Check out what’s in store for SIGGRAPH 2020, 19-23 July 2020 in Washington, D.C.!

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Exhibitor Sessions: Unity Technologies Exhibitor Session: Leveraging Ray Tracing Hardware Acceleration in Unity
Event TypeExhibitor Sessions
Interest Areas
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Primary Interest Areas
New Technologies
TimeTuesday, 30 July 20194:30pm - 5pm
LocationRoom 407
DescriptionDive into Unity’s real-time ray-tracing features, starting with the “Reality vs Illusion” demo made with our High-Definition Render Pipeline (HDRP). You’ll learn about the implementation, optimization, and major design details that drive Unity's real-time ray tracing features such as reflections and area shadows.
Anis Benyoub - Unity Graphics Engineer, Automotive

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