Check out what’s in store for SIGGRAPH 2020, 19-23 July 2020 in Washington, D.C.!

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Exhibitor Sessions: NVIDIA Presents: Optimizing and Deploying Ray-Traced Dynamic Global Illumination
Event TypeExhibitor Sessions
Interest Areas
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Primary Interest Areas
Production & Animation
Registration Levels
EX
XP
F
FP
S
B
E
TimeTuesday, 30 July 20192pm - 3pm
LocationRoom 501AB
DescriptionSpeaker: Morgan McGuire, Distinguished Research Scientist (NVIDIA)

We describe a fast, scalable technique for ray tracing photorealistic global illumination. It upgrades standard static light probes to both fix light leaks and accelerate them for dynamic run-time ray tracing on any recent GPU. This streamlines art workflow, increases visual fidelity, and lifts lighting restrictions on gameplay. We describe this probe technique along with new implementation details that give a 2x performance increase and heightened image quality over previous versions. We also show how to accelerate ray traced reflections and full GPU path tracing using the same probe data structure, and discuss the road map for this technology

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