call for submissions
Be part of SIGGRAPH's VR Theater, where immersive storytelling thrives!
Marvel Studios' Victoria Alonso Keynotes SIGGRAPH 2019
Be part of SIGGRAPH's VR Theater, where immersive storytelling thrives!
Be part of what’s next for virtual reality storytelling by sharing your project as part of this truly “theatrical” experience.
This summer in Los Angeles, the VR Theater will showcase innovative virtual reality stories within a state-of-the-art theater environment, where attendees will enjoy and celebrate the evolution of a young art form in a one-hour compilation of the best of the best in short-form immersive narratives.
Accompanying the program, there will also be individual kiosks near the venue for attendees to enjoy groundbreaking experiences that don’t fit in the one-hour theatrical format.
What is the VR Theater?
The VR Theater is a world-class showcase of exemplary virtual reality storytelling that celebrates the early evolution of the medium. The main program features the best VR narrative content in a high-end, seated, panoramic, multi-viewer immersive space, running approximately one hour from start to finish. Premiere and innovative pieces are also shown in single-viewer kiosks throughout the SIGGRAPH conference venue. The kiosks allow flexibility in the type of hardware and content that the VR Theater can accept. So, in case you don’t feel like your piece fits into the main program, we strongly encourage you to still submit!
What is the VR Theater looking for?
We want to show pieces that stand out in terms of quality and execution. Selected works will present a mix of experiences from established companies, indies, and educational institutions, and should be accessible and, hopefully, celebrate diversity and inclusion. Submitted content will be reviewed by an expert jury who will evaluate each piece based on thematic fit, how it works in the appropriate space, its order of playback, and, most importantly, whether the theater can respect the viewing format/experience intended.
Log into the submission portal, select the “Make a New Submission” tab, and choose the VR Theater form. To review all information that you will need to submit, view the VR Theater Sample Submission Form.
VR Theater submission requirements:
If you have other headset/hardware needs, you may email email@example.com and explain your circumstances.
Maximum length of 30 minutes may be submitted, but the Computer Animation Festival VR Theater reserves the right to show only excerpts of selected works at the jury’s discretion. Strong preference will lean toward selections that are 5-12 minutes in length. If your piece is longer than 30 minutes, please contact the subcommittee and explain your circumstances.
Make sure your submission works on a VR-ready PC.
The content should run in one of the following headsets:
All submitted entries are evaluated by a jury of individuals from the technical, creative, and production communities within the immersive industry. Jurors are established experts in the immersive fields, and take care in reviewing and ranking all entries based on several criteria set by the program and conference chairs.
Submitters will be informed by email of the status of their submissions only after the jury makes its final decisions. All submitters will be notified of their status no later than 6 May 2019. The jury will also select a recipient of the all-new Best in Show Award for VR projects, chosen from the pool of works between the VR Theater and Virtual, Augmented & Mixed Reality programs.
All VR Theater submitters will be notified by email of the status of their submission(s) on or before 6 May 2019. Each year, we receive far more submitted pieces than we can accept, and we are not able to accept many deserving pieces.
The period of time between the jury meeting and the SIGGRAPH 2019 conference is very short, and many things happen in that time. If your work is selected, you will be expected to reply promptly to any request for information or clarification from the Computer Animation Festival VR Theater Subcommittee. It is unlikely that we will need to contact you regarding your work after your notification, but please plan to be available via email in case a need arises. In order to complete a successful submission, all applicants must complete the ACM Rights Management Form. The form will be sent as a final step to your application.
Contributor & Presenter Recognition
If you wish to attend SIGGRAPH 2019, registration and travel costs are at your own expense. See the SIGGRAPH 2019 Recognition Policy for a summary of what you will receive if your work is accepted to SIGGRAPH 2019.
VR Theater submission period closes, 22:00 UTC/GMT
VR Theater submitters notified of accepts/rejects
28 July–1 August
Los Angeles Convention Center
Los Angeles, CA, USA
If you are submitting work to the SIGGRAPH 2019 VR Theater:
Yes. You can submit the same work to SIGGRAPH 2019 as long as it was released after 3 April 2018. We are independent festivals with separate juries and acceptance procedures.
