Production Session
:
Creating the Immersive World of BioWare's ‘Anthem’
Add to Agenda
Session TimeWednesday, 31 July 201910:45am - 12:15pm
LocationWest Hall B
DescriptionThe savage world of Anthem is volatile, lush, expansive, and full of unexpected characters. Bringing these aspects to life in a real-time (30fps) interactive environment presented a wealth of challenging problems for BioWare's technical artists and rendering engineers. These developers work with content creators to bridge art and technology through creative problem solving in areas such as performance/runtime, shaders, and artist tools. This retrospective panel will highlight some of the team's work, alongside reflections on innovation, distributed collaboration/coordination, and the successes and challenges of creating a new IP for the world to enjoy.
Panelists
Gracie Arenas Strittmatter
Technical Art Director
BioWare
Electronic Arts
Jeff Vanelle
Sr. Technical Artist I
BioWare
Electronic Arts
Ben Cloward
Sr. Technical Artist II
BioWare
Electronic Arts
Eve Colvin
Sr. Technical Artist I
BioWare
Electronic Arts
Darrin Stewart
Sr. Software Engineer
BioWare
Electronic Arts
Photography and Recording Policies
P/V No
Interest Areas
Gaming & Interactive
Production & Animation
Primary Interest Areas
Gaming & Interactive
Registration Levels
F
FP
S

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