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ACM SIGGRAPH Frontiers, Frontiers Workshop: Workshop – Textiles: Virtual to Actual
Event TypeACM SIGGRAPH Frontiers, Frontiers Workshop
Interest Areas
Arts & Design
Research & Education
Primary Interest Areas
Research & Education
Registration Levels
EX
XP
F
FP
S
B
E
TimeSunday, 28 July 20199am - 5pm
LocationRoom 401
DescriptionThe textiles industry accounts for 4% of the yearly productive output of the world. Textiles are everywhere: from clothing, to architecture, to medical devices. And graphics researchers have developed a wealth of techniques for the design, simulation, and rendering of virtual cloth. How can we put these results to work in the real world? What textiles research questions have we overlooked? Workshop attendees will hear from both textiles industry experts about problems graphics could solve, and from a few researchers who are already taking their results into the real world. Opportunities for the exploration of potential collaborations will be provided.
ACM SIGGRAPH Frontiers
Frontiers Workshop
:
Textiles: Virtual to Actual
Organizer
James McCann
Presenters
Mariano deGuzman
Brooks Hagan
Christian Harris
Anjali Khemani
Clare King
Steve Marschner
Pat Trautman
William Vaughan
Math Whittaker
Event Type
ACM SIGGRAPH Frontiers
Frontiers Workshop
Interest Areas
Arts & Design
Research & Education
Primary Interest Areas
Research & Education
Registration Levels
EX
XP
F
FP
S
B
E
TimeSunday, 28 July 20199am - 5pm
LocationRoom 401
DescriptionThe textiles industry accounts for 4% of the yearly productive output of the world. Textiles are everywhere: from clothing, to architecture, to medical devices. And graphics researchers have developed a wealth of techniques for the design, simulation, and rendering of virtual cloth. How can we put these results to work in the real world? What textiles research questions have we overlooked? Workshop attendees will hear from both textiles industry experts about problems graphics could solve, and from a few researchers who are already taking their results into the real world. Opportunities for the exploration of potential collaborations will be provided.
Organizer
James McCann
Carnegie Mellon University
James McCann is an Assistant Professor at the Carnegie Mellon Robotics Institute. He leads the Textiles Lab -- a group that builds new software and hardware for textile artifact creation. James' broader focus is on building tools that enable "universal creativity" -- the ability for every person to realize their creative potential.
Presenters
Mariano deGuzman
Nimbly
Mariano co-founded Nimbly after successfully starting and managing his own knit clothing brand, called Appalatch. His deep interest in clothing manufacturing and sustainability was cultivated during studies at Harvard and international work for the World Bank.
Brooks Hagan
weft.design
Rhode Island School of Design
Brooks Hagan is an Associate Professor at Rhode Island School of Design. He leads the Virtual Textile Research Group, which investigates manufacturing, prototyping and computational design for constructed textiles. He is co-founder of the custom weaving and graphics company Weft, and consults with numerous industry leaders including Apple Inc. and Under Armour.
Christian Harris
GGE
Christian has a broad collection of experiences which include high-end womenswear design, menswear design, analog and digital patternmaking, garment design and engineering for extended sizes, 3D virtual sampling for apparel and software product management. Today, Christian is an independent 3D Adviser and Industry Liaison at Gerber Technology and an Associate of Global Garment Engineering. Christian has a BFA in Fashion Design and Marketing and an MFA in Fashion Design. He has earned accolades from publications like Elle, Esquire and Women’s Wear Daily.
Anjali Khemani
Propel LLC
At Propel LLC, Anjali Khemani is involved in the design and development of interactive textiles and creates complex computer programs that translate into ingenious 3D knitted structures. Anjali believes the future of textiles is digital fabrication, interactive textiles and UX-based garments. A recent graduate from Drexel University in Philadelphia with a Masters of Science, Anjali discovered technical textiles and realized it was a field that merged her design and technical coding skills.
Clare King
Propel LLC
Clare King is President of Propel LLC, a company dedicated to the development of transforming textile technologies for the US Military and Fire Services. Using a wealth of experience in textile materials and processes, the Propel team thinks about and solves complex problems from conceptualization through full-scale manufacturing. Propel projects have included the Wearable Advanced Sensor Platform (WASP) for smart monitoring of Firefighters – the first workplace wearable to come to market – and, currently, for the US Navy, both advanced wireless and stitchless engineering of future sailor clothing systems.
Steve Marschner
weft.design
Cornell
Steve Marschner is Professor of Computer Science at Cornell University, where his research in computer graphics and vision center around how optics and mechanics determine the appearance and behavior of materials. He is co-founder of Weft, which uses computer graphics techniques to enable a new kind of on-demand custom textile manufacturing.
Pat Trautman
Global Garment Engineering
World-renowned expert in translating 2D and 3D garment images into real-world garments that can be reliably sized for retail sales. With degrees in clothing and textiles, theatrical costume design, and history Trautman has combined over 20 years teaching in multiple universities (including UConn and SCAD) and consulting with brands and factories on quality execution of designs as presented in sketch with managing technical design and sample rooms in 3 countries. Recently, and working with several major studios, Trautman has shifted focus to recreate film character costumes from big screen for uses including promotion, museum exhibits, and retail partnerships world-wide.
William Vaughan
New Balance
William Vaughan is an award-winning artist, writer, and director. He has created thousands of original computer-generated characters, including Tofu the Vegan Zombie. William has trained thousands of cg artists throughout the world and authored more than one thousand tutorials and instructional videos. He has been published by major cg magazines, contributed to twenty books, has written and directed several award-winning films, and has created digital art for many top studios, including Nickelodeon and Pixar Animation Studios. He is currently leading a team of artists at New Balance as the Senior 3D Production Manager.