There is no limit. You may submit as many as you like, but ensure you complete a separate submission form for each work.
No. You only need to complete the online submission process.
All works must be submitted via the SIGGRAPH 2019 online submission system. The online submission process allows submitters easy access to the submission system, eliminates time-consuming shipping and mailing, and provides an efficient procedure for reviewing submitted work.
The VR Theater does not accept submissions through Withoutabox. All works must be submitted via the SIGGRAPH 2019 online submission system.
Online submission forms and accompanying uploads must be completed no later than 26 March 2019 for the VR Theater. All deadlines are 22:00 UTC/GMT (convert to your time zone). Submissions received after either deadline will not be reviewed.
Sort of. The SIGGRAPH 2019 VR Theater will only show finished projects. If the file/project you would like to submit is scheduled for completion after 6 May 2019, we will not accept your submission. If the project will be completed on or before 6 May 2019 but after 26 March 2019, we are open to considering the work. Please email firstname.lastname@example.org to explain your circumstance.
No. Each piece must be uploaded separately to the online submission system along with its own completed and signed submission form. Each piece is judged on its own merit.
See the How to Submit guidelines for file format details.
Jurors are expected to select the highest quality works from among those submitted. Each juror takes into consideration the technical aspects of the piece, the visual interest, and, where applicable, the storytelling; however, the jury’s primary criterion is to select the pieces it feels will form the strongest show.
You are responsible for securing the necessary permissions and licenses for audio material that is contained in your work. If your music was not created originally for your content, or if you are using another person’s music, you must obtain the necessary permissions or required licenses. We will not purchase these rights for you.
No. You are responsible for your accommodation and travel expenses. For details, please refer to the Contributor Benefits policy.
No, you just need to create a submission and make sure your content is available for us to access. The VR Theater will provide hardware.
No. Our volunteer operators will help attendees enjoy your content. However, we do ask you (or someone on your team) to attend the conference, since we might ask for help setting up your content.
The VR Theater prefers content that can be enjoyed on Oculus or Vive hardware due to the logistics of the theater format. If your piece cannot be converted to run on Oculus or Vive and uses another commercially available platform, the jury will still consider it.
No. Please don’t bring any studio or sponsored materials. The VR Theater space will not display them.
If your submission is primarily a technology demo — something that is hands-on for attendees to try out — we recommend submitting to the Emerging Technologies program, which closes on 12 February 2019.
If your submission is more about providing an interactive experience for an attendee to try, with your own tech or third-party tech, please submit it to the Virtual, Augmented and Mixed Reality program, which closes on 26 March 2019. In general, the Virtual, Augmented and Mixed Reality program is focused on interactive VR installations. This is where you will find new uses of VR, MR, and AR, ranging from games, simulations, or professional applications to complex art installations.
VR Theater is focused on VR storytelling and is looking for submissions that help develop the language of storytelling in virtual reality through 26 March 2019. The type of content ranges from 360-degree video to experiences that fully utilize HTC Vive or Oculus Rift and their controllers. If your submission could go either way, we recommend that you carefully evaluate each program. If it is more suitable for a program other than the one you select, we will endeavor to transfer it.
From Previs to Final in Five minutes. Epic Games teamed up with Ninja Theory, Cubic Motion, and 3Lateral to create the world's first believable human driven live by an actress within an Unreal Engine game world.
A tactile feedback device that delivered effective and expressive tactile sensations in free air, without requiring the user to wear a physical device. Combined with interactive graphics and applications, AIREAL enabled users to feel virtual objects, experience free-air textures and receive haptic feedback with free-space gestures.
Birdly was an installation that explored the experience of a bird in flight. Unlike a common flight simulator, users do not control a machine. Instead, they embody a bird, the Red Kite. To evoke this embodiment, the system relied on sensory-motor coupling. Participants controlled the simulator with hands and arms, and a head-mounted display provided a first-person perspective of a bird.