Check out what’s in store for SIGGRAPH 2020, 19-23 July 2020 in Washington, D.C.!

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Exhibitor Sessions: NVIDIA Presents: Applications of Mesh Shading with DX12
Event TypeExhibitor Sessions
Interest Areas
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Primary Interest Areas
Gaming & Interactive
Registration Levels
EX
XP
F
FP
S
B
E
TimeTuesday, 30 July 20199am - 10am
LocationRoom 501AB
DescriptionSpeakers: Rahul Sathe, Senior Devtech Engineer (NVIDIA); Manuel Kraemer, Senior Devtech Engineer (NVIDIA)

Talk Description: For the first time, developers can have complete control over geometry processing. With programmable mesh shaders, NVIDIA reinvents the GPU rasterization pipeline. As a practical application showcase, we will use the advanced culling and level-of-detail techniques that were used in the making of the Asteroids demo. We will also present the latest results of our research in the application of mesh shaders to dynamic tessellation algorithms.

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