Advances in Real-Time Rendering in Games: Part 1
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Session TimeMonday, 29 July 20199am - 12:15pm
DescriptionModern video games employ a variety of sophisticated algorithms to produce groundbreaking 3D rendering, pushing the visual boundaries and interactive experience of rich environments. This course brings state-of-the-art and production-proven rendering techniques for fast, interactive rendering of complex and engaging virtual worlds. For previous years’ advances course slides, visit http://advances.realtimerendering.com/.
Prerequisites Working knowledge of modern real-time graphics APIs like DirectX, Vulkan, or Metal and a solid basis in commonly used graphics algorithms. Familiarity with the concepts of programmable shading and shading languages. Familiarity with shipping gaming consoles hardware and software capabilities is a plus but not required.
Intended Audience Technical practitioners and developers of graphics engines for visualization, games, or effects rendering who are interested in interactive rendering.
EA | Frostbite
Gaming & Interactive