Math Whittaker
New Balance
Math Whittaker is a computational designer within innovation at New Balance. In 2018 Math graduated from Harvard University with a Master’s of Design Studies (Technology) . Prior to studying for his Master’s, Math studied at Manchester School of Art in the UK and has worked in engineering, furniture design and jewelry design industries. Currently Math’s work at New Balance focuses on creating computational tools for other designers within the department to use. Whilst taking a course at MIT he worked alongside Carrie Mcknellie on developing algorithmic techniques to apply the structure of knitting to sheet metal fabrication
ACM SIGGRAPH Frontiers, Frontiers Workshop: Workshop: Computer Graphics for Autonomous Vehicles
Event TypeACM SIGGRAPH Frontiers, Frontiers Workshop
Interest Areas
New Technologies
Research & Education
Primary Interest Areas
Research & Education
Registration Levels
EX
XP
F
FP
S
B
E
TimeSunday, 28 July 20199am - 5pm
LocationRoom 503
DescriptionThe second edition of the Workshop on Computer Graphics for Autonomous Vehicles will gather industrial and academic presentations fostering discussions around the state-of-the-art in simulation and traffic modeling platforms for autonomous vehicles (AV). This workshop will present latest usages of computer graphics, vision, simulation and AI for the design of nextgen AV. Presentations will cover virtual simulators as source for ground truth data, AI learning platforms, sensor simulation or data acquisition challenges. Other topics may include simulation at scale, traffic modeling, training and testing of AI drivers, AV data segmentation or annotation algorithms and related databases.
ACM SIGGRAPH Frontiers
Frontiers Workshop
:
Computer Graphics for Autonomous Vehicles
Organizers
Jose A. Iglesias-Guitian
German Ros
Vangelis Kokkevis
Jose M. Alvarez
Yongjoon Lee
Philipp Slusallek
Presenters
Niru Kumari
Shital Shah
Adam Millard-Ball
Dmitry Zelenkovsky
Sergio Nacht
James Fort
Thomas Convard
Kevin McNamara
Zvi Greenstein
Gavriel State
Steve Rotenberg
Steve Capell
Magnus Wrenninge
Event Type
ACM SIGGRAPH Frontiers
Frontiers Workshop
Interest Areas
New Technologies
Research & Education
Primary Interest Areas
Research & Education
Registration Levels
EX
XP
F
FP
S
B
E
TimeSunday, 28 July 20199am - 5pm
LocationRoom 503
DescriptionThe second edition of the Workshop on Computer Graphics for Autonomous Vehicles will gather industrial and academic presentations fostering discussions around the state-of-the-art in simulation and traffic modeling platforms for autonomous vehicles (AV). This workshop will present latest usages of computer graphics, vision, simulation and AI for the design of nextgen AV. Presentations will cover virtual simulators as source for ground truth data, AI learning platforms, sensor simulation or data acquisition challenges. Other topics may include simulation at scale, traffic modeling, training and testing of AI drivers, AV data segmentation or annotation algorithms and related databases.
Organizers
Jose A. Iglesias-Guitian
Computer Vision Center
Universitat Autonoma de Barcelona
Jose A. Iglesias-Guitian is a Research Scientist in Visual Computing and Computer Graphics. He works for the Computer Vision Center (CVC) at the Universitat Autonoma de Barcelona (UAB). His main expertise is in Computer Graphics and nowadays he collaborates with automotive companies on the intersection of graphics with computer vision and autonomous driving. Before he was an Associate Researcher at Disney Research (The Walt Disney Company), based in Edinburgh (UK). Before that, Jose spent research periods at the University of Zaragoza (Spain) and for more than five years he was at the Visual Computing Group of CRS4 (Italy) where he received a Ph.D. Degree in Electronic and Computer Engineering (2011). Jose has obtained predoc and senior EU Marie Curie​ fellowships. His research is focused on real-time graphics, volumetric and translucent material rendering, noise reduction and xR interactive applications. More information about his research work is available at www.j4lley.com.
German Ros
Intel Labs
German Ros is a Research Scientist at Intel Intelligent Systems Lab (Santa Clara, California), working on topics at the intersection of Machine Learning, Simulation, Virtual worlds, Transfer Learning and Intelligent Autonomous agents. He leads the CARLA organization as part of the Open Source Vision Foundation. Before joining Intel Labs, German served as a Research Scientist at Toyota Research Institute (TRI), where he conducted research in the area of Simulation for Autonomous Driving, Scene Understanding and Domain Adaptation, in the context of Autonomous Driving. He also helped industrial partners, such as Toshiba, Yandex, Drive.ai, and Volkswagen to leverage simulation and virtual words to empower their machine learning efforts and served at the Computer Vision Center (CVC) as a technical lead for the simulation team. German Ros obtained his PhD in Computer Science at Autonomous University of Barcelona & the Computer Vision Center.
Vangelis Kokkevis
Toyota Research Institute
Vangelis Kokkevis is Director at the Driving Simulation and Control at the Toyota Research Institute (Los Altos, CA). His team is building a high-end simulation platform and visual tools to accelerate the development and testing of autonomous driving systems for Toyota’s future vehicles. His works involves building a high-end simulation platform and visual tools to accelerate the development and testing of autonomous driving systems for Toyota’s future vehicles. Please find more information at http://www.tri.global/.
