Emerging Technologies Call for Submissions
Technology is part of the human experience.
One Night Only! Get tickets to the Computer Animation Festival Electronic Theater at Microsoft Theater
Technology is part of the human experience.
How are engineers, inventors, academics, and industry-leaders solving the most critical problems of the planet and how are humans interacting with these solutions?
Emerging Technologies is about progress, and the focus of Emerging Technologies for SIGGRAPH 2019 aligns with the overall conference theme: Thrive. We are seeking submissions with an emphasis on environmental and ecological sustainability, adaptive technologies, artificial intelligence, the Internet of Things (IoT), robotics, and self-assembly systems that help us all thrive.
This year’s Emerging Technologies program, as in years past, will illustrate how technology can increase accessibility in all lives. Demonstrate how the world will be a better place with your interactive technology by sharing it in Emerging Technologies at SIGGRAPH 2019.
Submissions are due by 22:00 UTC/GMT, 12 February 2019.
Log into the submission portal, go to the “Make a New Submission” page and select “Emerging Technologies”. In the “Presentation Format”, select “Installation”.
You will be asked for:
This is a document that outlines what SIGGRAPH 2019 attendees will see and experience. A good abstract serves as an overview of your submission, provides background information, describes the problem (if any) and proposed solution, and discusses prior work and highlight the novelty of your submission.
Please select “Installation” as your presentation format and select the Installation Category.
Please include a 50-word description of your submission that we can use in promotional materials if your work is accepted, as well as an image that illustrates an important aspect of your project. See Representative Image Guidelines. You may supply up to six images if they will help clarify your submission.
Each submission should include a polished video that explains the significance or importance of your submission in a concise manner. See Evaluation (tab below) for details on how to make a compelling video. Videos must be uploaded at 720p (1280×720), using either MPEG-4, AAC, or H.264 encoding and should not exceed 200 MB. Maximum duration is three minutes. Please take time to light and shoot your video as carefully as possible, because we might use excerpts of it in the official Emerging Technologies Preview Video Trailer, which will encourage attendees to come see all of Emerging Technologies.
When you submit your work, it should be complete. Please include your expected date of completion if your work is currently unfinished. Please note that your work should be complete enough to fully demonstrate its success and give us the confidence that it will be ready to show.
This should include size, space, and environmental requirements to display your work. Please indicate where you would like to place tables, chairs, your installation space, lighting requirements, and any equipment that needs to be suspended above the floor. It is important to label the plan with dimensions, and you may use whichever unit of length you are comfortable with (meters or feet).
This plan further describes requirements for your proposed installation. Important details must include unique staging and handling concerns, time required to set up, diagrams for space utilization (including any overhead requirements, such as clearances or hanging suspensions), number of people required to set up and/or present, dependence on radio/wireless control elements, or any other aspects of your demo. If in doubt, no detail is too small to include here for conference planners. Remember: If your proposal is accepted, your installation must be presented for the duration of the conference (5 days), so please make sure you include chairs for each presenter in your group in the space layout.
Other important submission information:
After your work is submitted, it is reviewed by a panel of experts of varying backgrounds. Each look at four criteria elaborated upon below and review independently, before meeting to discuss their evaluations and make recommendations to the final selection committee.
The summary text will most likely be the jury’s first introduction to your work, followed by the representative video. Since attendees’ first experience with your work will be visual as they approach your space at SIGGRAPH 2019, initial interest will come from a compelling demonstration. Jurors have this in mind as they evaluate the work and watch your video, so it should show how you plan to demonstrate the technology. Jurors will also read through your abstract for additional details, including how your project is different from and extends beyond previous work, and details on how you’ve achieved your goals. Any questions not fully answered by the video should be addressed with your written materials and representative images.
How exceptional are the ideas, problems, solutions, aesthetics, etc. presented in this submission? How coherently does the submission convey its overall concept? Is the concept similar to existing ones, or does it stand out? This criterion is particularly applicable to submissions that put together existing technologies into a single product. Submissions of this type, where the individual technologies are not necessarily new but their combination is, are evaluated on both the final product and how well proposed technologies integrate to meet the desired goals. Many submissions in this area are rejected because they do what existing systems do, and they do not demonstrate that the proposed approach leads to better results.
How new and fresh is this work? Is it a new, groundbreaking approach to an old problem, or is it an existing approach with a new twist? You must first demonstrate to the jury that your work is sufficiently different from existing approaches. Second, you should evaluate your work in the context of other approaches where appropriate. Is it faster? Easier to use? Does it give better results? Is it more accurate? Many submissions are rejected either because the work is too similar to existing work or because the submission materials did not convince the jury that the improvements were substantial enough.
