Sim-to-Real: From Skilled Virtual Agents to Real-World Robots

ACM SIGGRAPH Frontiers, Frontiers Workshop: Workshop – Sim-to-Real: From Skilled Virtual Agents to Real-World Robots
Event TypeACM SIGGRAPH Frontiers, Frontiers Workshop
Interest Areas
Gaming & Interactive
New Technologies
Research & Education
Primary Interest Areas
Research & Education
Registration Levels
EX
XP
F
FP
S
B
E
TimeSunday, 28 July 20199am - 5pm
LocationRoom 504
DescriptionFor over three decades, SIGGRAPH has been the premier forum for research innovations in physics-based character animation. The overarching goal in this on-going effort is to study the biomechanical, motor control, and motor learning principles that lead to the skilled motions exhibited by humans and animals. To ensure that lessons learned along the way are not confined to virtual environments, this workshop will bring together an interdisciplinary group of researchers to discuss the current gap between simulation and the real world. In so doing, we will identify key challenges and opportunities that bridge the fields of computer animation and robotics.
ACM SIGGRAPH Frontiers
Frontiers Workshop
:
Sim-to-Real: From Skilled Virtual Agents to Real-World Robots
Organizer
Stelian Coros
Presenters
Yeuhi Abe
Jie Tan
Konstantinos Bousmalis
Gavriel State
Carmel Majidi
Karen Liu
Event Type
ACM SIGGRAPH Frontiers
Frontiers Workshop
Interest Areas
Gaming & Interactive
New Technologies
Research & Education
Primary Interest Areas
New Technologies
Research & Education
Registration Levels
EX
XP
F
FP
S
B
E
TimeSunday, 28 July 20199am - 5pm
LocationRoom 504
DescriptionFor over three decades, SIGGRAPH has been the premier forum for research innovations in physics-based character animation. The overarching goal in this on-going effort is to study the biomechanical, motor control, and motor learning principles that lead to the skilled motions exhibited by humans and animals. To ensure that lessons learned along the way are not confined to virtual environments, this workshop will bring together an interdisciplinary group of researchers to discuss the current gap between simulation and the real world. In so doing, we will identify key challenges and opportunities that bridge the fields of computer animation and robotics.
Organizer
Stelian Coros
ETH Zurich
Stelian is an Assistant Professor in the Department of Computer Science at ETH Zurich, where he leads the Computational Robotics Lab (CRL). He is also an Adjunct Professor in the Robotics Institute at Carnegie Mellon University. Stelian received his PhD in Computer Science from the University of British Columbia in 2011.
Presenters
Yeuhi Abe
Boston Dynamics
Yeuhi Abe is a Senior Roboticist at Boston Dynamics where he is primarily focused on developing exciting, new behaviors for the Atlas humanoid robot. Prior to that he received his PhD on physics-based methods for animating humanoid characters at MIT.
Jie Tan
Google Brain
Jie joined the Brain team at Google in 2016, working on deep learning, reinforcement learning and robotics. Before that, he was a Member of Technical Staff at the Computational Imaging group at Lytro, working on computer vision, SLAM, light field technology and image processing. Jie got his PhD in computer science from Georgia Tech in 2015, under the supervision of Greg Turk and Karen Liu.
Konstantinos Bousmalis
Google DeepMind
Konstantinos is a Senior Research Scientist at DeepMind, where he is working on computer vision, robotics and machine learning. Before DeepMind, he was at Google Brain and Robotics at Google. Konstantinos received his PhD in Computer Science from Imperial College London in 2014. His focus has since been on simulation-to-reality transfer for vision and robotic learning problems.
Gavriel State
NVIDIA
Gavriel State is a Senior Director for Simulation and AI at NVIDIA, based in Toronto, where he leads efforts involving applications of AI technology to simulation and vice versa. His current work includes physics based simulation of human motion, as well as research into minimizing the domain gap between synthetic and real data for perception with neural networks. Previously, Gavriel founded TransGaming Inc, and spent 15 years focused on games and rendering technologies.
Carmel Majidi
Carnegie Mellon University
Carmel is the Clarence H. Adamson Associate Professor of Mechanical Engineering at Carnegie Mellon, where he leads the Soft Machines Lab. His interest is in developing novel materials architectures, fabrication methods, and computational tools that enable robots and machines to behave like soft biological organisms and be safe for contact with humans. Carmel is also the co-founder of several start-ups that are commercializing lab inventions related to wearable health monitoring, robot actuation, and conductive elastomers.
Karen Liu
Stanford University
Karen's research interests span computer animation, robotics, reinforcement learning, physics simulation, optimal control, and computational biomechanics. Together with her colleagues, she developed computational approaches to modeling realistic and natural human movements, learning complex control policies for humanoids and assistive robots, and advancing fundamental numerical simulation and optimal control algorithms. Karen received a National Science Foundation CAREER Award, an Alfred P. Sloan Fellowship, and was named Young Innovators Under 35 by Technology Review. In 2012, she received the ACM SIGGRAPH Significant New Researcher Award for her contribution in the field of computer graphics.