course
Course
Differentiable Graphics With Tensorflow 2.0
Sofien Bouaziz
Martin Wicke
Julien Valentin
Paige Bailey
Josh Gordon
Christian Haene
Alexander Mordvintsev
Shan Carter
New Technologies
New Technologies
F
FP
P/V Yes
9am - 10am Exhibitor Sessions
Exhibitor Sessions Intel Exhibitor Session: Advanced SIMD Programming With Intel ISPC
Research & Education
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
9am - 10am
Birds of a Feather
Birds of a Feather
Meet the ACM SIGGRAPH Digital Arts Community
Victoria Szabo
Arts & Design
Arts & Design
EX
XP
F
FP
S
B
E
9am - 12:15pm
Course
Course
My Favorite Samples
Alexander Keller
Iliyan Georgiev
Abdalla Ahmed
Per Christensen
Matt Pharr
Research & Education
Research & Education
F
FP
P/V Yes
9am - 10:30am Experience Presentation
Experience Presentation Perception and Illusion
New Technologies
New Technologies
XP
F
FP
S
B
E
P/V Yes
9am - 10:30am Talk
Talk Perception in Rendering & Hardware
New Technologies
New Technologies
Adaptive Technology
F
FP
P/V Maybe
9am - 5pm Exhibitor Sessions
Exhibitor Sessions SideFX Exhibitor Session: Houdini Hive
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
9:30am - 3:30pm Exhibition Hours
Exhibition Hours Exhibition
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
9:30am - 11am Exhibitor Sessions
Exhibitor Sessions Unity Technologies Exhibitor Session: Creating Real-time VFX With the Visual Effect Graph (Hands-on Workshop)
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
9:45am - 11am VR Theater
VR Theater VR Theater
Production & Animation
Gaming & Interactive
Production & Animation
F
FP
P/V No
10am - 3:30pm Art Gallery
Art Gallery Experience Hall: Art Gallery
Arts & Design
XP
F
FP
S
B
E
P/V Maybe
10am - 3:30pm Emerging Technologies
Emerging Technologies Experience Hall: Emerging Technologies
New Technologies
XP
F
FP
S
B
E
P/V Maybe
10am - 3:30pm Arcade, Virtual, Augmented, and Mixed Reality
Arcade, Virtual, Augmented, and Mixed Reality Experience Hall: Immersive Pavilion - Arcade
Gaming & Interactive
New Technologies
XP
F
FP
S
B
E
P/V Yes
10am - 3:30pm Museum, Virtual, Augmented, and Mixed Reality
Museum, Virtual, Augmented, and Mixed Reality Experience Hall: Immersive Pavilion - Museum
Gaming & Interactive
New Technologies
XP
F
FP
S
B
E
P/V Maybe
10am - 3:30pm Village, Virtual, Augmented, and Mixed Reality
Village, Virtual, Augmented, and Mixed Reality Experience Hall: Immersive Pavilion - Village
New Technologies
XP
F
FP
S
B
E
P/V Maybe
10am - 3:30pm Studio, Studio Installation
Studio, Studio Installation Experience Hall: Studio
Arts & Design
XP
F
FP
S
B
E
P/V Yes
10am - 11:30am
Studio
Studio Workshop
Studio
Studio Workshop
High-Fidelity Lighting with Unity's High-Definition Render Pipeline
Laurent Harduin
Gaming & Interactive
Gaming & Interactive
XP
F
FP
S
B
E
P/V Yes
10am - 11:30am
Birds of a Feather
Birds of a Feather
Khronos 3D Commerce
Blaine Kohl
New Technologies
New Technologies
EX
XP
F
FP
S
B
E
10am - 1pm Exhibitor Sessions
Exhibitor Sessions Microsoft Corporation Exhibitor Session: Microsoft Azure Training – Your Guide to Hyperscaling Your Studio
Production & Animation
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
10am - 3:30pm Studio, Studio Projects
Studio, Studio Projects Studio Projects
Arts & Design
Arts & Design
Production & Animation
XP
F
FP
S
B
E
10am - 11:30am ACM SIGGRAPH Theater
ACM SIGGRAPH Theater The Undergraduate Research Alliance
Research & Education
Research & Education
EX
XP
F
FP
S
B
E
10am - 11:30am
Birds of a Feather
Birds of a Feather
Undergraduate Research Alliance
William Joel
Research & Education
Research & Education
EX
XP
F
FP
S
B
E
10:45am - 12:15pm Technical Papers
Technical Papers 26. Computational Imaging
Research & Education
Research & Education
F
FP
P/V Yes
10:45am - 12:15pm Technical Papers
Technical Papers 27. MPM and Collision
Research & Education
Research & Education
F
FP
P/V Yes
10:45am - 12:15pm Technical Papers
Technical Papers 28. Sound Graphics
Research & Education
Research & Education
F
FP
P/V Yes
10:45am - 12:35pm Experience Presentation
Experience Presentation Be Productive in New Ways
New Technologies
Gaming & Interactive
New Technologies
Production & Animation
XP
F
FP
S
B
E
P/V Maybe
10:45am - 12:35pm Talk
Talk Here Comes the Groom and Rig
Production & Animation
Production & Animation
F
FP
P/V No
10:45am - 12pm VR Theater
