Call for Submissions
You have the expertise, so share it with the world.
Marvel Studios' Victoria Alonso Keynotes SIGGRAPH 2019
You have the expertise, so share it with the world.
Do you want to spark discussions about the near and distant future of computer graphics technology and interactive techniques? Are you interested in sharing your ideas and expertise with a wide variety of creative and technology-savvy professionals?
Share and thrive by presenting your work in the SIGGRAPH 2019 Talks Forum. This is your opportunity to present new techniques, novel applications of existing techniques, and other developments with broad interest to practitioners of computer graphics and interactive techniques.
We encourage talks that elaborate on the full range of computer graphics and interactive techniques: case studies, academic research, technical developments, improved pipeline tools, education and curriculum, professional development, or social commentary. We are particularly interested in work that helps us all thrive including adaptive technology and applications supporting sustainability.
Submissions are due by 22:00 UTC/GMT, 12 February 2019.
Common Evaluation Criteria
Jurors are asked to evaluate your submission using four criteria: concept, novelty, interest, and quality. The final submission score is based on a combination of these factors. For example, a high-quality talk that has broad appeal and is unlike other recent SIGGRAPH talks has a good chance of acceptance, while a poorly motivated submission of interest to few attendees (or that duplicates recent talks) will probably be rejected. Work is evaluated on the quality and completeness of the materials submitted.
Examples of accepted content from past conferences, including Talks, have been made freely available by the ACM SIGGRAPH organization and can be accessed here.
How exceptional are the ideas, problems, solutions, aesthetics, etc. presented in this submission? How coherently does the submission convey its overall concept? Is the concept similar to existing ones, or does it stand out? This criterion is particularly applicable to submissions that pull together existing technologies into a single product (for example, demos, animations, art pieces). Submissions of this type, where the individual technologies are not necessarily new but their combination is, are evaluated on both the final product and how well proposed technologies integrate to meet the desired goals. Many submissions in this area are rejected because they do what existing systems do, and they do not demonstrate that the proposed approach leads to better results.
How new and fresh is this work? Is it a new, groundbreaking approach to an old problem, or is it an existing approach with a slightly new twist? You must first demonstrate to the jury that your work is sufficiently different from existing approaches. Second, you should evaluate your work in the context of other approaches where appropriate: Is it faster? Easier to use? Does it give better results? Is it more accurate? Many submissions are rejected either because the work is too similar to existing work or because the submission materials did not convince the jury that the improvements were substantial enough.
Will conference attendees want to see this? Will it inspire them? Are the results or approach appealing to a broad audience? This is partly a measure of how broad the potential audience is and partly a measure of the overall clarity and novelty of the submission. A submission in a very niche area is more likely to be accepted if the results are exceptionally better than what exists already, or if the proposed solution might be applicable to other areas.
Quality, Craft, And Completeness
This is a measure of how well-written the abstract is and the quality of the supporting materials. The abstract must effectively communicate both the problem and the solution in enough detail and clarity that the jury can evaluate it. You must also convince the jury that your solution works. Many submissions are rejected because, while the problem and solution seemed interesting, the materials did not convince the jury that the solution had actually been implemented and evaluated. If your submission has an animation, simulation, or interactive component, then including a video is essential.
During the review process, the jury sorts Talk submissions into focus categories: research, production and education. This sorting is used in scheduling accepted talks into meaningful sessions and to provide “at-a-glance” information to attendees. The primary reason for rejection of each type of talk is given below, to help submitters understand what the jury will be looking for in typical talk submissions:
Accepted research talks typically fall into one of two categories: an exploration of a new problem or a novel approach to an existing problem. For talks on new problems, the jury accepts those they believe will interest attendees and inspire subsequent discussions or research. For talks on solving existing problems, the jury accepts those that clearly solve a problem of interest to many attendees. Primary reasons a talk is rejected include:
Accepted production talks typically explore solutions to problems frequently encountered in production environments. They should be motivated by unique visual results or the production pipeline rather than production scope, size, or budget. Examples include new applications of research ideas in a production setting, combining existing techniques in new and unique ways, or improvements to pipeline tools or workflow for improved efficiency. The jury accepts production talks that will interest attendees seeking details on production difficulties and their solutions or because the technical details may interest the broader SIGGRAPH community. Production talks are not limited to film and visual effects, but could cover other application and production environments such as game development, mobile graphics, applications of interactive techniques, immersive environments, art and design installations.
