call for submissions
This is your app’s big break.
One Night Only! Get tickets to the Computer Animation Festival Electronic Theater at Microsoft Theater
This is your app’s big break.
Submit your app to SIGGRAPH 2019 to get your work in front of the industry. Whether your app uses augmented reality, high-end mobile gaming, computational photography, image manipulation, location-based gaming, content creation or anything else mobile devices (smartphones, tablets, hybrids) can do, you are invited to submit your project to SIGGRAPH 2019’s Appy Hour.
If your app is selected, you will receive: a spot to set up shop with your devices; a sign with your name and app screenshot; and promotion of your app as part of overall SIGGRAPH and Appy Hour promotions, including social media and press. Appy Hour provides you with the feedback, new ideas and valuable contacts you need to help move your efforts along.
Submissions are due by 22:00 UTC/GMT, 12 February 2019.
For more information about uploading files for your submission, please see Uploading Files.
Each submission will be judged on five criteria:
The jury will only accept work that can be presented in person at SIGGRAPH 2019.
1. Submit a two-page abstract. Please prepare your abstract using these templates and instructions. If we do not receive your two-page abstract by 15 May, you will not be allowed to present at SIGGRAPH 2019.
2. Submit a 30-second video summarizing the key contributions of your app to be used for promotional trailers. The video must adhere to the following specifications:
You are also required to attend and present your work at SIGGRAPH 2019 in Los Angeles, California. At SIGGRAPH 2019, accepted submitters will show their work during Appy Hour, where attendees will have the opportunity to see your work displayed, and you will have the opportunity to network with other app developers, gaming companies, etc.
Registration and travel costs to attend SIGGRAPH 2019 are at your own expense, except for the contributor of record, who will receive recognition as specified in SIGGRAPH 2019’s Recognition Policy.
You will receive information on when and where your work will be demonstrated at SIGGRAPH 2019.
22:00 UTC/GMT, 12 February 2019
Acceptance or rejection notices are sent to all submitters.
28 July – 1 August 2019
Los Angeles Convention Center
Los Angeles, California
If Your Work is Accepted for Presentation at SIGGRAPH 2019: You must complete the ACM Rights Management Form. The form will be sent to all submitters whose work is accepted.
Your representative image and text may be used for promotional purposes. Several SIGGRAPH 2019 programs – Art Gallery, Art Papers, Real-Time Live!, Technical Papers, and all installation programs – will prepare preview videos for pre-conference promotion of accepted content, which may include a portion of the video you submitted for review. You have the ability to grant or deny us the ability to use the representative image and submitted video for these purposes.
From Previs to Final in Five minutes. Epic Games teamed up with Ninja Theory, Cubic Motion, and 3Lateral to create the world's first believable human driven live by an actress within an Unreal Engine game world.
A tactile feedback device that delivered effective and expressive tactile sensations in free air, without requiring the user to wear a physical device. Combined with interactive graphics and applications, AIREAL enabled users to feel virtual objects, experience free-air textures and receive haptic feedback with free-space gestures.
Birdly was an installation that explored the experience of a bird in flight. Unlike a common flight simulator, users do not control a machine. Instead, they embody a bird, the Red Kite. To evoke this embodiment, the system relied on sensory-motor coupling. Participants controlled the simulator with hands and arms, and a head-mounted display provided a first-person perspective of a bird.