Jose M. Alvarez
NVidia Corporation
Jose M. Alvarez is a Senior Deep Learning Engineer at NVIDIA working on scaling-up deep learning for autonomous driving. Previously, he was a senior researcher at Toyota Research Institute and at Data61/CSIRO (formerly NICTA) working on deep learning for large scale dynamic scene understanding. Prior to that, he worked as a postdoctoral researcher at New York University under the supervision of Prof. Yann LeCun. He graduated with his Ph.D. from Autonomous University of Barcelona (UAB) in October 2010, with focus on robust road detection under real-world driving conditions. Dr. Alvarez did research stays at the University of Amsterdam (in 2008 and 2009) and the Electronics Research Group at Volkswagen (in 2010) and Boston College. Since 2014, he has served as an associate editor for IEEE Transactions on Intelligent Transportation Systems.
Yongjoon Lee
Zoox
Yongjoon Lee is Engineering Manager of Simulation at Zoox, responsible for the simulation platform to validate and improve the safety and quality of their autonomous driving software. Previously, he worked at Bungie, where he worked as engineering lead for teams on AI, animation, action system, cinematic system, and mission tools. He contributed technical papers at SIGGRAPH on realistic motion synthesis using reinforcement learning. He holds a Ph.D in Computer Science & Engineering from the University of Washington.
Philipp Slusallek
German research Center for Artificial Intelligence (DFKI)
Saarland University
Philipp Slusallek is Scientific Director at the German Research Center for Artificial Intelligence (DFKI), where he heads the research area on Agents and Simulated Reality. At Saarland University he has been a professor for Computer Graphics since 1999, a principle investigator at the German Excellence-Cluster on “Multimodal Computing and Interaction” since 2007, and was Director for Research at the Intel Visual Computing Institute 2009-2017. Before coming to Saarland University, he was a Visiting Assistant Professor at Stanford University. He is associate editor of Computer Graphics Forum, a fellow of Eurographics, a member of acatech (German National Academy of Science and Engineering), and a member of the European High-Level Expert Group on Artificial Intelligence. In addition, Prof. Slusallek co-founded the European AI Initiative CLAIRE (Confederation of Laboratories for Artificial Intelligence Research in Europe, claire-ai.org) in 2018. He originally studied Physics in Frankfurt and Tübingen (Diploma/M.Sc.) and got his PhD in Computer Science from Erlangen University. His research covers a wide range of topics including artificial intelligence in a broad sense, simulated/digital reality, real-time realistic graphics, high-performance computing, motion synthesis, novel programming models for CPU/GPU/FPGA, computational science, and others.
Presenters
Niru Kumari
Uber ATG
Niru is a lead in Simulation team at Uber ATG and located at San Francisco. Her team is working to developing and integrating sensor models to enhance offline testing of AV software stack. Niru received her PhD in Mechanical Engineering from Purdue University in 2010. In her free time, she enjoys traveling and hiking.
Shital Shah
Microsoft
Shital Shah is Principal Research Engineer at Microsoft Research AI. His interests include simulation, autonomous vehicles, robotics, deep learning and reinforcement learning. He has been working at Microsoft for 14 years architecting, designing and developing large scale distributed machine learning systems. He has contributed in research and engineering in various roles at Microsoft including technical lead, architect, engineering manager and as a research engineer. Previously at Bing, he founded and lead the team to design and develop distributed machine learned clustering platform for web-scale data. At Microsoft Research, he conceived and lead the development of AirSim, a physically and visually realistic cross platform simulator for AI research as test bed for designing, applying and evaluating reinforcement learning algorithms for the smart agents in open dynamic world. More recently, he authored TensorWatch, an open source tool for debugging and visualization for machine learning.
Adam Millard-Ball
University of California, Santa Cruz (UCSC)
Dr. Adam Millard-Ball is an economist and a transportation planner who focuses on urban transportation solutions to tackle global climate change and local environmental challenges. His research examines how parking pricing reduces circling for parking, models the environmental impacts of autonomous vehicles, and maps global trends in urban sprawl. His work has been featured by NPR’s Morning Edition, the New York Times, the Globe and Mail, and other prominent media outlets. Dr. Millard-Ball is an associate professor of environmental studies at the University of California, Santa Cruz, and was formerly a Principal Transportation Planner with Nelson\Nygaard Consulting Associates in San Francisco and New York. He holds an MA from the University of Edinburgh and a PhD from Stanford University.
Dmitry Zelenkovsky
LG Electronics
Dmitry Zelenkovsky is z Sr. Staff Software Engineer at LG Electronics. He graduated from St. Petersburg State University (Russia) in 2004. Worked in several big companies like Motorola, Nokia, Here. 15 years of software development experience managing multicultural teams in Russia, Taiwan, Finland, Germany, and the US. Currently staying with LG, working on Autonomous Vehicle Simulator. A big believer in Open Source and Autonomous Future.
Sergio Nacht
Cognata
Sergio Nacht is Director of AV Simulation at Cognata, a company that brings the disruptive power of advanced 3D graphics, artificial intelligence, deep learning, and computer vision to training and testing of automated driving systems. Managing a team of highly experienced software engineers, Sergio is responsible for delivering the world’s most realistic large-scale simulation solution for ADAS and Autonomous Vehicle developers. Sergio brings to the table, in addition to a good glass of beer, more than 24 years of professional software experience in the Israeli high-tech industry. He has led the development of 3D simulation, games, data visualization, and more. Sergio’s passion for games and animation started early, as a kid in Brazil, years before emigrating to Israel and receiving his B.Sc. in Computer Science from the Technion (Israel’s Institute of Technology).