The abstract needs to provide context for the work and the aesthetic goals, the underlying technical solution, and some kind of evaluation metrics. To support the submission’s claims, we strongly encourage the inclusion of some kind of visual or video material, either work in progress or the finished result. The jury frequently rejects unsubstantiated submissions. Note: It is possible to submit material for viewing only at the jury meeting (when it has not been approved for public display or release). Please contact the Talks Chair to make arrangements.
Primary reasons that a production talk is rejected:
If you are proposing an installation and want to also give a presentation about your installation, look for this checkbox on the submission form: “If your installation is accepted, are you willing to also give a presentation about your installation?”
If your work is accepted for Emerging Technologies, the Studio, or Virtual, Augmented and Mixed Reality, your Experience Presentation will be evaluated based on the following criteria:
If your work is not accepted, your Experience Presentation will also not be accepted. Giving an Experience Presentation is NOT a requirement for acceptance of your installation.
Accepted education talks can include case studies of exemplary interdisciplinary courses and projects, curricula, tools, and new courses at the leading edge of graphics and interactive techniques content. Most educators attending the conference focus on undergraduate education but there is also interest in informal education, K-12 education and graduate education. Education Talks are often scheduled as part of the Educators’ Forum at the conference. Submitters are asked to select Education as a category when submitting to help identify works appropriate for this focus area.
SIGGRAPH reviewers cannot sign non-disclosure agreements for submissions. For information on Patents and Confidentiality see the Submissions FAQ.
You will be notified of acceptance or rejection mid-April.
If your talk is accepted, you must prepare and submit a revised abstract (two-page abstract). This abstract must be submitted by 7 May 2019. Please prepare your abstract using these templates and instructions. For your reference, here is a well-formatted example. If we do not receive your revised abstract by 7 May 2019, you will not be allowed to present at SIGGRAPH 2019.
After we receive your revised two-page abstract, we will provide complete information on your talk presentation: length (20 or 40 minutes), time, location. We will also provide information on how to submit final versions of your accepted work and the deadlines for final updates.
You must also attend and present your work at SIGGRAPH 2019 in Los Angeles, California. If you are unable to present, your talk will be canceled. Accepted works may be schedule at any time during the conference week (28 July – 1 August 2019). Submitters are expected to be able to present when scheduled. Special schedule requests cannot be accommodated.
After acceptance, the submission portal will allow you to update basic information about your work and upload any final materials for inclusion in the conference program and website. This information needs to be finalized two weeks after acceptance. Final versions of accepted work must be submitted before required deadlines (normally one week after acceptance notification). You will receive information on how to submit final versions of your accepted work and the deadlines for final updates.
If your talk is accepted, you will need to:
The time and location of your talk will be posted on the SIGGRAPH 2019 website well in advance of the conference. As SIGGRAPH 2019 approaches, the session chair for your session will contact you with further logistical details.
Registration and travel costs to attend SIGGRAPH 2019 are at your own expense; however, each accepted talk receives recognition as specified in the SIGGRAPH 2019 Recognition Policy.
22:00 UTC/GMT, 12 February 2019
Acceptance or rejection notices are sent to all submitters.
Deadline to make any changes to materials (i.e. approved title changes, presenter names, descriptions) for publication on the web site.
Two-page abstract due. If we do not receive your revised abstract by 7 May, you will not be allowed to present at SIGGRAPH 2019.
28 July – 1 August 2019
Los Angeles Convention Center
Los Angeles, California
If Your Work is Accepted for Presentation at SIGGRAPH 2019: You must complete the ACM Rights Management Form. The form will be sent to all submitters whose work is accepted.
Your representative image and text may be used for promotional purposes. Several SIGGRAPH 2019 programs – Art Gallery, Art Papers, Real-Time Live!, Technical Papers, and all installation programs – will prepare preview videos for pre-conference promotion of accepted content, which may include a portion of the video you submitted for review. You have the ability to grant or deny us the ability to use the representative image and submitted video for these purposes.
Computer Animation Festival Electronic Theater attendees created a unique, interactive pre-show experience using their devices to make a collective lighting collage.
Birdly was an installation that explored the experience of a bird in flight. Unlike a common flight simulator, users do not control a machine. Instead, they embody a bird, the Red Kite. To evoke this embodiment, the system relied on sensory-motor coupling. Participants controlled the simulator with hands and arms, and a head-mounted display provided a first-person perspective of a bird.
The Studio at SIGGRAPH has always been a creative place that allows attendees to make and share their art.