VR Theater VR Theater
Production & Animation
Gaming & Interactive
Production & Animation
F
FP
P/V No
10:45am - 12:15pm
Production Session
Production Session
‘First Man’: Redefining In-Camera FX
Michelle Eisenreich
Tristan Myles
Ian Hunter
Production & Animation
Production & Animation
F
FP
S
P/V No
11:30am - 1pm Exhibitor Sessions
Exhibitor Sessions Unity Technologies Exhibitor Session: Learn How to Do Stylized Shading With Shader Graph (Hands-on Workshop)
Arts & Design
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
12pm - 1:30pm
Birds of a Feather
Birds of a Feather
Career Panel: The Future Demand for Real-Time 3D Skills
Linda Sellheim
Research & Education
Gaming & Interactive
Research & Education
EX
XP
FP
S
B
E
12pm - 1:30pm
Studio
Studio Workshop
Studio
Studio Workshop
Fusion360 and Sketchbook as Partners for Concept Developement
Jeffrey Smith
Jeffrey Smith
Arts & Design
Arts & Design
XP
F
FP
S
B
E
P/V Yes
12:15pm - 12:45pm Production Gallery, Production Session
Production Gallery, Production Session Meet & Greet: ‘First Man’, Redefining In-Camera FX
Production & Animation
Production & Animation
XP
F
FP
S
B
E
P/V No
12:45pm - 2pm VR Theater
VR Theater VR Theater
Production & Animation
Gaming & Interactive
Production & Animation
F
FP
P/V No
1:30pm - 3pm Exhibitor Sessions
Exhibitor Sessions Unity Technologies Exhibitor Session: Building Beautiful Worlds With Unity's New Terrain Features (Hands-on Workshop)
New Technologies
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
EX
XP
F
FP
S
B
E
1:45pm - 3pm VR Theater
VR Theater VR Theater
Production & Animation
Gaming & Interactive
Production & Animation
F
FP
P/V No
2pm - 3:30pm Technical Papers
Technical Papers 29. Machine Learning for Rendering
Research & Education
New Technologies
Research & Education
F
FP
P/V Maybe
2pm - 3:30pm Technical Papers
Technical Papers 30. Fluids II
Research & Education
Research & Education
F
FP
P/V Yes
2pm - 3:30pm Technical Papers
Technical Papers 31. Design and Layout
Research & Education
Arts & Design
Research & Education
F
FP
P/V Yes
2pm - 3:30pm Talk
Talk All Together Now - Crowds
Production & Animation
Production & Animation
F
FP
P/V Maybe
2pm - 5:15pm
Course
Course
Capture4VR: From VR Photography to VR Video
Christian Richardt
Peter Hedman
Ryan S. Overbeck
Brian Cabral
Robert Konrad
Steve Sullivan
New Technologies
New Technologies
F
FP
P/V No
2pm - 3:30pm
Birds of a Feather
Birds of a Feather
Depth Camera Evolution, Usage and Development
Mike Amron
New Technologies
New Technologies
EX
XP
F
FP
S
B
E
2pm - 3:30pm
Panel
Panel
Future of Shared Experiences: XR Is a Lonely World
Aaron Sisto
Anand Agarawala
Varun Mani
Mark Mine
Jameson Detweiler
Ben Grossman
Sasha Samochina
New Technologies
Gaming & Interactive
New Technologies
Adaptive Technology
F
FP
P/V Yes
2pm - 3:30pm
Production Session
Production Session
‘Alita: Battle Angel’ - The Art of Being Human
Nick Epstein
Production & Animation
Production & Animation
F
FP
S
P/V No
3pm - 4:30pm
Birds of a Feather
Birds of a Feather
Let's Talk VR - 4
Sunil Rampersad
New Technologies
Gaming & Interactive
New Technologies
EX
XP
F
FP
S
B
E
3:45pm - 5:15pm Technical Papers
Technical Papers 32. Acquiring, Perceiving and Rendering Material Appearance
Research & Education
Research & Education
F
FP
P/V Yes
3:45pm - 5:15pm Talk
Talk Lucy in the Sky with Diamonds - Processing Visuals
Gaming & Interactive
Gaming & Interactive
New Technologies
Production & Animation
F
FP
P/V Maybe
3:45pm - 5:15pm
Course
Course
On Hybrid Lagrangian-Eulerian Simulation Methods: Practical Notes and High-Performance Aspects
Chenfanfu Jiang
Yuanming Hu
Xinxin Zhang
Ming Gao
Chenfanfu Jiang
Research & Education
Research & Education
F
FP
P/V Yes
3:45pm - 5:15pm Talk
Talk Practical Fluids
Production & Animation
Production & Animation
F
FP
P/V Maybe
3:45pm - 5:15pm
Course
Course
RTX Accelerated Ray Tracing With OptiX
Ingo Wald
Steven G. Parker
Ingo Wald
Research & Education
Research & Education
F
FP
P/V Yes
3:45pm - 5:15pm
Production Session
Production Session
Swing into Another Dimension: The Making of ‘Spider-Man: Into the Spider-Verse’
Danny Dimian
Joshua Beveridge
Bret St. Clair
Pav Grochola
Ben Hendricks
Production & Animation
Production & Animation
F
FP
S
P/V No
5:15pm - 5:35pm Technical Papers
Technical Papers Technical Papers Closing Session
Research & Education
Research & Education
F
FP
P/V No