James Fort
Unity
James has 13 years of experience building and applying simulation and artificial intelligence (AI) technologies. He started his career in the simulation brand at Dassault Systèmes (DS), where he worked on mechanical design problems with automotive OEMs and suppliers in Detroit. He then took a role on-site at Boeing where he developed tools for the virtual testing of composite structures on the 787 Dreamliner. He rounded off his time at DS with product management roles for aerospace and advanced manufacturing applications. In 2017, James shifted his career by taking a position at Amazon and diving into the building of AI systems to help Alexa speak new languages. He now finds himself in the AI organization at Unity, where he brings together his expertise in simulation and AI to develop new products for the engineering of autonomous systems.
Thomas Convard
Epic Games
Thomas Convard is a Technical Product Manager at Epic Games where he is designing the next generation of interactive 3D software for manufacturing, product design and simulation. Previously, Thomas worked as an R&D engineer in the Aerospace and Defense sector, promoting the use of real-time computer graphics and virtual reality technologies for industrial processes. He studied Computer Science at Université Paris-Sud, France, where he received his Ph.D. degree in 2005 for his work on Virtual Reality for Computer Aided Design.
Kevin McNamara
Parallel Domain
Kevin brings deep computer graphics experience having built and led a team within Apple's Special Projects Group focused on autonomous systems simulation. Previously, he architected and implemented procedural content systems for Microsoft Game Studios and contributed to academy award winning films at Pixar Animation Studios. Kevin was named to Inc.’s 2019 list of Rising Stars. Kevin has presented his work on procedural content generation at SIGGRAPH, AutoSens, and other conferences, summits, and tech focus days.
Zvi Greenstein
NVIDIA
As General Manager, Automotive for NVIDIA, Zvi Greenstein heads up product management and business development for simulation and mapping. Prior to joining the automotive team, Zvi has been responsible for NVIDIA’s VR products, including NVIDIA Holodeck, VRWorks SDKs and working with NVIDIA's ecosystem partners to advance the VR industry. He has been in the graphics industry for more than 15 years in various leadership roles. He holds a master’s degree in business administration from Tel Aviv University, and a bachelor’s degree in electrical engineering from Ben-Gurion University of the Negev.
Gavriel State
NVIDIA
Gavriel State is a Senior Director for Simulation and AI at NVIDIA, based in Toronto, where he leads efforts involving applications of AI technology to simulation and vice versa. His current work includes physics based simulation of human motion, as well as research into minimizing the domain gap between synthetic and real data for perception with neural networks. Previously, Gavriel founded TransGaming Inc, and spent 15 years focused on games and rendering technologies.
Steve Rotenberg
VectorZero Inc.
UCSD
Steve Rotenberg is the Founder & CEO of VectorZero since 2017. He is also a Continuing Lecturer at UCSD and has taught Computer Animation, Rendering, Physics Simulation since 2003. Steve previously worked as Director of 3D Technology at HERE Maps (2010-2013), was the Founder & CEO of PixelActive (2006-2010), and Director of Software at Angel Studios (1992-2002).
Steve Capell
Aurora
Steve Capell has spent his career at the crossroads of video games, computer animation and simulation. He earned a Ph.D. from the University of Washington in simulation-based character animation, and has worked at several startups on technologies related to simulation, video games and virtual reality. He now works on sensor simulation for autonomous vehicles at Aurora.
Magnus Wrenninge
Aurora
Magnus Wrenninge works on simulation and synthetic data generation at Aurora, the self-driving technology company. Magnus joined Aurora when the company acquired 7D Labs, a startup he founded that focused on the use of high-fidelity computer graphics for machine learning and autonomous vehicle simulation. Before that, Magnus spent time at Pixar Animation Studios as a Principal Engineer and at Sony Imageworks in software engineering and technical direction. He started his career in the visual effects industry at Digital Domain where he created fluid simulation and environment rendering software. In 2015 he was awarded with an Academy Technical Achievement Award, and he currently serves on the Academy of Motion Pictures' Scientific and Technical Awards committee.
ACM SIGGRAPH Frontiers, Frontiers Workshop: Workshop – Sim-to-Real: From Skilled Virtual Agents to Real-World Robots
Event TypeACM SIGGRAPH Frontiers, Frontiers Workshop
Interest Areas
Gaming & Interactive
New Technologies
Research & Education
Primary Interest Areas
Research & Education
Registration Levels
EX
XP
F
FP
S
B
E
TimeSunday, 28 July 20199am - 5pm
LocationRoom 504
DescriptionFor over three decades, SIGGRAPH has been the premier forum for research innovations in physics-based character animation. The overarching goal in this on-going effort is to study the biomechanical, motor control, and motor learning principles that lead to the skilled motions exhibited by humans and animals. To ensure that lessons learned along the way are not confined to virtual environments, this workshop will bring together an interdisciplinary group of researchers to discuss the current gap between simulation and the real world. In so doing, we will identify key challenges and opportunities that bridge the fields of computer animation and robotics.
ACM SIGGRAPH Frontiers
Frontiers Workshop
:
Sim-to-Real: From Skilled Virtual Agents to Real-World Robots
Organizer
Stelian Coros
Presenters
Yeuhi Abe
Jie Tan
Konstantinos Bousmalis
Gavriel State
Carmel Majidi
Karen Liu
Event Type
ACM SIGGRAPH Frontiers
Frontiers Workshop
Interest Areas
Gaming & Interactive
New Technologies
Research & Education
Primary Interest Areas
New Technologies
Research & Education
Registration Levels
EX
XP
F
FP
S
B
E
TimeSunday, 28 July 20199am - 5pm
LocationRoom 504
DescriptionFor over three decades, SIGGRAPH has been the premier forum for research innovations in physics-based character animation. The overarching goal in this on-going effort is to study the biomechanical, motor control, and motor learning principles that lead to the skilled motions exhibited by humans and animals. To ensure that lessons learned along the way are not confined to virtual environments, this workshop will bring together an interdisciplinary group of researchers to discuss the current gap between simulation and the real world. In so doing, we will identify key challenges and opportunities that bridge the fields of computer animation and robotics.
