Check out what’s in store for SIGGRAPH 2020, 19-23 July, 2020 in Washington, D.C.!

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Exhibitor Sessions: NVIDIA Presents: GPU Ray Tracing for Film and Design
Event TypeExhibitor Sessions
Interest Areas
Arts & Design
Gaming & Interactive
New Technologies
Production & Animation
Research & Education
Primary Interest Areas
Production & Animation
Registration Levels
EX
XP
F
FP
S
B
E
TimeMonday, 29 July 20192pm - 5:15pm
LocationRoom 501AB
DescriptionSpeakers: Steven Parker, VP, Professional Graphics (NVIDIA); Vladimir Koylazov, CTO (Chaos Group); Eric Enderton, Director, Film Rendering Technology (NVIDIA); Adrien Herubel, Lead GPU Engineer (Autodesk); David Hart, Senior Engineer (NVIDIA); Ignacio Llamas, Director, Real Time Ray Tracing Software (NVIDIA); Kimball Thurston, Senior Imaging Researcher (Weta Digital)

Talk Description: GPU-accelerated ray tracing is delivering new levels of interactivity and performance to rendering for film and design. Ray tracing leaders from NVIDIA, Autodesk, Chaos Group and Weta Digital will describe how the NVIDIA OptiX API is evolving rapidly, how to get the best performance from it, and how it is being used in production. We will also see how interactive ray tracing is drawing inspiration from real-time ray tracing methods as well as from advanced off-line methods.

OptiX: A New Look - Steven Parker, VP, Professional Graphics (NVIDIA)
V-Ray GPU Acceleration with the Latest OptiX - Vladimir Koylazov, CTO (Chaos Group)
Texture Paging in Optix – Eric Enderton, Director, Film Rendering Technology (NVIDIA)
Bringing the Arnold Renderer to the GPU - Adrien Herubel, Lead GPU Engineer (Autodesk)
OptiX Performance Tools and Tricks - David Hart, Senior Engineer (NVIDIA)
The Omniverse Real-Time RTX Renderer - Ignacio Llamas, Director, Real Time Ray Tracing Software (NVIDIA)
Interactive Spectral Lighting at Weta - Kimball Thurston, Senior Imaging Researcher (Weta Digital)

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