Check out what’s in store for SIGGRAPH 2020, 19-23 July 2020 in Washington, D.C.!

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Exhibitor Sessions: NVIDIA Presents: Sharing Physically Based Materials Between Renderers with MDL
Event TypeExhibitor Sessions
Interest Areas
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Primary Interest Areas
Production & Animation
Registration Levels
EX
XP
F
FP
S
B
E
TimeMonday, 29 July 201910am - 11am
LocationRoom 501AB
DescriptionSpeakers: Lutz Kettner, Director, Rendering Software and Material Definition (NVIDIA);

Talk Description: We'll discuss the basics of NVIDIA's material definition language, showing how a single material can be used to define matching appearances between different renderers and rendering techniques. End users will learn how physically based definitions can be defined, while developers will learn what's entailed in supporting MDL within their own products or renderers.

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