Organizer
Stelian Coros
ETH Zurich
Stelian is an Assistant Professor in the Department of Computer Science at ETH Zurich, where he leads the Computational Robotics Lab (CRL). He is also an Adjunct Professor in the Robotics Institute at Carnegie Mellon University. Stelian received his PhD in Computer Science from the University of British Columbia in 2011.
Presenters
Yeuhi Abe
Boston Dynamics
Yeuhi Abe is a Senior Roboticist at Boston Dynamics where he is primarily focused on developing exciting, new behaviors for the Atlas humanoid robot. Prior to that he received his PhD on physics-based methods for animating humanoid characters at MIT.
Jie Tan
Google Brain
Jie joined the Brain team at Google in 2016, working on deep learning, reinforcement learning and robotics. Before that, he was a Member of Technical Staff at the Computational Imaging group at Lytro, working on computer vision, SLAM, light field technology and image processing. Jie got his PhD in computer science from Georgia Tech in 2015, under the supervision of Greg Turk and Karen Liu.
Konstantinos Bousmalis
Google DeepMind
Konstantinos is a Senior Research Scientist at DeepMind, where he is working on computer vision, robotics and machine learning. Before DeepMind, he was at Google Brain and Robotics at Google. Konstantinos received his PhD in Computer Science from Imperial College London in 2014. His focus has since been on simulation-to-reality transfer for vision and robotic learning problems.
Gavriel State
NVIDIA
Gavriel State is a Senior Director for Simulation and AI at NVIDIA, based in Toronto, where he leads efforts involving applications of AI technology to simulation and vice versa. His current work includes physics based simulation of human motion, as well as research into minimizing the domain gap between synthetic and real data for perception with neural networks. Previously, Gavriel founded TransGaming Inc, and spent 15 years focused on games and rendering technologies.
Carmel Majidi
Carnegie Mellon University
Carmel is the Clarence H. Adamson Associate Professor of Mechanical Engineering at Carnegie Mellon, where he leads the Soft Machines Lab. His interest is in developing novel materials architectures, fabrication methods, and computational tools that enable robots and machines to behave like soft biological organisms and be safe for contact with humans. Carmel is also the co-founder of several start-ups that are commercializing lab inventions related to wearable health monitoring, robot actuation, and conductive elastomers.
Karen Liu
Stanford University
Karen's research interests span computer animation, robotics, reinforcement learning, physics simulation, optimal control, and computational biomechanics. Together with her colleagues, she developed computational approaches to modeling realistic and natural human movements, learning complex control policies for humanoids and assistive robots, and advancing fundamental numerical simulation and optimal control algorithms. Karen received a National Science Foundation CAREER Award, an Alfred P. Sloan Fellowship, and was named Young Innovators Under 35 by Technology Review. In 2012, she received the ACM SIGGRAPH Significant New Researcher Award for her contribution in the field of computer graphics.
ACM SIGGRAPH Frontiers, Frontiers Workshop: Workshop: Immersive Visualization
Event TypeACM SIGGRAPH Frontiers, Frontiers Workshop
Interest Areas
Research & Education
Primary Interest Areas
Research & Education
Registration Levels
EX
XP
F
FP
S
B
E
TimeSunday, 28 July 20199am - 5pm
LocationRoom 505
DescriptionThis workshop focuses on Immersive (Hybrid) Analytics which is science of analytical reasoning facilitated by interactive visual interfaces, deployed through effective use of multi-modal XR systems. It is successfully applied to scientific visualization, to graphically illustrate and spatially interact with, enabling scientists to understand, explore and gain meaningful insights from their massive data, often outcomes of complex simulations or data captures. It presents novel opportunities to facilitate data exploration with a human-in-the-loop using combination of machine learning, high performance graphics and interactive visualizations, and combining the strengths of human intuition with the power of computing to enhance better decision making.
ACM SIGGRAPH Frontiers
Frontiers Workshop
:
Immersive Visualization
Organizers
Tomasz Bednarz
Wesley Griffin
Presenters
Tomasz Bednarz
Wesley Griffin
John Stone
Tim Dwyer
Mohammad Soleymani
Johanna Bayer
William R Sherman
Nicholas F Polys
Event Type
ACM SIGGRAPH Frontiers
Frontiers Workshop
Interest Areas
New Technologies
Research & Education
Primary Interest Areas
New Technologies
Research & Education
Registration Levels
EX
XP
F
FP
S
B
E
TimeSunday, 28 July 20199am - 5pm
LocationRoom 505
DescriptionThis workshop focuses on Immersive (Hybrid) Analytics which is science of analytical reasoning facilitated by interactive visual interfaces, deployed through effective use of multi-modal XR systems. It is successfully applied to scientific visualization, to graphically illustrate and spatially interact with, enabling scientists to understand, explore and gain meaningful insights from their massive data, often outcomes of complex simulations or data captures. It presents novel opportunities to facilitate data exploration with a human-in-the-loop using combination of machine learning, high performance graphics and interactive visualizations, and combining the strengths of human intuition with the power of computing to enhance better decision making.
