Call for Submissions
Submit your ideas for dynamic Panel discussions.
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Submit your ideas for dynamic Panel discussions.
Leading experts in computer graphics and interactive techniques gather for SIGGRAPH Panels to converge, collaborate and engage in dialogue about the topics that are important in the industry.
Panels should present a type of information, experience, and perspective that is unique to attendees. They should focus on discussions that generally include a moderator and three or four confirmed panelists with varying experiences or perspectives. Good panels may include discussion, disagreement, controversy and audience interaction.
Panels are a mixture of sessions organized by special invitation and/or selected from juried proposals submitted through the online submission process.
This year’s theme is thrive. We are particularly interested in Panels addressing issues related to adaptive technology and sustainability.
Submissions are due by 22:00 UTC/GMT, 12 February 2019.
For additional submission information or information about uploading files, see Submissions FAQ.
Panels are forums for experts in a particular area to have a guided, interactive dialog with the audience about a specific topic. A good panel submission proposes an interesting topic, identifies panelists who will bring diverse opinions to the discussion, and outlines a proposed structure for the panel discussion itself.
Examples of accepted content from past conferences, including Panels, have been made freely available by the ACM SIGGRAPH organization and can be accessed here.
Some reasons panel proposals are rejected:
1. The panel organizer has not confirmed specific speakers or has identified speakers but not clearly conveyed why those speakers are the best ones to address the proposed topic.
2. The proposed panel topic is of very narrow interest and will only appeal to a very small number of attendees.
3. The proposed panel topic is too broad or not defined well enough to engender a focused discussion.
4. The proposed panel lacks structure, or the structure fails to allow significant audience interaction. A panel that consists primarily of prepared statements by the panelists will be rejected.
5. The jury believes the panelists do not offer sufficiently diverse viewpoints.
Jurors are asked to evaluate your submission using four criteria: Concept, Novelty, Interest, and Quality. The final submission score is based on a combination of these factors. For example, a high-quality panel that has broad appeal and is unlike other recent SIGGRAPH panels has a good chance of acceptance, while a poorly motivated submission of interest to few attendees (or that duplicates recent panels) will probably be rejected.
How exceptional are the ideas, problems, solutions, aesthetics, etc. presented in this submission? How coherently does the submission convey its overall concept? Is the concept similar to existing ones, or does it stand out? This criterion is particularly applicable to submissions that put together existing technologies into a single product (for example, demos, animations, art pieces). Submissions of this type, where the individual technologies are not necessarily new but their combination is, are evaluated on both the final product and how well proposed technologies integrate to meet the desired goals. Many submissions in this area are rejected because they do what existing systems do, and they do not demonstrate that the proposed approach leads to better results.
How new and fresh is this work? Is it a new, ground-breaking approach to an old problem, or is it an existing approach with a slightly new twist? You must first demonstrate to the jury that your work is sufficiently different from existing approaches. Second, you should evaluate your work in the context of other approaches where appropriate: Is it faster? Easier to use? Does it give better results? Is it more accurate? Many submissions are rejected either because the work is too similar to existing work or because the submission materials did not convince the jury that the improvements were substantial enough.
Will conference attendees want to see this? Will it inspire them? Are the results or approach appealing to a broad audience? This is partly a measure of how broad the potential audience is and partly a measure of the overall clarity and novelty of the submission. A submission in a very niche area is more likely to be accepted if the results are exceptionally better than what exists already, or if the proposed solution might be applicable to other areas.
Quality, craft, and completeness
This is a measure of how well-written the abstract is and the quality of the supporting materials. The abstract must effectively communicate both the problem and the solution in enough detail and clarity that the jury can evaluate it. You must also convince the jury that your solution works. Many submissions are rejected because, while the problem and solution seemed interesting, the materials did not convince the jury that the solution had actually been implemented and evaluated. If your submission has an animation, simulation, or interactive component, then including a video is essential.
You will be notified of acceptance or rejection mid-April.
If your panel is accepted, you must prepare and submit a revised abstract (two pages maximum). The two-page abstract should include an overview of the topics being discussed and brief biographies of each participants. This abstract must be submitted by 7 May 2019. Please prepare your abstract using these templates and instructions. For your reference, here is a well-formatted example. If we do not receive your revised abstract by 7 May 2019, you will not be allowed to present at SIGGRAPH 2019.
After we receive your revised two-page abstract, we will provide complete information on your presentation: length, time, location. We will also provide information on how to submit final versions of your accepted work and the deadlines for final updates.
You must also attend and present your work at SIGGRAPH 2019 in Los Angeles, California. If you are unable to present, your panel will be canceled.
After acceptance, the submission portal will allow you to update basic information about your work and upload any final materials for inclusion in the conference program and website. You will receive information on how to submit final versions of your accepted work and the deadlines for final updates.
Registration and travel costs to attend SIGGRAPH 2019 are at your own expense; however, each accepted panel receives recognition as specified in the SIGGRAPH 2019 Recognition Policy.
The time and location of your panel will be posted on the SIGGRAPH 2019 website well in advance of the conference. Accepted works may be schedule at any time during the conference week (28 July – 1 August 2019). Submitters are expected to be able to present when scheduled. Special schedule requests cannot be accommodated.
You will be responsible for managing your moderator (if it’s not you) and panelists. This includes coordinating with conference organizers to prepare the panel description and speaker information for publication in the website and conference materials. It will also require that you distribute registration discount codes to your panelists and that you check in with them at the conference.
Please note: Panels are about people and discussion, not presentations. Panels should not rely on PowerPoint slides, video clips, or other visual materials.
22:00 UTC/GMT, 12 February 2019
Acceptance or rejection notices are sent to all submitters
Deadline to make any changes to materials (i.e. approved title changes, presenter names, descriptions) for publication on the web site.
Two-page abstract due. If we do not receive your revised abstract by 7 May, you will not be allowed to present at SIGGRAPH 2019.
28 July – 1 August 2019
Los Angeles Convention Center
Los Angeles, California
If Your Work is Accepted for Presentation at SIGGRAPH 2019: You must complete the ACM Rights Management Form. The form will be sent to all submitters whose work is accepted.
Your representative image and text may be used for promotional purposes. Several SIGGRAPH 2019 programs – Art Gallery, Art Papers, Real-Time Live!, Technical Papers, and all installation programs – will prepare preview videos for pre-conference promotion of accepted content, which may include a portion of the video you submitted for review. You have the ability to grant or deny us the ability to use the representative image and submitted video for these purposes.
Birdly was an installation that explored the experience of a bird in flight. Unlike a common flight simulator, users do not control a machine. Instead, they embody a bird, the Red Kite. To evoke this embodiment, the system relied on sensory-motor coupling. Participants controlled the simulator with hands and arms, and a head-mounted display provided a first-person perspective of a bird.
A tactile feedback device that delivered effective and expressive tactile sensations in free air, without requiring the user to wear a physical device. Combined with interactive graphics and applications, AIREAL enabled users to feel virtual objects, experience free-air textures and receive haptic feedback with free-space gestures.
From Previs to Final in Five minutes. Epic Games teamed up with Ninja Theory, Cubic Motion, and 3Lateral to create the world's first believable human driven live by an actress within an Unreal Engine game world.