Will conference attendees want to see this? Will it inspire them? Are the results or approach appealing to a broad audience? This is partly a measure of how broad the potential audience is and partly a measure of the overall clarity and novelty of the submission. A submission in a very niche area is more likely to be accepted if the results are exceptionally better than what exists already, or if the proposed solution might be applicable to other areas. Suggesting additional applications of your technology may potentially widen attendee interest. Finally, the more interesting your actual hands-on demonstration is, the more excited attendees will be to see your work. Be clear about how you want to show your work.
Quality, Craft, And Completeness
This is a measure of how well-written the abstract is and the quality of the supporting materials. The abstract must effectively communicate both the problem and the solution in enough detail and clarity that the jury can evaluate it. You must also convince the jury that your solution works. Many submissions are rejected because, while the problem and solution seemed interesting, the materials did not convince the jury that the solution had actually been implemented and evaluated. Some are rejected because the jury is left guessing when the submission includes unanswered questions, gaps in research, insufficient explanations, or if the submission does not demonstrate convincing results.
SIGGRAPH reviewers cannot sign non-disclosure agreements for submissions. For information on Patents and Confidentiality see the Submission FAQ.
You will be notified of the jury results.
Upon acceptance, the submission portal will allow you to update basic information about your work and upload any final materials for inclusion in the conference program and website. Final versions of accepted work must be submitted before required deadlines (normally one week after acceptance notification). You will receive information on how to submit final versions of your accepted work and the deadlines for final updates.
If your Installation is accepted, you must prepare and submit a revised abstract for inclusion in the ACM Digital Library (two pages maximum). This abstract must be submitted by 7 May 2019. Please prepare your abstract using these templates and instructions. If we do not receive your revised abstract by 7 May, you will not be allowed to present at SIGGRAPH 2019.
If your installation is accepted, you are required to have at least one person present at all times during the conference. This includes lunch times, as the venue does not close down until the end of the day. This also includes during times of an Experience Presentation, if your submission was also accepted for an Experience Presentation. Travel support is not provided. Limited conference registration is available for selected installation contributors. Please review the SIGGRAPH 2019 Recognition Policy.
Booth Staffing is Required for the Following Conference Hours:
Sunday, 28 July, 1:30-5:30 pm
Monday, 29 July, 10 am-5:30 pm
Tuesday, 30 July, 10 am-5:30 pm
Wednesday, 31 July, 10 am-5:30 pm
Thursday, 1 August, 10 am-3:30 pm
Shipping of Equipment and Insuring Equipment
You are responsible for bringing or shipping any necessary equipment to Los Angeles, California before the conference and for return shipment of the equipment. Some equipment may be rented at the conference.
You must also complete these forms:
Contributor Logo Usage
SIGGRAPH 2019 will provide an informational sign for all installations within the Experience Hall. If a contributor would like an additional sign beyond what SIGGRAPH provides please review the NEW POLICY FOR 2019 BELOW —
SIGGRAPH offers contributors the opportunity to create one (1) additional sign, at the contributor’s expense, to recognize the contributing organization of your submission. In fairness to all contributors, contributors wishing to create additional signs to the following rules when producing the promotional sign:
One sign is permitted per installation:
Failure to adhere to these rules will result in removal of the sign. Looking for brand visibility beyond the offering listed above? Contact Exhibition Management to review additional opportunities.
22:00 UTC/GMT, 12 February 2019
Submitters will be notified of the jury results.
FOR ACCEPTED WORKS:
Deadline to make any changes to materials (i.e. approved title changes, presenter names, descriptions) for publication on the web site.
Abstract (two pages maximum) due. If we do not receive your revised abstract by 7 May, you will not be allowed to present at SIGGRAPH 2019.
Shipping and insurance for installations finalized.
Setup of installation
28 July – 1 August 2019
Los Angeles Convention Center
Los Angeles, California
If Your Work is Accepted for Presentation at SIGGRAPH 2019: You must complete the ACM Rights Management Form. The form will be sent to all submitters whose work is accepted.
Your representative image and text may be used for promotional purposes. Several SIGGRAPH 2019 programs – Art Gallery, Art Papers, Real-Time Live!, Technical Papers, and all installation programs – will prepare preview videos for pre-conference promotion of accepted content, which may include a portion of the video you submitted for review. You have the ability to grant or deny us the ability to use the representative image and submitted video for these purposes.
Birdly was an installation that explored the experience of a bird in flight. Unlike a common flight simulator, users do not control a machine. Instead, they embody a bird, the Red Kite. To evoke this embodiment, the system relied on sensory-motor coupling. Participants controled the simulator with hands and arms, and a head-mounted display provided a first-person perspective of a bird.
A tactile feedback device that delivered effective and expressive tactile sensations in free air, without requiring the user to wear a physical device. Combined with interactive graphics and applications, AIREAL enabled users to feel virtual objects, experience free-air textures and receive haptic feedback with free-space gestures.
From Previs to Final in Five minutes. Epic Games teamed up with Ninja Theory, Cubic Motion, and 3Lateral to create the world's first believable human driven live by an actress within an Unreal Engine game world.