Organizers
Tomasz Bednarz
CSIRO Data61
UNSW Art & Design
A/Professor Tomasz Bednarz is a Director and Head of Visualisation at the Expanded Perception & Interaction Centre (EPICentre), UNSW Art & Design. He is also a Team Leader in Visual Analytics, at the CSIRO Data61 (Computational Platforms Group, Software & Computational Systems Program). His current roles reflect his conviction to a holistic approach to the wicked problems facing the collation, analytics and display of big data. His approach is expansive and encompasses the use of novel technologies (AR, VR, CAVE, Dome, AVIE), often in combination. Over the last couple of years, he has been involved in wide range of projects in area of immersive visualisation, human-computer interaction, computational imaging, image analysis and processing, visualisation, simulations, computer graphics, computer games, computational fluid dynamics, demoscene. He is Chair of ACM SIGGRAPH Asia 2019, that will be held first time in Australia (in Brisbane).
Wesley Griffin
NIST
Wesley Griffin is a Computer Scientist in the High Performance Computing and Visualization Group of the Applied and Computational Mathematics Division of the Information Technology Laboratory at the National Institute of Standards and Technology (NIST). He received his PhD in Computer Science from the University of Maryland, Baltimore County in. He develops immersive visual applications for scientific data analysis on the desktop and the NIST CAVE. His research interests are in immersive visualization for computational and scientific data. He is an organizer of the Software Engineering and Architectures for Realtime Interactive Systems (SEARIS) workshops held in conjunction with IEEE VR.
Presenters
Tomasz Bednarz
CSIRO's Data61
UNSW Art & Design
A/Professor Tomasz Bednarz is a Director and Head of Visualisation at the Expanded Perception & Interaction Centre (EPICentre), UNSW Art & Design, Team Leader in Visual Analytics, at the Commonwealth Scientific Industrial and Research Organisation Data61 (Computational Platforms Group, Software & Computational Systems Program).
Wesley Griffin
NIST
Wesley Griffin is a Computer Scientist in the High Performance Computing and Visualization Group of the Applied and Computational Mathematics Division of the Information Technology Laboratory at the National Institute of Standards and Technology (NIST).
John Stone
Research Programmer
University of Illinois at Urbana-Champaign
Mr. Stone is the lead developer of VMD, a high performance tool for visualization of biomolecular simulations used by over 100,000 researchers. His research interests include molecular visualization, GPU computing, ray tracing, haptics, virtual environments, and immersive visualization. Mr. Stone was inducted as an NVIDIA CUDA Fellow in 2010.
Tim Dwyer
Monash University
Tim leads the Immersive Analytics Lab at Monash University. His research concerns many different aspects of Information Visualisation and Visual Analytics. He is interested in visual interfaces for the exploration and communication of data. In particular, he explores how we can effectively use emerging display technologies—such as large interactive surfaces and augmented and virtual reality—to help people perform data analysis.
Mohammad Soleymani
USC Institute for Creative Technologies
Mohammad Soleymani is a research assistant professor in computer science at USC Institute for Creative Technologies (ICT). At ICT, he leads the research on human perception for multimodal interaction with virtual humans. He has served as program chair for ACM Conference on Multimodal Interaction and Affective Computing and Intelligent Interaction.
Johanna Bayer
Visual Computing Lab (VCG) at Harvard University
Johanna Beyer is a research associate at the Visual Computing Lab at Harvard University. She received her Ph.D. in computer science at the University of Technology Vienna, Austria in 2009. Her research interests are large-scale scientific and bio-medical visualization and its application to immersive analytics.
William R Sherman
Indiana University
William R. Sherman is a member of the Indiana University Advanced Visualization Lab, where he leads efforts in Scientific Visualization and Virtual Reality. He also teaches undergraduate and graduate courses on VR and Visualization, which he has done for two decades, including at the University of Nevada, Reno (UVR), and at the University of Illinois at Urbana-Champaign (UIUC).
Nicholas F Polys
Virginia Tech
Nicholas is an Affiliate Professor in the Department Computer Science where he teaches classes such as Intro to HCI, Media Computation, Graphics and GUI Programming, HCI Capstone, or Information Visualization and Virtual Environments. He is Director of Visual Computing for Virginia Tech Advanced Research Computing.
ACM SIGGRAPH Frontiers, Frontiers Workshop: Workshop – Cybersickness: Causes and Solutions
Event TypeACM SIGGRAPH Frontiers, Frontiers Workshop
Interest Areas
Gaming & Interactive
New Technologies
Research & Education
Primary Interest Areas
Gaming & Interactive
Registration Levels
EX
XP
F
FP
S
B
E
TimeSunday, 28 July 20199am - 5pm
LocationRoom 507
DescriptionThe primary purpose of the workshop is to improve the understanding of and discuss potential solutions for cybersickness, the motion sickness associated with immersive environments. The workshop will be a full-day deep dive into cybersickness, including review of the challenges XR technology pose to human physiology, the magnitude of the problem, (variability in) susceptibility, and decay rates. Participants will help in devising potential solutions and developing a Cybersickness Research Roadmap that identifies critical, cybersickness-relevant research questions that need to be addressed in order to realize the safe and effective proliferation of XR technology.
ACM SIGGRAPH Frontiers
Frontiers Workshop
:
Cybersickness: Causes and Solutions
Organizers
Bas Rokers
Kay Stanney
Presenters
Bas Rokers
Cali Fidopiastis
Thomas Stoffregen
Mark Dennison
Ben Lawson
Séamas Weech
Event Type
ACM SIGGRAPH Frontiers
Frontiers Workshop
Interest Areas
Gaming & Interactive
New Technologies
Research & Education
Primary Interest Areas
Gaming & Interactive
Registration Levels
EX
XP
F
FP
S
B
E
TimeSunday, 28 July 20199am - 5pm
LocationRoom 507
DescriptionThe primary purpose of the workshop is to improve the understanding of and discuss potential solutions for cybersickness, the motion sickness associated with immersive environments. The workshop will be a full-day deep dive into cybersickness, including review of the challenges XR technology pose to human physiology, the magnitude of the problem, (variability in) susceptibility, and decay rates. Participants will help in devising potential solutions and developing a Cybersickness Research Roadmap that identifies critical, cybersickness-relevant research questions that need to be addressed in order to realize the safe and effective proliferation of XR technology.

Talks:

  • Predicting and Preventing Cybersickness - Bas Rokers

  • Human System Adaptation and its Significance to Extended Realities - Cali Fidopiastis

  • Postural instability and cybersickness - Thomas Stoffregen

  • Implications of motion sickness for military operations: from training to the battlefield - Mark Dennison

  • A Reconsideration of Some Factors Thought to Contribute to Sickness During Real or Apparent Motion - Benton Lawson

  • Multisensory reweighting and cybersickness - Seamas Weech

Organizers
Bas Rokers
New York University
Bas Rokers is Associate Professor and Director of the Neuroimaging Center at New York University - Abu Dhabi. His work aims to uncover the neural basis of visual perception, with an emphasis on motion and depth perception. He has held visiting positions at Utrecht University, in the Netherlands, the Massachusetts Institute of Technology, and New York University. In addition to basic research, he has contributed to science education through the Wisconsin Virtual Brain Project and the National Geographic television series Brain Games.
Kay Stanney
Design Interactive, Inc.
Dr. Kay M. Stanney is CEO and Founder of Design Interactive (DI), Inc., a 70+ person company that has been focusing on empowering people through innovative solutions since 1998. In 2019, she was inducted into the National Academy of Engineering (NAE) for her contributions to “human factors engineering through virtual reality technology and strategic leadership.” She works with the DoD and Fortune 100 companies to harness the power of interactive technology to help people realize their full potential. She is a forward-looking leader, known for selecting, developing and mentoring high-potential emerging thought leaders. During her 25+ years of carrying out research in the area of immersive training, she has led numerous efforts involved in furthering adaptive immersive training techniques. Her research has influenced the design of current generation virtual reality (VR) headsets, military training solutions, amusement park rides, and Fortune 100 enterprise solutions. Dr. Stanney received a B.S. in Industrial Engineering from the State University of New York at Buffalo in 1986, after which time she spent three years working as a manufacturing/quality engineer for Intel Corporation in Santa Clara, California. She received her Masters and Ph.D. in Industrial Engineering, with a focus on Human Factors Engineering, from Purdue University in 1990 and 1992, respectively, after which time she spent 15 years as an Industrial Engineering professor at the University of Central Florida (UCF).
Presenters
Bas Rokers
New York University
Predicting and Preventing Cybersickness
Bas Rokers is Associate Professor and Director of the Neuroimaging Center at New York University - Abu Dhabi. His work aims to uncover the neural basis of visual perception, with an emphasis on motion and depth perception. He has held visiting positions at Utrecht University, in the Netherlands, the Massachusetts Institute of Technology, and New York University. In addition to basic research, he has contributed to science education through the Wisconsin Virtual Brain Project and the National Geographic television series Brain Games.
Cali Fidopiastis
Design Interactive Inc.
Dr. Cali Fidopiastis is a Chief Scientist at Design Interactive, Inc. and is a specialist in human-system integration, psychophysics benchmarking of Virtual Environments, design and development of Augmented Reality training systems, biological systems modeling, and data analytics. Over the past 15 years, she developed a user-centered methodology for evaluating human perceptual issues in Extended Reality (xR) spaces. Cali conducted her PhD research in Modeling and Simulation under the guidance of Jannick Rolland, a world leader in head-worn display design, at the University of Central Florida. The result of her work was a psychophysical assessment test battery for evaluating virtual environment applications for operational tasks. She has applied this methodology to designing mixed reality rehabilitation protocols, as well as augmented reality based battlefield medic training. She also completed her studies in vision science and applied neuroscience at the University of Irvine with emphasis on active vision, visual illusions, and mechanisms of brain plasticity.
Thomas Stoffregen
University of Minnesota
Tom Stoffregen is a Professor of Kinesiology and Director of the Affordance Perception-Action Laboratory at the University of Minnesota. He is a student of the Ecological Approach to Perception and Action. His research extends from the kinematics of body sway to the perception of affordances and theories of the nature of perceptual information. Since 1991, he has studied motion sickness in the laboratory, in human-computer interaction, and at sea. His work has been profiled in the New York Times, The Wall Street Journal, Le Figaro, Scientific American, and many other media organizations. His research has been funded by NIH, the Spencer Foundation, and the European Commission. His current research on motion sickness in head-mounted displays is funded by NSF.
Mark Dennison
U.S. Army Research Laboratory West
Mark Dennison is a research psychologist with the CCDC Army Research Laboratory in the Computational and Information Sciences Directorate, Battlefield Information Processing Branch. Dr. Dennison’s research focuses on using virtual, augmented, and mixed reality technologies to improve human-information interaction and enhance decision-making. He has worked extensively with EEG and peripheral physiological sensor systems to study motion sickness and other effects of head-mounted display use on humans. Dr. Dennison graduated with a bachelor’s degree in psychology, a master’s degree in cognitive neuroscience, and a Ph.D. in psychology, all from the University of California at Irvine. He is stationed at ARL-West in Playa Vista, CA, and also works as an assistant project scientist in the Department of Cognitive Sciences at UC Irvine.
Ben Lawson
Lawson Consulting
Ben Lawson is a sensory psychologist who has studied spatial orientation, motion maladaptation, postural equilibrium, vestibular function, cognitive/psychomotor performance, simulated/virtual environments, human factors, and pharmacological countermeasures. His main overlap with the current panel is his interest in motion sickness symptomatology. Ben has 26 years of research experience on human performance topics of military relevance. He has served as an Adjunct Prof. of Applied Psychology (University of West Florida), of Human Factors (Embry-Riddle), and of Military Medicine (USUHS). He has served on editorial & advisory boards for books, symposia, journals, and proposal review committees, and staged conferences and workshops on spatial orientation. He holds a BSci in biological psychology (UC Davis) and PhD in experimental psychology.
Séamas Weech
University of Waterloo
Séamas Weech is a postdoctoral researcher in the Multisensory Brain and Cognition Lab at the University of Waterloo. He is funded by Oculus Research/Facebook Reality Labs to examine how the central nervous system responds to the highly unfamiliar sensory conditions of virtual reality, with a special focus on the impact of visual-vestibular interactions on cybersickness susceptibility. His published work covers methods of both predicting and counteracting cybersickness. He recently received a fellowship from the National Science and Engineering Research Council of Canada (NSERC) to continue to study these questions at McGill University. He holds a PhD and MSc from Queen’s University, Canada, and a BSc from Queen’s University, UK.
ACM SIGGRAPH Frontiers, Frontiers Workshop: Workshop: Content Generation for Workforce Training
Event TypeACM SIGGRAPH Frontiers, Frontiers Workshop
Interest Areas
Research & Education
Primary Interest Areas
Research & Education
Registration Levels
EX
XP
F
FP
S
B
E
TimeSunday, 28 July 20199am - 5pm
LocationRoom 409A
DescriptionThis workshop’s goal is to articulate research challenges for authoring rich graphical content for workforce training needs. Historically, materials such as books and movies were used in addition to hands-on experiences for education and practical training. Increasingly, various other types of computer-generated media have been developed. Computer-driven simulators and augmented/virtual reality experience have been used in place of or as a complement to hands-on experiences. However, the authoring of this material is still a time-consuming process requiring specialized computing skills. The goal of this workshop is to examine how computational methods for content authoring can be revolutionized.
ACM SIGGRAPH Frontiers
Frontiers Workshop
:
Content Generation for Workforce Training
Organizer
Holly Rushmeier
Presenters
Carolina Cruz-Neira
Eakta Jain
Rajesh Jha
Jerome Solomon
Greg Welch
Louise Yarnall
Event Type
ACM SIGGRAPH Frontiers
Frontiers Workshop
Interest Areas
Research & Education
Primary Interest Areas
Research & Education
Registration Levels
EX
XP
F
FP
S
B
E
TimeSunday, 28 July 20199am - 5pm
LocationRoom 409A
DescriptionThe workshop’s goal is to articulate research challenges for authoring rich graphical content for workforce training needs. Historically, materials such as books and movies were used in addition to hands-on experiences for education and practical training. Increasingly, various other types of computer-generated media have been developed. Computer-driven simulators and augmented/virtual reality experience have been used in place of or as a complement to hands-on experiences. However, the authoring of this material is still a time-consuming process requiring specialized computing skills. The goal of this workshop is to examine how computational methods for content authoring can be revolutionized.
Organizer
Holly Rushmeier
Yale University
Yale University
Holly Rushmeier is the John C Malone Professor of Computer Science at Yale University. Her research interests include shape and appearance capture, applications of perception in computer graphics, modeling material appearance and developing computational tools for cultural heritage. She has been active in SIGGRAPH since her first paper in 1987.
Presenters
Carolina Cruz-Neira
University of Arkansas at Little Rock
Carolina Cruz-Neira is a pioneer in the areas of virtual reality and interactive visualization, having created and deployed a variety of technologies that are standard tools in industry, government and academia. She received the IEEE Virtual Reality Technical Achievement Award and is a member of the National Academy of Engineering.
Eakta Jain
University of Florida
Eakta Jain is an Assistant Professor of Computer and Information Science and Engineering at the University of Florida. She is interested in problems at the intersection of graphics, virtual reality and visual perception. Her research group is funded through faculty research awards from Facebook and Google, federal funding from the National Science Foundation, and state funding from the Florida Department of Transportation.
Rajesh Jha
SimInsights, Inc.
Raj is the founder and CEO of SimInsights Inc., a VR/AR software company. Raj started his career at Altair, where he managed computer aided engineering software for automotive, aerospace and other sectors. He holds a BSME from IIT Varanasi, MSME from Ohio State University and an MBA from UCLA.
Jerome Solomon
Cogswell Polytechnical College
Jerome has 17 years industry experience in animation & games. He has a bachelor’s degree in Computer Engineering from UCLA, Masters in Computer Science from Georgia Tech, and is a Ph.D. Student in Cybersecurity at Santa Clara University, an Associate Professor, and Dean of Education at Cogswell Polytechnical College.
Greg Welch
University of Central Florida
Welch earned his B.S. in Electrical Engineering Technology from Purdue University, and his M.S. and Ph.D. in Computer Science from the University of North Carolina at Chapel Hill. His research interests include human-computer interaction, human motion tracking, virtual and augmented reality, computer graphics and vision, and training related applications.
Louise Yarnall
SRI

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